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Ground: {fileID: 1487413182883822, guid: bc8a58beb0459094483211a5c7933959, type: 2} + Ground0: {fileID: 1487413182883822, guid: bc8a58beb0459094483211a5c7933959, type: 2} + Ground1: {fileID: 1772182943815902, guid: d5ac6ff96b8389a4f89e000bb512df0c, type: 2} + Ground2: {fileID: 1292387089709784, guid: ea403377dca91e246a37fc2101f23c5d, type: 2} + Ground3: {fileID: 1395236729573066, guid: 2b27ba92cf33a624ea670c46a3e569b0, type: 2} DoorInner: {fileID: 1065161683117842, guid: 06aa81f4fbf9a3a4a8f9fdadafcbf7fa, type: 2} DoorOuter: {fileID: 1575370008060226, guid: 70bf9bb227285e74383db2dc84cc6c50, type: 2} Rock: {fileID: 1373919933116942, guid: 5f26192f79d542e49ad24fadc39f5654, type: 2} @@ -1916,6 +1962,7 @@ MonoBehaviour: RockLUR: {fileID: 1938166751346222, guid: 6b83a6a46c57a634fa5085684bad0085, type: 2} RockURD: {fileID: 1437035058628240, guid: 30338afac8ce7054fbff8de89db815e8, type: 2} RockLRD: {fileID: 1251219893662246, guid: e37e0c5d4b013304cbcb32b223264452, type: 2} + Flag: {fileID: 1065161683117842, guid: 06aa81f4fbf9a3a4a8f9fdadafcbf7fa, type: 2} playerPrefab: {fileID: 1679161327080020, guid: 3d1911457c1e44f53b6b4044334db52f, type: 2} ui: {fileID: 1379476069} diff --git a/Assets/Scripts/Bullet.cs b/Assets/Scripts/Bullet.cs index 5a35d93..faaf453 100644 --- a/Assets/Scripts/Bullet.cs +++ b/Assets/Scripts/Bullet.cs @@ -16,6 +16,10 @@ public class Bullet : MonoBehaviour { } + public void SetSpeed(float spd) { + speed = spd; + } + public void SetDamage(int dmg) { damage = dmg; } diff --git a/Assets/Scripts/Door.cs b/Assets/Scripts/Door.cs index a47cee7..65e5489 100644 --- a/Assets/Scripts/Door.cs +++ b/Assets/Scripts/Door.cs @@ -30,7 +30,7 @@ public class Door : MonoBehaviour { public void SetParent(Room room) { this.parent = room; } - + /// /// Locks the door. /// @@ -65,13 +65,15 @@ public class Door : MonoBehaviour { /// private void OnTriggerExit2D(Collider2D collision) { if ( collision.tag == "Player") { - // TODO better checks + Player player = collision.gameObject.GetComponent(); + if ((boundingBox.offset - parent.GetCenter()).sqrMagnitude < ((Vector2) player.transform.position - parent.GetCenter()).sqrMagnitude) + return; Debug.Log("Leaving Trigger"); if(parent == null) { Debug.Log("This door has no parent Room!"); return; } - parent.OnPlayerEnter(collision.gameObject.GetComponent()); + parent.OnPlayerEnter(player); } } } diff --git a/Assets/Scripts/Entities/Attack/GatlingGun.cs b/Assets/Scripts/Entities/Attack/GatlingGun.cs new file mode 100644 index 0000000..d018362 --- /dev/null +++ b/Assets/Scripts/Entities/Attack/GatlingGun.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +namespace Assets.Scripts.Entities.Attack { + class GatlingGun : SingleShot { + public GatlingGun(GameObject owner) : base(owner) { + damage = 5; + cooldown = 0.1f; + speed = 20; + } + + } +} diff --git a/Assets/Scripts/Entities/Attack/GatlingGun.cs.meta b/Assets/Scripts/Entities/Attack/GatlingGun.cs.meta new file mode 100644 index 0000000..b795fec --- /dev/null +++ b/Assets/Scripts/Entities/Attack/GatlingGun.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 947693703e16a8e4d9542d72d014e351 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Entities/Attack/MeleeAttack.cs b/Assets/Scripts/Entities/Attack/MeleeAttack.cs index 2b137d2..bb89f8a 100644 --- a/Assets/Scripts/Entities/Attack/MeleeAttack.cs +++ b/Assets/Scripts/Entities/Attack/MeleeAttack.cs @@ -8,7 +8,7 @@ namespace Assets.Scripts.Entities.Attack { int damage = 10; float cooldown = 1; - float range = 2f; + float range = 1f; GameObject owner; public MeleeAttack(GameObject owner) { diff --git a/Assets/Scripts/Entities/Attack/SingleShot.cs b/Assets/Scripts/Entities/Attack/SingleShot.cs index 75d0f1f..d54ae87 100644 --- a/Assets/Scripts/Entities/Attack/SingleShot.cs +++ b/Assets/Scripts/Entities/Attack/SingleShot.cs @@ -5,9 +5,10 @@ using UnityEngine; namespace Assets.Scripts.Entities.Attack { class SingleShot : IAttack { - int damage = 12; - float cooldown = 1; - int range = 4; + protected int damage = 12; + protected float cooldown = 1; + protected int range = 4; + protected float speed = 10; GameObject owner; GameObject bulletPrefab; Transform spawn; @@ -25,13 +26,16 @@ namespace Assets.Scripts.Entities.Attack { } public void Attack() { - if ( bulletPrefab == null ) + if ( bulletPrefab == null ) { + Debug.Log("SingleShot: No Prefab defined for Bullet!"); return; + } GameObject b = UnityEngine.Object.Instantiate(bulletPrefab); b.transform.rotation = spawn.rotation; b.transform.position = spawn.position; Bullet bu = b.GetComponent(); bu.SetDamage(damage); + bu.SetSpeed(speed); bu.SetOwner(owner); GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.shoot); } diff --git a/Assets/Scripts/Entities/Bug.cs b/Assets/Scripts/Entities/Bug.cs index 34e2062..35dcc61 100644 --- a/Assets/Scripts/Entities/Bug.cs +++ b/Assets/Scripts/Entities/Bug.cs @@ -6,13 +6,20 @@ using Assets.Scripts.Entities.Attack; namespace Assets.Scripts.Entities { public class Bug : Enemy { + [SerializeField] + private Transform bulletSpawn; + [SerializeField] + private GameObject bullet; public Bug() : base(15) { } private void Start() { - SetAttack(new MeleeAttack(this.gameObject)); + SingleShot s = new SingleShot(this.gameObject); + s.SetPrefab(bullet); + s.SetSpawn(bulletSpawn); + SetAttack(s); } } } diff --git a/Assets/Scripts/Entities/Player.cs b/Assets/Scripts/Entities/Player.cs index 64309da..084d93b 100644 --- a/Assets/Scripts/Entities/Player.cs +++ b/Assets/Scripts/Entities/Player.cs @@ -2,13 +2,18 @@ using UnityEngine; public class Player : Mob { + + Rigidbody2D body; [SerializeField] private GameObject bulletPrefab; [SerializeField] Transform bulletSpawn; - [SerializeField] - private int carDamage = 5; + //[SerializeField] + //private int carDamage = 5; + + private SingleShot singleShot; + private GatlingGun ggun; private float nextAttackTime; @@ -18,10 +23,26 @@ public class Player : Mob { SingleShot s = new SingleShot(this.gameObject); s.SetPrefab(bulletPrefab); s.SetSpawn(bulletSpawn); + singleShot = s; + GatlingGun g = new GatlingGun(this.gameObject); + g.SetPrefab(bulletPrefab); + g.SetSpawn(bulletSpawn); + ggun = g; + body = GetComponent(); SetAttack(s); } void Update() { + if(Input.GetKeyDown(KeyCode.G)) { + if(attack != ggun) { + attack = ggun; + Debug.Log("Switched to GatlingGun"); + } else { + attack = singleShot; + Debug.Log("Switched to SingleShot"); + } + + } if ( Time.timeSinceLevelLoad >= nextAttackTime && attack != null) { if ( Input.GetAxis("Fire") > 0 ) { Debug.Log("Attack pressed!"); @@ -29,6 +50,10 @@ public class Player : Mob { nextAttackTime = Time.timeSinceLevelLoad + attack.GetCooldownTime(); } } + // scale particle emissions by speed + float velocity = body.velocity.magnitude; + ParticleSystem.EmissionModule emission = GetComponentInChildren().emission; + emission.rateOverTime = velocity * (velocity / 2) * 20 + 20; } @@ -55,6 +80,6 @@ public class Player : Mob { protected override void Death() { Debug.Log("Player died..."); Destroy(this.gameObject); - GameController.instance.ChangeState(GameController.GameState.ENDED); + GameController.instance.EndGame(GameController.EndedCause.DIED); } } diff --git a/Assets/Scripts/Entities/Scorpion.cs b/Assets/Scripts/Entities/Scorpion.cs index 0a47784..aa7f48d 100644 --- a/Assets/Scripts/Entities/Scorpion.cs +++ b/Assets/Scripts/Entities/Scorpion.cs @@ -11,6 +11,7 @@ namespace Assets.Scripts.Entities { private void Start() { SetAttack(new MeleeAttack(this.gameObject)); + GetComponentInChildren().Play(); } } } diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs index 76dd800..c3e52ca 100644 --- a/Assets/Scripts/GameController.cs +++ b/Assets/Scripts/GameController.cs @@ -16,6 +16,8 @@ public class GameController : MonoBehaviour { [Header("Enemys")] [SerializeField] GameObject scorpion; + [SerializeField] + GameObject bug; [Space(10)] // Generation Settings @@ -27,7 +29,13 @@ public class GameController : MonoBehaviour { [SerializeField] GameObject BorderSingle; [SerializeField] - GameObject Ground; + GameObject Ground0; + [SerializeField] + GameObject Ground1; + [SerializeField] + GameObject Ground2; + [SerializeField] + GameObject Ground3; [SerializeField] GameObject DoorInner; [SerializeField] @@ -61,9 +69,11 @@ public class GameController : MonoBehaviour { [SerializeField] GameObject RockLUR; [SerializeField] - GameObject RockURD; + GameObject RockURD; [SerializeField] - GameObject RockLRD; + GameObject RockLRD; + [SerializeField] + GameObject Flag; private Dictionary genPrefabs; private Dictionary enemyPrefabs; @@ -116,13 +126,18 @@ public class GameController : MonoBehaviour { { GenerationProcessor.ExtendedTileType.RockLUD, RockLUD }, { GenerationProcessor.ExtendedTileType.RockLUR, RockLUR }, { GenerationProcessor.ExtendedTileType.RockURD, RockURD }, - { GenerationProcessor.ExtendedTileType.RockLRD, RockLRD }, - { GenerationProcessor.ExtendedTileType.Ground, Ground }, - { GenerationProcessor.ExtendedTileType.DoorInner, DoorInner }, - { GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter } + { GenerationProcessor.ExtendedTileType.RockLRD, RockLRD }, + { GenerationProcessor.ExtendedTileType.Ground0, Ground0 }, + { GenerationProcessor.ExtendedTileType.Ground1, Ground1 }, + { GenerationProcessor.ExtendedTileType.Ground2, Ground2 }, + { GenerationProcessor.ExtendedTileType.Ground3, Ground3 }, + { GenerationProcessor.ExtendedTileType.DoorInner, DoorInner }, + { GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter }, + { GenerationProcessor.ExtendedTileType.Flag, Flag } }; enemyPrefabs = new Dictionary { - { Enemy.Enemys.SCORPION, scorpion } + { Enemy.Enemys.SCORPION, scorpion }, + { Enemy.Enemys.BUG, bug } }; } @@ -219,9 +234,10 @@ public class GameController : MonoBehaviour { finish.SetDoorsRootObject(doorRootf); finish.Reload(); finish.transform.SetParent(mapRoot.transform); + gp.CreateGOFromType(finish.GetCenter(), 0, Room.TileType.DOOR, GenerationProcessor.ExtendedTileType.Flag, goFinish); - // Other Rooms - foreach (GenRoom gr in dg.rooms) { + // Other Rooms + foreach (GenRoom gr in dg.rooms) { GameObject groom = gp.ProcessRoom(gr.tiles); List ltg = new List(groom.GetComponentsInChildren()); @@ -291,7 +307,8 @@ public class GameController : MonoBehaviour { cam.GetComponent().GameOverBgm(); ui.GetComponent().ShowGameOverUI(); } else if(endCause == EndedCause.WIN) { - //cam.GetComponent().SfxPlay(2); + //cam.GetComponent().SfxPlay(2); + player.InflictDamage(int.MaxValue/2); ui.GetComponent().ShowWinUI(); } } else { @@ -316,6 +333,8 @@ public class GameController : MonoBehaviour { } public void EndGame(EndedCause cause) { + if (endCause != null && state == GameState.ENDED) + return; // Already ended game endCause = cause; ChangeState(GameState.ENDED); } diff --git a/Assets/Scripts/Generation/DungeonGenerator.cs b/Assets/Scripts/Generation/DungeonGenerator.cs index 80db011..d7b23fd 100644 --- a/Assets/Scripts/Generation/DungeonGenerator.cs +++ b/Assets/Scripts/Generation/DungeonGenerator.cs @@ -135,7 +135,7 @@ public class DungeonGenerator { } allDoors.UnionWith(r.AllDoors()); foreach ( Vector2Int v in r.AllDoors() ) { - Debug.Log("Door: " + v); + //Debug.Log("Door: " + v); if ( !r.bounds.Contains(v) ) throw new NotSupportedException("This is a bug where doors land in the wrong room. It should have been fixed."); else @@ -432,7 +432,7 @@ public class DungeonGenerator { r.tiles[pos].type = Room.TileType.ROCK; continue; } - float prob2 = 0.02f; + float prob2 = 0.04f; if (UnityEngine.Random.value > 1 - prob2) { r.spawnpoints.Add(pos); @@ -443,17 +443,35 @@ public class DungeonGenerator { public static void GenerateObjective(Room r) { Dictionary enemyPrefabs = GameController.instance.GetEnemyPrefabs(); // TODO not so cool - // TODO add more types - Objective o; - - // ENTITYOBJECTIVE ENEMYS: - List lg = new List(); - //GameObject scorp = enemyPrefabs[Enemy.Enemys.SCORPION]; - lg.Add(enemyPrefabs[Enemy.Enemys.SCORPION]); - EntityObjective eo = new EntityObjective(r, lg); - o = eo; - + + Objective o = null; + int rand = UnityEngine.Random.Range(0, 2); + switch (rand) { + case 0: { + // Scorpion Attack!!!!: + List lg = new List(); + int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count); + for ( int c = 0; c < count; c++ ) { + lg.Add(enemyPrefabs[Enemy.Enemys.SCORPION]); + } + EntityObjective eo = new EntityObjective(r, lg); + o = eo; + } + break; + case 1: { + // Bug Attack!!!!: + List lg = new List(); + int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count); + for ( int c = 0; c < count; c++ ) { + lg.Add(enemyPrefabs[Enemy.Enemys.BUG]); + } + EntityObjective eo = new EntityObjective(r, lg); + o = eo; + } + break; + } + r.SetObjective(o); } } \ No newline at end of file diff --git a/Assets/Scripts/Generation/GenerationProcessor.cs b/Assets/Scripts/Generation/GenerationProcessor.cs index 1654080..ddc89a7 100644 --- a/Assets/Scripts/Generation/GenerationProcessor.cs +++ b/Assets/Scripts/Generation/GenerationProcessor.cs @@ -4,7 +4,7 @@ using UnityEngine; public class GenerationProcessor { public enum ExtendedTileType { - BorderOuter, BorderInner, BorderSingle, Ground, DoorInner, DoorOuter, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD + BorderOuter, BorderInner, BorderSingle, Ground0, Ground1, Ground2, Ground3, DoorInner, DoorOuter, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD, Flag } Dictionary prefabs; public GenerationProcessor(Dictionary prefabs) { @@ -16,7 +16,7 @@ public class GenerationProcessor { name = "Room" }; foreach ( Vector2Int v in tiles.Keys ) { - ExtendedTileType type = ExtendedTileType.Ground; + ExtendedTileType type = GetRandomGroundType(); int rotation = 0; switch ( tiles[v].type ) { case Room.TileType.WALL: @@ -24,7 +24,7 @@ public class GenerationProcessor { rotation = GetCorrectWallRotation(type, tiles[v].position); break; case Room.TileType.GROUND: - type = ExtendedTileType.Ground; + type = GetRandomGroundType(); break; case Room.TileType.DOOR: type = GetCorrectDoorType(tiles, v); @@ -39,10 +39,10 @@ public class GenerationProcessor { return root; } - private GameObject CreateGOFromType(Vector2 v, int rotation, Room.TileType type, ExtendedTileType t, GameObject root) { + public GameObject CreateGOFromType(Vector2 v, int rotation, Room.TileType type, ExtendedTileType t, GameObject root) { GameObject tmp = null; if (type != Room.TileType.GROUND) - CreateGOFromType(v, 0, Room.TileType.GROUND, ExtendedTileType.Ground, root); + CreateGOFromType(v, 0, Room.TileType.GROUND, GetRandomGroundType(), root); if ( prefabs.ContainsKey(t) && root != null ) { tmp = Object.Instantiate(prefabs[t], root.transform); tmp.transform.position = v; @@ -194,7 +194,6 @@ public class GenerationProcessor { return 90; toCheck = position + new Vector2Int(1, 0); return 0; - break; case ExtendedTileType.DoorInner: Vector2Int toCheckD = position + new Vector2Int(0, -1); if(tiles.ContainsKey(toCheckD) && tiles[toCheckD].type == Room.TileType.DOOR) @@ -203,4 +202,18 @@ public class GenerationProcessor { } return 0; } + + private ExtendedTileType GetRandomGroundType() { + int num = (int) (UnityEngine.Random.value * 4); + switch(num) { + case 0: + return ExtendedTileType.Ground0; + case 1: + return ExtendedTileType.Ground1; + case 2: + return ExtendedTileType.Ground2; + default: + return ExtendedTileType.Ground3; + } + } } diff --git a/Assets/Scripts/NotificationManager.cs