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Merge remote-tracking branch 'origin/master' into Sound

This commit is contained in:
Piegames 2018-04-23 20:06:57 +02:00
commit 2b5a0b4d67
46 changed files with 5971 additions and 173 deletions

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objectReference: {fileID: 0}
- target: {fileID: 60772848946696534, guid: 3d1911457c1e44f53b6b4044334db52f,
type: 2}
propertyPath: m_Enabled
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 3d1911457c1e44f53b6b4044334db52f, type: 2}
m_IsPrefabParent: 0
@ -886,6 +881,53 @@ MonoBehaviour:
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- {fileID: 2060531170}
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Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
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m_Modifications:
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propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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value: 0
objectReference: {fileID: 0}
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value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
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propertyPath: m_RootOrder
value: 6
objectReference: {fileID: 0}
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value: 0
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m_ParentPrefab: {fileID: 100100000, guid: dd625f75dbf83194392a299951cf04fb, type: 2}
m_IsPrefabParent: 0
--- !u!1 &1028937042
GameObject:
m_ObjectHideFlags: 0
@ -1891,13 +1933,17 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
scorpion: {fileID: 1303102899095328, guid: 4c5ecfd27b4038941a6e493a8117ea0a, type: 2}
bug: {fileID: 1887677565572348, guid: dd625f75dbf83194392a299951cf04fb, type: 2}
BorderOuter: {fileID: 1062532744197412, guid: bc306521f11be424f9833117977b4319,
type: 2}
BorderInner: {fileID: 1893245914782828, guid: 7326753bf2b213d4e8c2ee93d78ba7d9,
type: 2}
BorderSingle: {fileID: 1277252496101342, guid: ed9537580662f6046a1514a4c5bfdd98,
type: 2}
Ground: {fileID: 1487413182883822, guid: bc8a58beb0459094483211a5c7933959, type: 2}
Ground0: {fileID: 1487413182883822, guid: bc8a58beb0459094483211a5c7933959, type: 2}
Ground1: {fileID: 1772182943815902, guid: d5ac6ff96b8389a4f89e000bb512df0c, type: 2}
Ground2: {fileID: 1292387089709784, guid: ea403377dca91e246a37fc2101f23c5d, type: 2}
Ground3: {fileID: 1395236729573066, guid: 2b27ba92cf33a624ea670c46a3e569b0, type: 2}
DoorInner: {fileID: 1065161683117842, guid: 06aa81f4fbf9a3a4a8f9fdadafcbf7fa, type: 2}
DoorOuter: {fileID: 1575370008060226, guid: 70bf9bb227285e74383db2dc84cc6c50, type: 2}
Rock: {fileID: 1373919933116942, guid: 5f26192f79d542e49ad24fadc39f5654, type: 2}
@ -1916,6 +1962,7 @@ MonoBehaviour:
RockLUR: {fileID: 1938166751346222, guid: 6b83a6a46c57a634fa5085684bad0085, type: 2}
RockURD: {fileID: 1437035058628240, guid: 30338afac8ce7054fbff8de89db815e8, type: 2}
RockLRD: {fileID: 1251219893662246, guid: e37e0c5d4b013304cbcb32b223264452, type: 2}
Flag: {fileID: 1065161683117842, guid: 06aa81f4fbf9a3a4a8f9fdadafcbf7fa, type: 2}
playerPrefab: {fileID: 1679161327080020, guid: 3d1911457c1e44f53b6b4044334db52f,
type: 2}
ui: {fileID: 1379476069}

View file

@ -16,6 +16,10 @@ public class Bullet : MonoBehaviour {
}
public void SetSpeed(float spd) {
speed = spd;
}
public void SetDamage(int dmg) {
damage = dmg;
}

View file

@ -65,13 +65,15 @@ public class Door : MonoBehaviour {
/// <param name="collision"></param>
private void OnTriggerExit2D(Collider2D collision) {
if ( collision.tag == "Player") {
// TODO better checks
Player player = collision.gameObject.GetComponent<Player>();
if ((boundingBox.offset - parent.GetCenter()).sqrMagnitude < ((Vector2) player.transform.position - parent.GetCenter()).sqrMagnitude)
return;
Debug.Log("Leaving Trigger");
if(parent == null) {
Debug.Log("This door has no parent Room!");
return;
}
parent.OnPlayerEnter(collision.gameObject.GetComponent<Player>());
parent.OnPlayerEnter(player);
}
}
}

