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Kill Player on win

This commit is contained in:
Piegames 2018-04-23 19:11:12 +02:00
parent 8ffc34f2d0
commit db72c6a707
3 changed files with 6 additions and 3 deletions

View file

@ -976,7 +976,7 @@ Prefab:
- target: {fileID: 224150154901314796, guid: 460d856ea4eb14cedb5fecde1fe6d743,
type: 2}
propertyPath: m_AnchoredPosition.x
value: 65.89836
value: 63.233368
objectReference: {fileID: 0}
- target: {fileID: 224150154901314796, guid: 460d856ea4eb14cedb5fecde1fe6d743,
type: 2}

View file

@ -55,6 +55,6 @@ public class Player : Mob {
protected override void Death() {
Debug.Log("Player died...");
Destroy(this.gameObject);
GameController.instance.ChangeState(GameController.GameState.ENDED);
GameController.instance.EndGame(GameController.EndedCause.DIED);
}
}

View file

@ -300,7 +300,8 @@ public class GameController : MonoBehaviour {
cam.GetComponent<AudioControl>().GameOverBgm();
ui.GetComponent<UIController>().ShowGameOverUI();
} else if(endCause == EndedCause.WIN) {
//cam.GetComponent<AudioControl>().SfxPlay(2);
//cam.GetComponent<AudioControl>().SfxPlay(2);
player.InflictDamage(int.MaxValue/2);
ui.GetComponent<UIController>().ShowWinUI();
}
} else {
@ -325,6 +326,8 @@ public class GameController : MonoBehaviour {
}
public void EndGame(EndedCause cause) {
if (endCause != null && state == GameState.ENDED)
return; // Already ended game
endCause = cause;
ChangeState(GameState.ENDED);
}