notification system with UI
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5 changed files with 353 additions and 37 deletions
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@ -4,8 +4,10 @@ using UnityEngine;
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public class GameController : MonoBehaviour {
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public class GameController : MonoBehaviour {
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[SerializeField]
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GameObject playerPrefab;
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[SerializeField]
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private Room start;
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private Room start;
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private Room finish;
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private Room finish;
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@ -55,20 +57,13 @@ public class GameController : MonoBehaviour {
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GameObject RockLRD;
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GameObject RockLRD;
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private Dictionary<GenerationProcessor.ExtendedTileType, GameObject> genPrefabs;
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private Dictionary<GenerationProcessor.ExtendedTileType, GameObject> genPrefabs;
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[Space(10)]
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[Header("References")]
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[SerializeField]
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[SerializeField]
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private GameObject ui;
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private GameObject ui;
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[SerializeField]
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[SerializeField]
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private GameObject cam;
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private GameObject cam;
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[SerializeField]
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GameObject playerPrefab;
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[SerializeField]
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GameObject mapRoot;
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private bool engineInitDone;
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private bool engineInitDone;
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private Player player;
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private Player player;
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public static GameController instance;
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public static GameController instance;
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Start () {
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genPrefabs = new Dictionary<GenerationProcessor.ExtendedTileType, GameObject> {
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genPrefabs = new Dictionary<GenerationProcessor.ExtendedTileType, GameObject>();
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{ GenerationProcessor.ExtendedTileType.BorderOuter, BorderOuter },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.BorderOuter, BorderOuter);
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{ GenerationProcessor.ExtendedTileType.BorderInner, BorderInner },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.BorderInner, BorderInner);
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{ GenerationProcessor.ExtendedTileType.BorderSingle, BorderSingle },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.BorderSingle, BorderSingle);
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{ GenerationProcessor.ExtendedTileType.Rock, Rock },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.Rock, Rock);
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{ GenerationProcessor.ExtendedTileType.RockL, RockL },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockL, RockL);
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{ GenerationProcessor.ExtendedTileType.RockU, RockU },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockU, RockU);
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{ GenerationProcessor.ExtendedTileType.RockR, RockR },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockR, RockR);
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{ GenerationProcessor.ExtendedTileType.RockD, RockD },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockD, RockD);
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{ GenerationProcessor.ExtendedTileType.RockLU, RockLU },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLU, RockLU);
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{ GenerationProcessor.ExtendedTileType.RockLR, RockLR },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLR, RockLR);
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{ GenerationProcessor.ExtendedTileType.RockLD, RockLD },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLD, RockLD);
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{ GenerationProcessor.ExtendedTileType.RockLURD, RockLURD },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLURD, RockLURD);
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{ GenerationProcessor.ExtendedTileType.RockRD, RockRD },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockRD, RockRD);
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{ GenerationProcessor.ExtendedTileType.RockUR, RockUR },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockUR, RockUR);
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{ GenerationProcessor.ExtendedTileType.RockUD, RockUD },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockUD, RockUD);
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{ GenerationProcessor.ExtendedTileType.RockLUD, RockLUD },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLUD, RockLUD);
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{ GenerationProcessor.ExtendedTileType.RockLUR, RockLUR },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLUR, RockLUR);
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{ GenerationProcessor.ExtendedTileType.RockURD, RockURD },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockURD, RockURD);
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{ GenerationProcessor.ExtendedTileType.RockLRD, RockLRD },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLRD, RockLRD);
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{ GenerationProcessor.ExtendedTileType.Ground, Ground },
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genPrefabs.Add(GenerationProcessor.ExtendedTileType.Ground, Ground);
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{ GenerationProcessor.ExtendedTileType.Door, Door }
|
genPrefabs.Add(GenerationProcessor.ExtendedTileType.Door, Door);
|
||||||
};
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -178,8 +172,11 @@ public class GameController : MonoBehaviour {
|
||||||
start.SetObjective(goal);
|
start.SetObjective(goal);
|
||||||
start.OnPlayerEnter(player);
|
start.OnPlayerEnter(player);
|
||||||
player = goal.GetPlayer();
|
player = goal.GetPlayer();
|
||||||
if(player != null)
|
cam.GetComponent<CameraControl>().SetFollow(player.gameObject);
|
||||||
cam.GetComponent<CameraControl>().SetFollow(player.gameObject);
|
}
|
||||||
|
|
||||||
|
private void Starting() {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Running() {
|
private void Running() {
|
||||||
|
@ -197,4 +194,8 @@ public class GameController : MonoBehaviour {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public UIController GetUI() {
|
||||||
|
return ui.GetComponent<UIController>();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
66
Assets/Scripts/NotificationManager.cs
Normal file
66
Assets/Scripts/NotificationManager.cs
Normal file
|
@ -0,0 +1,66 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class NotificationManager : MonoBehaviour {
|
||||||
|
|
||||||
|
|
||||||
|
List<Notification> messages;
|
||||||
|
bool showingMessage;
|
||||||
|
float delay;
|
||||||
|
Text text;
|
||||||
|
|
||||||
|
class Notification {
|
||||||
|
string text;
|
||||||
|
float duration;
|
||||||
|
|
||||||
|
public Notification(string text, float duration) {
|
||||||
|
this.text = text;
|
||||||
|
this.duration = duration;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string getText() {
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getDuration() {
|
||||||
|
return duration;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
delay = 0;
|
||||||
|
showingMessage = false;
|
||||||
|
messages = new List<Notification>();
|
||||||
|
text = GetComponent<Text>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
if (showingMessage) {
|
||||||
|
if (Time.time > delay) {
|
||||||
|
if (messages.Count == 1) {
|
||||||
|
GetComponentInParent<Image>().enabled = false;
|
||||||
|
messages.Remove(messages[0]);
|
||||||
|
showingMessage = false;
|
||||||
|
} else {
|
||||||
|
text.text = messages[0].getText();
|
||||||
|
delay = Time.time + messages[0].getDuration();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void showMessage(string text, float duration) {
|
||||||
|
if (showingMessage) {
|
||||||
|
messages.Add(new Notification(text, duration));
|
||||||
|
} else {
|
||||||
|
showingMessage = true;
|
||||||
|
|
||||||
|
GetComponent<Text>().text = text;
|
||||||
|
delay = Time.time + duration;
|
||||||
|
GetComponentInParent<Image>().enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/NotificationManager.cs.meta
Normal file
11
Assets/Scripts/NotificationManager.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fc6d952416410413ca018a89d786a8a8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -4,11 +4,11 @@ using UnityEngine;
|
||||||
|
|
||||||
public class UIController : MonoBehaviour {
|
public class UIController : MonoBehaviour {
|
||||||
|
|
||||||
private GameObject score;
|
GameObject score;
|
||||||
private GameObject pauseMenu;
|
GameObject pauseMenu;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private GameObject gameOverPanel;
|
GameObject gameOverPanel;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private HealthbarController healthcontroller;
|
private HealthbarController healthcontroller;
|
||||||
|
|
Loading…
Add table
Reference in a new issue