View file

@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts.Entities.Attack {
class GatlingGun : SingleShot {
public GatlingGun(GameObject owner) : base(owner) {
damage = 5;
cooldown = 0.1f;
speed = 20;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
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MonoImporter:
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userData:
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View file

@ -8,7 +8,7 @@ namespace Assets.Scripts.Entities.Attack {
int damage = 10;
float cooldown = 1;
float range = 2f;
float range = 1f;
GameObject owner;
public MeleeAttack(GameObject owner) {

View file

@ -5,9 +5,10 @@ using UnityEngine;
namespace Assets.Scripts.Entities.Attack {
class SingleShot : IAttack {
int damage = 12;
float cooldown = 1;
int range = 4;
protected int damage = 12;
protected float cooldown = 1;
protected int range = 4;
protected float speed = 10;
GameObject owner;
GameObject bulletPrefab;
Transform spawn;
@ -25,13 +26,16 @@ namespace Assets.Scripts.Entities.Attack {
}
public void Attack() {
if ( bulletPrefab == null )
if ( bulletPrefab == null ) {
Debug.Log("SingleShot: No Prefab defined for Bullet!");
return;
}
GameObject b = UnityEngine.Object.Instantiate(bulletPrefab);
b.transform.rotation = spawn.rotation;
b.transform.position = spawn.position;
Bullet bu = b.GetComponent<Bullet>();
bu.SetDamage(damage);
bu.SetSpeed(speed);
bu.SetOwner(owner);
GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.shoot);
}

View file

@ -6,13 +6,20 @@ using Assets.Scripts.Entities.Attack;
namespace Assets.Scripts.Entities {
public class Bug : Enemy {
[SerializeField]
private Transform bulletSpawn;
[SerializeField]
private GameObject bullet;
public Bug() : base(15) {
}
private void Start() {
SetAttack(new MeleeAttack(this.gameObject));
SingleShot s = new SingleShot(this.gameObject);
s.SetPrefab(bullet);
s.SetSpawn(bulletSpawn);
SetAttack(s);
}
}
}

View file

@ -3,12 +3,17 @@ using UnityEngine;
public class Player : Mob {
Rigidbody2D body;
[SerializeField]
private GameObject bulletPrefab;
[SerializeField]
Transform bulletSpawn;
[SerializeField]
private int carDamage = 5;
//[SerializeField]
//private int carDamage = 5;
private SingleShot singleShot;
private GatlingGun ggun;
private float nextAttackTime;
@ -18,10 +23,26 @@ public class Player : Mob {
SingleShot s = new SingleShot(this.gameObject);
s.SetPrefab(bulletPrefab);
s.SetSpawn(bulletSpawn);
singleShot = s;
GatlingGun g = new GatlingGun(this.gameObject);
g.SetPrefab(bulletPrefab);
g.SetSpawn(bulletSpawn);
ggun = g;
body = GetComponent<Rigidbody2D>();
SetAttack(s);
}
void Update() {
if(Input.GetKeyDown(KeyCode.G)) {
if(attack != ggun) {
attack = ggun;
Debug.Log("Switched to GatlingGun");
} else {
attack = singleShot;
Debug.Log("Switched to SingleShot");
}
}
if ( Time.timeSinceLevelLoad >= nextAttackTime && attack != null) {
if ( Input.GetAxis("Fire") > 0 ) {
Debug.Log("Attack pressed!");
@ -29,6 +50,10 @@ public class Player : Mob {
nextAttackTime = Time.timeSinceLevelLoad + attack.GetCooldownTime();
}
}
// scale particle emissions by speed
float velocity = body.velocity.magnitude;
ParticleSystem.EmissionModule emission = GetComponentInChildren<ParticleSystem>().emission;
emission.rateOverTime = velocity * (velocity / 2) * 20 + 20;
}
@ -55,6 +80,6 @@ public class Player : Mob {
protected override void Death() {
Debug.Log("Player died...");
Destroy(this.gameObject);
GameController.instance.ChangeState(GameController.GameState.ENDED);
GameController.instance.EndGame(GameController.EndedCause.DIED);
}
}

