diff --git a/Assets/Prefabs/Enemy.prefab b/Assets/Prefabs/Bug.prefab
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diff --git a/Assets/Prefabs/Enemy.prefab.meta b/Assets/Prefabs/Bug.prefab.meta
similarity index 79%
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rename to Assets/Prefabs/Bug.prefab.meta
index 6d322c3..58ed70e 100644
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diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab
index 9d4b7fb..5e10681 100644
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diff --git a/Assets/Prefabs/Scorpion.prefab b/Assets/Prefabs/Scorpion.prefab
index 60aa844..dfebc9f 100644
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diff --git a/Assets/Prefabs/Tiles/ground3.prefab.meta b/Assets/Prefabs/Tiles/ground3.prefab.meta
new file mode 100644
index 0000000..645ca39
--- /dev/null
+++ b/Assets/Prefabs/Tiles/ground3.prefab.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 2b27ba92cf33a624ea670c46a3e569b0
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diff --git a/Assets/Scenes/CodeDEV.unity b/Assets/Scenes/CodeDEV.unity
index f1e1966..2474a29 100644
--- a/Assets/Scenes/CodeDEV.unity
+++ b/Assets/Scenes/CodeDEV.unity
@@ -753,11 +753,6 @@ Prefab:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- - target: {fileID: 60772848946696534, guid: 3d1911457c1e44f53b6b4044334db52f,
- type: 2}
- propertyPath: m_Enabled
- value: 1
- objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 3d1911457c1e44f53b6b4044334db52f, type: 2}
m_IsPrefabParent: 0
@@ -886,6 +881,53 @@ MonoBehaviour:
- {fileID: 2133072948}
- {fileID: 2012930731}
- {fileID: 2060531170}
+ - {fileID: 1908750963}
+--- !u!1001 &934296221
+Prefab:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ m_TransformParent: {fileID: 0}
+ m_Modifications:
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+ propertyPath: m_LocalPosition.x
+ value: 0
+ objectReference: {fileID: 0}
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+ value: 0
+ objectReference: {fileID: 0}
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+ propertyPath: m_LocalPosition.z
+ value: 0
+ objectReference: {fileID: 0}
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+ propertyPath: m_LocalRotation.x
+ value: 0
+ objectReference: {fileID: 0}
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+ propertyPath: m_LocalRotation.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4665188581213052, guid: dd625f75dbf83194392a299951cf04fb, type: 2}
+ propertyPath: m_LocalRotation.z
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4665188581213052, guid: dd625f75dbf83194392a299951cf04fb, type: 2}
+ propertyPath: m_LocalRotation.w
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 4665188581213052, guid: dd625f75dbf83194392a299951cf04fb, type: 2}
+ propertyPath: m_RootOrder
+ value: 6
+ objectReference: {fileID: 0}
+ - target: {fileID: 1887677565572348, guid: dd625f75dbf83194392a299951cf04fb, type: 2}
+ propertyPath: m_IsActive
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_ParentPrefab: {fileID: 100100000, guid: dd625f75dbf83194392a299951cf04fb, type: 2}
+ m_IsPrefabParent: 0
--- !u!1 &1028937042
GameObject:
m_ObjectHideFlags: 0
@@ -1891,13 +1933,17 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
scorpion: {fileID: 1303102899095328, guid: 4c5ecfd27b4038941a6e493a8117ea0a, type: 2}
+ bug: {fileID: 1887677565572348, guid: dd625f75dbf83194392a299951cf04fb, type: 2}
BorderOuter: {fileID: 1062532744197412, guid: bc306521f11be424f9833117977b4319,
type: 2}
