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Bildschirmflausch-LD41/Assets/Scripts/UIController.cs
2018-04-22 19:09:27 +02:00

54 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIController : MonoBehaviour {
GameObject score;
GameObject pauseMenu;
[SerializeField]
GameObject gameOverPanel;
[SerializeField]
private HealthbarController healthcontroller;
public void ShowPauseMenu() {
pauseMenu.SetActive(true);
}
public void ClosePauseMenu() {
pauseMenu.SetActive(false);
}
public void LoadSceneByIndex(int index) {
Debug.Log("Loaded scene " + index);
UnityEngine.SceneManagement.SceneManager.LoadScene(index);
}
public void QuitGame() {
Debug.Log("Quit game");
Application.Quit();
}
public void ShowGameOverUI() {
if ( gameOverPanel != null ) {
Canvas gameOverCanvas = gameOverPanel.GetComponent<Canvas>();
Debug.Log("Loading Canvas");
if ( gameOverCanvas != null ) {
Debug.Log("Loaded Canvas");
gameOverCanvas.enabled = true;
} else {
Debug.Log("Gameover panel has no Canvas");
}
} else {
Debug.Log("No game over panel assigned");
}
}
public void InitHealthController(Player ply) {
healthcontroller.SetPlayer(ply);
}
}