View file

@ -11,6 +11,7 @@ namespace Assets.Scripts.Entities {
private void Start() {
SetAttack(new MeleeAttack(this.gameObject));
GetComponentInChildren<ParticleSystem>().Play();
}
}
}

View file

@ -16,6 +16,8 @@ public class GameController : MonoBehaviour {
[Header("Enemys")]
[SerializeField]
GameObject scorpion;
[SerializeField]
GameObject bug;
[Space(10)]
// Generation Settings
@ -27,7 +29,13 @@ public class GameController : MonoBehaviour {
[SerializeField]
GameObject BorderSingle;
[SerializeField]
GameObject Ground;
GameObject Ground0;
[SerializeField]
GameObject Ground1;
[SerializeField]
GameObject Ground2;
[SerializeField]
GameObject Ground3;
[SerializeField]
GameObject DoorInner;
[SerializeField]
@ -64,6 +72,8 @@ public class GameController : MonoBehaviour {
GameObject RockURD;
[SerializeField]
GameObject RockLRD;
[SerializeField]
GameObject Flag;
private Dictionary<GenerationProcessor.ExtendedTileType, GameObject> genPrefabs;
private Dictionary<Enemy.Enemys, GameObject> enemyPrefabs;
@ -117,12 +127,17 @@ public class GameController : MonoBehaviour {
{ GenerationProcessor.ExtendedTileType.RockLUR, RockLUR },
{ GenerationProcessor.ExtendedTileType.RockURD, RockURD },
{ GenerationProcessor.ExtendedTileType.RockLRD, RockLRD },
{ GenerationProcessor.ExtendedTileType.Ground, Ground },
{ GenerationProcessor.ExtendedTileType.Ground0, Ground0 },
{ GenerationProcessor.ExtendedTileType.Ground1, Ground1 },
{ GenerationProcessor.ExtendedTileType.Ground2, Ground2 },
{ GenerationProcessor.ExtendedTileType.Ground3, Ground3 },
{ GenerationProcessor.ExtendedTileType.DoorInner, DoorInner },
{ GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter }
{ GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter },
{ GenerationProcessor.ExtendedTileType.Flag, Flag }
};
enemyPrefabs = new Dictionary<Enemy.Enemys, GameObject> {
{ Enemy.Enemys.SCORPION, scorpion }
{ Enemy.Enemys.SCORPION, scorpion },
{ Enemy.Enemys.BUG, bug }
};
}
@ -219,6 +234,7 @@ public class GameController : MonoBehaviour {
finish.SetDoorsRootObject(doorRootf);
finish.Reload();
finish.transform.SetParent(mapRoot.transform);
gp.CreateGOFromType(finish.GetCenter(), 0, Room.TileType.DOOR, GenerationProcessor.ExtendedTileType.Flag, goFinish);
// Other Rooms
foreach (GenRoom gr in dg.rooms) {
@ -292,6 +308,7 @@ public class GameController : MonoBehaviour {
ui.GetComponent<UIController>().ShowGameOverUI();
} else if(endCause == EndedCause.WIN) {
//cam.GetComponent<AudioControl>().SfxPlay(2);
player.InflictDamage(int.MaxValue/2);
ui.GetComponent<UIController>().ShowWinUI();
}
} else {
@ -316,6 +333,8 @@ public class GameController : MonoBehaviour {
}
public void EndGame(EndedCause cause) {
if (endCause != null && state == GameState.ENDED)
return; // Already ended game
endCause = cause;
ChangeState(GameState.ENDED);
}