b/Assets/Scripts/NotificationManager.cs index 3b340c7..fa59bde 100644 --- a/Assets/Scripts/NotificationManager.cs +++ b/Assets/Scripts/NotificationManager.cs @@ -20,11 +20,11 @@ public class NotificationManager : MonoBehaviour { this.duration = duration; } - public string getText() { + public string GetText() { return text; } - public float getDuration() { + public float GetDuration() { return duration; } } @@ -34,43 +34,44 @@ public class NotificationManager : MonoBehaviour { delay = 0; messages = new List(); text = GetComponent(); - hide(); + Hide(); } void Update() { if ( showingMessage ) { if ( Time.time > delay ) { - if (messages.Count <= 1) { + Debug.Log(delay - Time.time); + Debug.Log(messages.Count); + if (messages.Count == 1) { messages.Remove(messages[0]); - hide(); - } else { + Hide(); + } else if (messages.Count > 1) { messages.Remove(messages[0]); - text.text = messages[0].getText(); - delay = Time.time + messages[0].getDuration(); + text.text = messages[0].GetText(); + delay = Time.time + messages[0].GetDuration(); } } } } - public void showMessage(string text, float duration) { - if ( showingMessage ) { - messages.Add(new Notification(text, duration)); - } else { - showingMessage = true; + public void ShowMessage(string text, float duration) { + messages.Add(new Notification(text, duration)); + if (!showingMessage) { + showingMessage = true; GetComponent().text = text; delay = Time.time + duration; - show(); + Show(); } } - void show() { + void Show() { GetComponentInParent().enabled = true; text.enabled = true; showingMessage = true; } - void hide() { + void Hide() { GetComponentInParent().enabled = false; text.enabled = false; showingMessage = false; diff --git a/Assets/Scripts/Objectives/FinishObjective.cs b/Assets/Scripts/Objectives/FinishObjective.cs index 4a309b5..e5c887e 100644 --- a/Assets/Scripts/Objectives/FinishObjective.cs +++ b/Assets/Scripts/Objectives/FinishObjective.cs @@ -13,7 +13,8 @@ public class FinishObjective : Objective { } public override void UpdateGoal() { - ReachedGoal(); + if ((room.GetCenter() - (Vector2)player.transform.position).magnitude < 2) + ReachedGoal(); } protected override void ReachedGoal() { diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index 4989135..50ca0c1 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -1,7 +1,8 @@ using UnityEngine; public class PlayerMovement : MonoBehaviour { - private bool firstKeyPressed; + bool firstKeyPressed; + bool messagePosted; [SerializeField] public float acceleration = 3; @@ -19,9 +20,14 @@ public class PlayerMovement : MonoBehaviour { // Use this for initialization void Start() { rb = GetComponent(); + messagePosted = false; } void Update() { + if (!firstKeyPressed && !messagePosted) { + messagePosted = true; + GameController.instance.GetUI().GetNotificationManager().ShowMessage("Press any key to start!", 2); + } if ( !firstKeyPressed && Input.anyKey ) { firstKeyPressed = true; } @@ -57,11 +63,20 @@ public class PlayerMovement : MonoBehaviour { //Debug.Log(br); Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false); } - if ( Input.GetAxis("Horizontal") < 0 ) - rb.MoveRotation(rb.rotation + turnSpeed); //transform.Rotate(Vector3.forward * turnSpeed); - if ( Input.GetAxis("Horizontal") > 0 ) - rb.MoveRotation(rb.rotation - turnSpeed); + if (Input.GetAxis("Horizontal") < 0) + { + //rb.rotation += turnSpeed; + rb.MoveRotation(rb.rotation + turnSpeed); + } else + //transform.Rotate(Vector3.forward * turnSpeed); + if (Input.GetAxis("Horizontal") > 0) + { + //rb.rotation -= turnSpeed; + rb.MoveRotation(rb.rotation - turnSpeed); + } else { + rb.MoveRotation(rb.rotation); + } //transform.Rotate(Vector3.forward * -turnSpeed); // Debug lines Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false); diff --git a/Assets/graphics/textures/Entities/Enemies/Spider.png.meta b/Assets/graphics/textures/Entities/Enemies/Spider.png.meta