Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
55a0a24914
31 changed files with 14917 additions and 27 deletions
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4642
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@ -1904,7 +2029,7 @@ MonoBehaviour:
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@ -1997,6 +2122,7 @@ MonoBehaviour:
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@ -2431,7 +2684,7 @@ MonoBehaviour:
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@ -2524,4 +2777,5 @@ MonoBehaviour:
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restartUIPanel: {fileID: 0}
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healthcontroller: {fileID: 0}
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brakeBarController: {fileID: 0}
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@ -11,7 +11,7 @@ public class AudioControl : MonoBehaviour
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public AudioSource gameovers;
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public AudioSource[] soundeffects;
|
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|
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public enum Sfx { shoot, explosion, mobattack, door, faster, slower, driving, slowdriving };
|
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public enum Sfx { shoot, explosion, mobattack, door, faster, slower, driving, slowdriving, hitmob, hitplayer };
|
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|
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private const float lvlbgm = 5.725f;
|
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private const float gobgm = 14.406f;
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|
@ -21,7 +21,6 @@ public class AudioControl : MonoBehaviour
|
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// Use this for initialization
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void Start()
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{
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maintheme.time = maintheme.clip.length - 3.0f;
|
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maintheme.loop = true;
|
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menutheme.loop = true;
|
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gameovers.loop = true;
|
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|
|
19
Assets/Scripts/Destroyer.cs
Normal file
19
Assets/Scripts/Destroyer.cs
Normal file
|
@ -0,0 +1,19 @@
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using System.Collections;
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using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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public class Destroyer : MonoBehaviour {
|
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ParticleSystem ps;
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// Use this for initialization
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void Start () {
|
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ps = GetComponent<ParticleSystem>();
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ps.Play();
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}
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// Update is called once per frame
|
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void Update () {
|
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if(ps != null && !ps.isPlaying) {
|
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Destroy(this.gameObject);
|
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}
|
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}
|
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}
|
11
Assets/Scripts/Destroyer.cs.meta
Normal file
11
Assets/Scripts/Destroyer.cs.meta
Normal file
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@ -0,0 +1,11 @@
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assetBundleVariant:
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@ -25,9 +25,11 @@ namespace Assets.Scripts.Entities {
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protected virtual void Start() {
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ParticleSystem ps = GetComponentInChildren<ParticleSystem>();
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if(ps != null && ps.name == "spawn") {
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ps.Play();
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foreach(ParticleSystem ps in pss) {
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if ( ps.gameObject.name == "spawn" ) {
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ps.Play();
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}
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}
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}
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|
|
@ -43,6 +43,15 @@ public abstract class Mob : Entity {
|
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if ( objective != null )
|
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objective.RemoveEntity(this);
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GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.explosion);
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ParticleSystem[] pss = GetComponentsInChildren<ParticleSystem>(true);
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foreach ( ParticleSystem ps in pss ) {
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if ( ps.gameObject.name == "despawn" ) {
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GameObject tmp = Instantiate(ps.gameObject);
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tmp.transform.position = transform.position;
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tmp.SetActive(true);
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}
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}
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Destroy(gameObject);
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}
|
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|
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|
|
|
@ -283,16 +283,18 @@ public class GameController : MonoBehaviour {
|
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StartObjective goal = new StartObjective(start, playerPrefab);
|
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start.SetObjective(goal);
|
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start.OnPlayerEnter(player);
|
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player = goal.GetPlayer();
|
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player = goal.GetPlayer();
|
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cam.GetComponent<AudioControl>().LevelBgm();
|
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if ( player != null ) {
|
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cam.GetComponent<CameraControl>().SetFollow(player.gameObject);
|
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GetUI().InitHealthController(player);
|
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GetUI().InitBrakeController(player);
|
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} else {
|
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Debug.Log("No Player spawned!");
|
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}
|
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}
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finish.SetObjective(new FinishObjective(finish));
|
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cam.GetComponent<AudioControl>().LevelBgm();
|
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}
|
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|
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private void Running() {
|
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|
|
|
@ -6,26 +6,36 @@ public class HealthbarController : MonoBehaviour {
|
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|
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float currentRotation;
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float maxRotation;
|
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private Player player;
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Player player;
|
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|
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// Update is called once per frame
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void Update()
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{
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// if player alive and spawned
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if (player != null)
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{
|
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{
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Debug.Log(player.GetHealth());
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UpdatePointer(player.GetHealth());
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}
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else
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{
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//if player dead or not spawned
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UpdatePointer(0);
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}
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void UpdatePointer(float playerLife) {
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float offset = playerLife - currentRotation;
|
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float offset;
|
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|
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if (player == null) {
|
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currentRotation = 0;
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offset = 0;
|
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Debug.Log("Player not found");
|
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} else {
|
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Debug.Log("calculated offset");
|
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offset = ((playerLife / maxRotation) * 100) - currentRotation;
|
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}
|
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|
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gameObject.transform.Rotate(Vector3.forward, offset);
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currentRotation += offset;
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}
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|
@ -33,6 +43,7 @@ public class HealthbarController : MonoBehaviour {
|
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public void SetPlayer(Player ply) {
|
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player = ply;
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maxRotation = player.GetMaxHealth();
|
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currentRotation = player.GetHealth();
|
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//currentRotation = (player.GetHealth() / maxRotation) * 100;
|
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Debug.Log("Set Player");
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}
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}
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|
|
|
@ -40,8 +40,6 @@ public class NotificationManager : MonoBehaviour {
|
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void Update() {
|
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if ( showingMessage ) {
|
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if ( Time.time > delay ) {
|
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Debug.Log(delay - Time.time);
|
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Debug.Log(messages.Count);
|
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if (messages.Count == 1) {
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messages.Remove(messages[0]);
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Hide();
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8
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Normal file
8
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Normal file
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83
Assets/graphics/Materials/Flames.mat
Normal file
83
Assets/graphics/Materials/Flames.mat
Normal file
|
@ -0,0 +1,83 @@
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@ -31,6 +31,8 @@ AudioMixerController:
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@ -76,7 +78,7 @@ AudioMixerSnapshotController:
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m_FloatValues:
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--- !u!243 &243021022379401452
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AudioMixerGroupController:
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@ -214,6 +216,23 @@ AudioMixerGroupController:
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--- !u!243 &243542962245594584
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AudioMixerGroupController:
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@ -250,6 +269,8 @@ AudioMixerGroupController:
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--- !u!244 &244137845338416878
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AudioMixerEffectController:
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@ -396,6 +434,32 @@ AudioMixerEffectController:
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Normal file
BIN
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Normal file
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Loading…
Add table
Reference in a new issue