View file

@ -135,7 +135,7 @@ public class DungeonGenerator {
}
allDoors.UnionWith(r.AllDoors());
foreach ( Vector2Int v in r.AllDoors() ) {
Debug.Log("Door: " + v);
//Debug.Log("Door: " + v);
if ( !r.bounds.Contains(v) )
throw new NotSupportedException("This is a bug where doors land in the wrong room. It should have been fixed.");
else
@ -432,7 +432,7 @@ public class DungeonGenerator {
r.tiles[pos].type = Room.TileType.ROCK;
continue;
}
float prob2 = 0.02f;
float prob2 = 0.04f;
if (UnityEngine.Random.value > 1 - prob2)
{
r.spawnpoints.Add(pos);
@ -443,16 +443,34 @@ public class DungeonGenerator {
public static void GenerateObjective(Room r) {
Dictionary<Enemy.Enemys, GameObject> enemyPrefabs = GameController.instance.GetEnemyPrefabs(); // TODO not so cool
// TODO add more types
Objective o;
// ENTITYOBJECTIVE ENEMYS:
Objective o = null;
int rand = UnityEngine.Random.Range(0, 2);
switch (rand) {
case 0: {
// Scorpion Attack!!!!:
List<GameObject> lg = new List<GameObject>();
//GameObject scorp = enemyPrefabs[Enemy.Enemys.SCORPION];
int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count);
for ( int c = 0; c < count; c++ ) {
lg.Add(enemyPrefabs[Enemy.Enemys.SCORPION]);
}
EntityObjective eo = new EntityObjective(r, lg);
o = eo;
}
break;
case 1: {
// Bug Attack!!!!:
List<GameObject> lg = new List<GameObject>();
int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count);
for ( int c = 0; c < count; c++ ) {
lg.Add(enemyPrefabs[Enemy.Enemys.BUG]);
}
EntityObjective eo = new EntityObjective(r, lg);
o = eo;
}
break;
}
r.SetObjective(o);
}

View file

@ -4,7 +4,7 @@ using UnityEngine;
public class GenerationProcessor {
public enum ExtendedTileType {
BorderOuter, BorderInner, BorderSingle, Ground, DoorInner, DoorOuter, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD
BorderOuter, BorderInner, BorderSingle, Ground0, Ground1, Ground2, Ground3, DoorInner, DoorOuter, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD, Flag
}
Dictionary<ExtendedTileType, GameObject> prefabs;
public GenerationProcessor(Dictionary<ExtendedTileType, GameObject> prefabs) {
@ -16,7 +16,7 @@ public class GenerationProcessor {
name = "Room"
};
foreach ( Vector2Int v in tiles.Keys ) {
ExtendedTileType type = ExtendedTileType.Ground;
ExtendedTileType type = GetRandomGroundType();
int rotation = 0;
switch ( tiles[v].type ) {
case Room.TileType.WALL:
@ -24,7 +24,7 @@ public class GenerationProcessor {
rotation = GetCorrectWallRotation(type, tiles[v].position);
break;
case Room.TileType.GROUND:
type = ExtendedTileType.Ground;
type = GetRandomGroundType();
break;
case Room.TileType.DOOR:
type = GetCorrectDoorType(tiles, v);
@ -39,10 +39,10 @@ public class GenerationProcessor {
return root;
}
private GameObject CreateGOFromType(Vector2 v, int rotation, Room.TileType type, ExtendedTileType t, GameObject root) {
public GameObject CreateGOFromType(Vector2 v, int rotation, Room.TileType type, ExtendedTileType t, GameObject root) {
GameObject tmp = null;
if (type != Room.TileType.GROUND)
CreateGOFromType(v, 0, Room.TileType.GROUND, ExtendedTileType.Ground, root);
CreateGOFromType(v, 0, Room.TileType.GROUND, GetRandomGroundType(), root);
if ( prefabs.ContainsKey(t) && root != null ) {
tmp = Object.Instantiate(prefabs[t], root.transform);
tmp.transform.position = v;
@ -194,7 +194,6 @@ public class GenerationProcessor {
return 90;
toCheck = position + new Vector2Int(1, 0);
return 0;
break;
case ExtendedTileType.DoorInner:
Vector2Int toCheckD = position + new Vector2Int(0, -1);
if(tiles.ContainsKey(toCheckD) && tiles[toCheckD].type == Room.TileType.DOOR)
@ -203,4 +202,18 @@ public class GenerationProcessor {
}
return 0;
}
private ExtendedTileType GetRandomGroundType() {
int num = (int) (UnityEngine.Random.value * 4);
switch(num) {
case 0:
return ExtendedTileType.Ground0;
case 1:
return ExtendedTileType.Ground1;
case 2:
return ExtendedTileType.Ground2;
default:
return ExtendedTileType.Ground3;
}
}
}