BorderInner: {fileID: 1893245914782828, guid: 7326753bf2b213d4e8c2ee93d78ba7d9,
type: 2}
BorderSingle: {fileID: 1277252496101342, guid: ed9537580662f6046a1514a4c5bfdd98,
type: 2}
- Ground: {fileID: 1487413182883822, guid: bc8a58beb0459094483211a5c7933959, type: 2}
+ Ground0: {fileID: 1487413182883822, guid: bc8a58beb0459094483211a5c7933959, type: 2}
+ Ground1: {fileID: 1772182943815902, guid: d5ac6ff96b8389a4f89e000bb512df0c, type: 2}
+ Ground2: {fileID: 1292387089709784, guid: ea403377dca91e246a37fc2101f23c5d, type: 2}
+ Ground3: {fileID: 1395236729573066, guid: 2b27ba92cf33a624ea670c46a3e569b0, type: 2}
DoorInner: {fileID: 1065161683117842, guid: 06aa81f4fbf9a3a4a8f9fdadafcbf7fa, type: 2}
DoorOuter: {fileID: 1575370008060226, guid: 70bf9bb227285e74383db2dc84cc6c50, type: 2}
Rock: {fileID: 1373919933116942, guid: 5f26192f79d542e49ad24fadc39f5654, type: 2}
@@ -1916,6 +1962,7 @@ MonoBehaviour:
RockLUR: {fileID: 1938166751346222, guid: 6b83a6a46c57a634fa5085684bad0085, type: 2}
RockURD: {fileID: 1437035058628240, guid: 30338afac8ce7054fbff8de89db815e8, type: 2}
RockLRD: {fileID: 1251219893662246, guid: e37e0c5d4b013304cbcb32b223264452, type: 2}
+ Flag: {fileID: 1065161683117842, guid: 06aa81f4fbf9a3a4a8f9fdadafcbf7fa, type: 2}
playerPrefab: {fileID: 1679161327080020, guid: 3d1911457c1e44f53b6b4044334db52f,
type: 2}
ui: {fileID: 1379476069}
diff --git a/Assets/Scripts/Bullet.cs b/Assets/Scripts/Bullet.cs
index 5a35d93..faaf453 100644
--- a/Assets/Scripts/Bullet.cs
+++ b/Assets/Scripts/Bullet.cs
@@ -16,6 +16,10 @@ public class Bullet : MonoBehaviour {
}
+ public void SetSpeed(float spd) {
+ speed = spd;
+ }
+
public void SetDamage(int dmg) {
damage = dmg;
}
diff --git a/Assets/Scripts/Door.cs b/Assets/Scripts/Door.cs
index a47cee7..65e5489 100644
--- a/Assets/Scripts/Door.cs
+++ b/Assets/Scripts/Door.cs
@@ -30,7 +30,7 @@ public class Door : MonoBehaviour {
public void SetParent(Room room) {
this.parent = room;
}
-
+
///
/// Locks the door.
///
@@ -65,13 +65,15 @@ public class Door : MonoBehaviour {
///
private void OnTriggerExit2D(Collider2D collision) {
if ( collision.tag == "Player") {
- // TODO better checks
+ Player player = collision.gameObject.GetComponent();
+ if ((boundingBox.offset - parent.GetCenter()).sqrMagnitude < ((Vector2) player.transform.position - parent.GetCenter()).sqrMagnitude)
+ return;
Debug.Log("Leaving Trigger");
if(parent == null) {
Debug.Log("This door has no parent Room!");
return;
}
- parent.OnPlayerEnter(collision.gameObject.GetComponent());
+ parent.OnPlayerEnter(player);
}
}
}
diff --git a/Assets/Scripts/Entities/Attack/GatlingGun.cs b/Assets/Scripts/Entities/Attack/GatlingGun.cs
new file mode 100644
index 0000000..d018362
--- /dev/null
+++ b/Assets/Scripts/Entities/Attack/GatlingGun.cs
@@ -0,0 +1,13 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+namespace Assets.Scripts.Entities.Attack {
+ class GatlingGun : SingleShot {
+ public GatlingGun(GameObject owner) : base(owner) {
+ damage = 5;
+ cooldown = 0.1f;
+ speed = 20;
+ }
+
+ }
+}
diff --git a/Assets/Scripts/Entities/Attack/GatlingGun.cs.meta b/Assets/Scripts/Entities/Attack/GatlingGun.cs.meta
new file mode 100644
index 0000000..b795fec
--- /dev/null
+++ b/Assets/Scripts/Entities/Attack/GatlingGun.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 947693703e16a8e4d9542d72d014e351
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Entities/Attack/MeleeAttack.cs b/Assets/Scripts/Entities/Attack/MeleeAttack.cs
index 2b137d2..bb89f8a 100644
--- a/Assets/Scripts/Entities/Attack/MeleeAttack.cs
+++ b/Assets/Scripts/Entities/Attack/MeleeAttack.cs