index b81ddaa..be7cafb 100644 --- a/Assets/graphics/textures/Entities/Enemies/Spider.png.meta +++ b/Assets/graphics/textures/Entities/Enemies/Spider.png.meta @@ -43,7 +43,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 100 + spritePixelsToUnits: 1000 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 @@ -67,6 +67,39 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/Assets/graphics/textures/Entities/Enemies/maikäfer.png.meta b/Assets/graphics/textures/Entities/Enemies/maikäfer.png.meta index be53a2e..d5e5b32 100644 --- a/Assets/graphics/textures/Entities/Enemies/maikäfer.png.meta +++ b/Assets/graphics/textures/Entities/Enemies/maikäfer.png.meta @@ -43,7 +43,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 100 + spritePixelsToUnits: 1000 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 @@ -67,6 +67,39 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/Assets/graphics/textures/FixedObjects/Door/doorInner.png b/Assets/graphics/textures/FixedObjects/Door/doorInner.png index ef0e8c1..d25f804 100644 Binary files a/Assets/graphics/textures/FixedObjects/Door/doorInner.png and b/Assets/graphics/textures/FixedObjects/Door/doorInner.png differ diff --git a/Assets/graphics/textures/FixedObjects/Door/doorInner.png.meta b/Assets/graphics/textures/FixedObjects/Door/doorInner.png.meta index d4d94e0..5bf9b96 100644 --- a/Assets/graphics/textures/FixedObjects/Door/doorInner.png.meta +++ b/Assets/graphics/textures/FixedObjects/Door/doorInner.png.meta @@ -1,7 +1,12 @@ fileFormatVersion: 2 guid: c859997db2d488d42a8189791f73e0fb TextureImporter: - fileIDToRecycleName: {} + fileIDToRecycleName: + 21300000: doorInner_0 + 21300002: doorInner_1 + 21300004: doorInner_2 + 21300006: doorInner_3 + 21300008: doorInner_4 externalObjects: {} serializedVersion: 5 mipmaps: @@ -38,9 +43,9 @@ TextureImporter: nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 1 + spriteMode: 2 spriteExtrude: 1 - spriteMeshType: 1 + spriteMeshType: 0 alignment: 0 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 1000 @@ -80,7 +85,107 @@ TextureImporter: androidETC2FallbackOverride: 0 spriteSheet: serializedVersion: 2 - sprites: [] + sprites: + - serializedVersion: 2 + name: doorInner_0 + rect: + serializedVersion: 2 + x: 1 + y: 0 + width: 1000 + height: 1000 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: ff24c891c98e210409333a11c14c9871 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: doorInner_1 + rect: + serializedVersion: 2 + x: 1001 + y: 0 + width: 1000 + height: 1000 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 7bdb864aee9485148bde8d3cfbbbdc5f + vertices: [] + indices: + edges: [] + weights: [] + - 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fileIDToRecycleName: {} + fileIDToRecycleName: + 21300000: doorOuter_0 + 21300002: doorOuter_1 + 21300004: doorOuter_2 + 21300006: doorOuter_3 + 21300008: doorOuter_4 externalObjects: {} serializedVersion: 5 mipmaps: @@ -38,9 +43,9 @@ TextureImporter: nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 1 + spriteMode: 2 spriteExtrude: 1 - spriteMeshType: 1 + spriteMeshType: 0 alignment: 0 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 1000 @@ -80,7 +85,107 @@ TextureImporter: androidETC2FallbackOverride: 0 spriteSheet: serializedVersion: 2 - sprites: [] + sprites: + - serializedVersion: 2 + name: doorOuter_0 + rect: + serializedVersion: 2 + x: 1 + y: 0 + width: 1000 + height: 1000 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 92fa8f89d0bd20545a9f309dbb60b579 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: doorOuter_1 + rect: + serializedVersion: 2 + x: 1001 + y: 0 + width: 1000 + height: 1000 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: dcc900c022bf81f4698d78422c95505b + vertices: [] + indices: + edges: [] + weights: [] + - 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