View file

@ -20,11 +20,11 @@ public class NotificationManager : MonoBehaviour {
this.duration = duration;
}
public string getText() {
public string GetText() {
return text;
}
public float getDuration() {
public float GetDuration() {
return duration;
}
}
@ -34,43 +34,44 @@ public class NotificationManager : MonoBehaviour {
delay = 0;
messages = new List<Notification>();
text = GetComponent<Text>();
hide();
Hide();
}
void Update() {
if ( showingMessage ) {
if ( Time.time > delay ) {
if (messages.Count <= 1) {
Debug.Log(delay - Time.time);
Debug.Log(messages.Count);
if (messages.Count == 1) {
messages.Remove(messages[0]);
hide();
} else {
Hide();
} else if (messages.Count > 1) {
messages.Remove(messages[0]);
text.text = messages[0].getText();
delay = Time.time + messages[0].getDuration();
text.text = messages[0].GetText();
delay = Time.time + messages[0].GetDuration();
}
}
}
}
public void showMessage(string text, float duration) {
if ( showingMessage ) {
public void ShowMessage(string text, float duration) {
messages.Add(new Notification(text, duration));
} else {
showingMessage = true;
if (!showingMessage) {
showingMessage = true;
GetComponent<Text>().text = text;
delay = Time.time + duration;
show();
Show();
}
}
void show() {
void Show() {
GetComponentInParent<Image>().enabled = true;
text.enabled = true;
showingMessage = true;
}
void hide() {
void Hide() {
GetComponentInParent<Image>().enabled = false;
text.enabled = false;
showingMessage = false;

View file

@ -13,6 +13,7 @@ public class FinishObjective : Objective {
}
public override void UpdateGoal() {
if ((room.GetCenter() - (Vector2)player.transform.position).magnitude < 2)
ReachedGoal();
}

View file

@ -1,7 +1,8 @@
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
private bool firstKeyPressed;
bool firstKeyPressed;
bool messagePosted;
[SerializeField]
public float acceleration = 3;
@ -19,9 +20,14 @@ public class PlayerMovement : MonoBehaviour {
// Use this for initialization
void Start() {
rb = GetComponent<Rigidbody2D>();
messagePosted = false;
}
void Update() {
if (!firstKeyPressed && !messagePosted) {
messagePosted = true;
GameController.instance.GetUI().GetNotificationManager().ShowMessage("Press any key to start!", 2);
}
if ( !firstKeyPressed && Input.anyKey ) {
firstKeyPressed = true;
}
@ -57,11 +63,20 @@ public class PlayerMovement : MonoBehaviour {
//Debug.Log(br);
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
}
//transform.Rotate(Vector3.forward * turnSpeed);
if (Input.GetAxis("Horizontal") < 0)
{
//rb.rotation += turnSpeed;
rb.MoveRotation(rb.rotation + turnSpeed);
} else
//transform.Rotate(Vector3.forward * turnSpeed);
if (Input.GetAxis("Horizontal") > 0)
{
//rb.rotation -= turnSpeed;
rb.MoveRotation(rb.rotation - turnSpeed);
} else {
rb.MoveRotation(rb.rotation);
}
//transform.Rotate(Vector3.forward * -turnSpeed);
// Debug lines
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);

View file

@ -43,7 +43,7 @@ TextureImporter:
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spriteGenerateFallbackPhysicsShape: 1
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@ -67,6 +67,39 @@ TextureImporter:
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View file

@ -43,7 +43,7 @@ TextureImporter:
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@ -67,6 +67,39 @@ TextureImporter:
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TextureImporter:
fileIDToRecycleName: {}
fileIDToRecycleName:
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21300002: doorInner_1
21300004: doorInner_2
21300006: doorInner_3
21300008: doorInner_4
externalObjects: {}
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mipmaps:
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