@@ -8,7 +8,7 @@ namespace Assets.Scripts.Entities.Attack {
int damage = 10;
float cooldown = 1;
- float range = 2f;
+ float range = 1f;
GameObject owner;
public MeleeAttack(GameObject owner) {
diff --git a/Assets/Scripts/Entities/Attack/SingleShot.cs b/Assets/Scripts/Entities/Attack/SingleShot.cs
index 75d0f1f..d54ae87 100644
--- a/Assets/Scripts/Entities/Attack/SingleShot.cs
+++ b/Assets/Scripts/Entities/Attack/SingleShot.cs
@@ -5,9 +5,10 @@ using UnityEngine;
namespace Assets.Scripts.Entities.Attack {
class SingleShot : IAttack {
- int damage = 12;
- float cooldown = 1;
- int range = 4;
+ protected int damage = 12;
+ protected float cooldown = 1;
+ protected int range = 4;
+ protected float speed = 10;
GameObject owner;
GameObject bulletPrefab;
Transform spawn;
@@ -25,13 +26,16 @@ namespace Assets.Scripts.Entities.Attack {
}
public void Attack() {
- if ( bulletPrefab == null )
+ if ( bulletPrefab == null ) {
+ Debug.Log("SingleShot: No Prefab defined for Bullet!");
return;
+ }
GameObject b = UnityEngine.Object.Instantiate(bulletPrefab);
b.transform.rotation = spawn.rotation;
b.transform.position = spawn.position;
Bullet bu = b.GetComponent();
bu.SetDamage(damage);
+ bu.SetSpeed(speed);
bu.SetOwner(owner);
GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.shoot);
}
diff --git a/Assets/Scripts/Entities/Bug.cs b/Assets/Scripts/Entities/Bug.cs
index 34e2062..35dcc61 100644
--- a/Assets/Scripts/Entities/Bug.cs
+++ b/Assets/Scripts/Entities/Bug.cs
@@ -6,13 +6,20 @@ using Assets.Scripts.Entities.Attack;
namespace Assets.Scripts.Entities {
public class Bug : Enemy {
+ [SerializeField]
+ private Transform bulletSpawn;
+ [SerializeField]
+ private GameObject bullet;
public Bug() : base(15) {
}
private void Start() {
- SetAttack(new MeleeAttack(this.gameObject));
+ SingleShot s = new SingleShot(this.gameObject);
+ s.SetPrefab(bullet);
+ s.SetSpawn(bulletSpawn);
+ SetAttack(s);
}
}
}
diff --git a/Assets/Scripts/Entities/Player.cs b/Assets/Scripts/Entities/Player.cs
index 64309da..084d93b 100644
--- a/Assets/Scripts/Entities/Player.cs
+++ b/Assets/Scripts/Entities/Player.cs
@@ -2,13 +2,18 @@
using UnityEngine;
public class Player : Mob {
+
+ Rigidbody2D body;
[SerializeField]
private GameObject bulletPrefab;
[SerializeField]
Transform bulletSpawn;
- [SerializeField]
- private int carDamage = 5;
+ //[SerializeField]
+ //private int carDamage = 5;
+
+ private SingleShot singleShot;
+ private GatlingGun ggun;
private float nextAttackTime;
@@ -18,10 +23,26 @@ public class Player : Mob {
SingleShot s = new SingleShot(this.gameObject);
s.SetPrefab(bulletPrefab);
s.SetSpawn(bulletSpawn);
+ singleShot = s;
+ GatlingGun g = new GatlingGun(this.gameObject);
+ g.SetPrefab(bulletPrefab);
+ g.SetSpawn(bulletSpawn);
+ ggun = g;
+ body = GetComponent();
SetAttack(s);
}
void Update() {
+ if(Input.GetKeyDown(KeyCode.G)) {
+ if(attack != ggun) {
+ attack = ggun;
+ Debug.Log("Switched to GatlingGun");
+ } else {
+ attack = singleShot;
+ Debug.Log("Switched to SingleShot");
+ }
+
+ }
if ( Time.timeSinceLevelLoad >= nextAttackTime && attack != null) {
if ( Input.GetAxis("Fire") > 0 ) {
Debug.Log("Attack pressed!");
@@ -29,6 +50,10 @@ public class Player : Mob {
nextAttackTime = Time.timeSinceLevelLoad + attack.GetCooldownTime();
}
}
+ // scale particle emissions by speed
+ float velocity = body.velocity.magnitude;
+ ParticleSystem.EmissionModule emission = GetComponentInChildren().emission;
+ emission.rateOverTime = velocity * (velocity / 2) * 20 + 20;
}
@@ -55,6 +80,6 @@ public class Player : Mob {
protected override void Death() {
Debug.Log("Player died...");
Destroy(this.gameObject);
- GameController.instance.ChangeState(GameController.GameState.ENDED);
+ GameController.instance.EndGame(GameController.EndedCause.DIED);
}
}
diff --git a/Assets/Scripts/Entities/Scorpion.cs b/Assets/Scripts/Entities/Scorpion.cs
index 0a47784..aa7f48d 100644
--- a/Assets/Scripts/Entities/Scorpion.cs
+++ b/Assets/Scripts/Entities/Scorpion.cs
@@ -11,6 +11,7 @@ namespace Assets.Scripts.Entities {
private void Start() {
SetAttack(new MeleeAttack(this.gameObject));
+ GetComponentInChildren().Play();
}
}
}
diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs
index 76dd800..c3e52ca 100644
--- a/Assets/Scripts/GameController.cs
+++ b/Assets/Scripts/GameController.cs
@@ -16,6 +16,8 @@ public class GameController : MonoBehaviour {
[Header("Enemys")]
[SerializeField]
GameObject scorpion;
+ [SerializeField]
+ GameObject bug;
[Space(10)]
// Generation Settings
@@ -27,7 +29,13 @@ public class GameController : MonoBehaviour {
[SerializeField]
GameObject BorderSingle;
[SerializeField]
- GameObject Ground;
+ GameObject Ground0;
+ [SerializeField]
+ GameObject Ground1;
+ [SerializeField]
+ GameObject Ground2;
+ [SerializeField]
+ GameObject Ground3;
[SerializeField]
GameObject DoorInner;
[SerializeField]
@@ -61,9 +69,11 @@ public class GameController : MonoBehaviour {
[SerializeField]
GameObject RockLUR;
[SerializeField]
- GameObject RockURD;
+ GameObject RockURD;
[SerializeField]
- GameObject RockLRD;
+ GameObject RockLRD;
+ [SerializeField]
+ GameObject Flag;
private Dictionary genPrefabs;
private Dictionary enemyPrefabs;
@@ -116,13 +126,18 @@ public class GameController : MonoBehaviour {
{ GenerationProcessor.ExtendedTileType.RockLUD, RockLUD },
{ GenerationProcessor.ExtendedTileType.RockLUR, RockLUR },
{ GenerationProcessor.ExtendedTileType.RockURD, RockURD },
- { GenerationProcessor.ExtendedTileType.RockLRD, RockLRD },
- { GenerationProcessor.ExtendedTileType.Ground, Ground },
- { GenerationProcessor.ExtendedTileType.DoorInner, DoorInner },
- { GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter }
+ { GenerationProcessor.ExtendedTileType.RockLRD, RockLRD },
+ { GenerationProcessor.ExtendedTileType.Ground0, Ground0 },
+ { GenerationProcessor.ExtendedTileType.Ground1, Ground1 },
+ { GenerationProcessor.ExtendedTileType.Ground2, Ground2 },
+ { GenerationProcessor.ExtendedTileType.Ground3, Ground3 },
+ { GenerationProcessor.ExtendedTileType.DoorInner, DoorInner },
+ { GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter },
+ { GenerationProcessor.ExtendedTileType.Flag, Flag }
};
enemyPrefabs = new Dictionary {
- { Enemy.Enemys.SCORPION, scorpion }
+ { Enemy.Enemys.SCORPION, scorpion },
+ { Enemy.Enemys.BUG, bug }
};
}
@@ -219,9 +234,10 @@ public class GameController : MonoBehaviour {
finish.SetDoorsRootObject(doorRootf);
finish.Reload();
finish.transform.SetParent(mapRoot.transform);
+ gp.CreateGOFromType(finish.GetCenter(), 0, Room.TileType.DOOR, GenerationProcessor.ExtendedTileType.Flag, goFinish);
- // Other Rooms
- foreach (GenRoom gr in dg.rooms) {
+ // Other Rooms
+ foreach (GenRoom gr in dg.rooms) {
GameObject groom = gp.ProcessRoom(gr.tiles);
List ltg = new List(groom.GetComponentsInChildren());
@@ -291,7 +307,8 @@ public class GameController : MonoBehaviour {
cam.GetComponent().GameOverBgm();
ui.GetComponent().ShowGameOverUI();
} else if(endCause == EndedCause.WIN) {
- //cam.GetComponent().SfxPlay(2);
+ //cam.GetComponent().SfxPlay(2);
+ player.InflictDamage(int.MaxValue/2);
ui.GetComponent().ShowWinUI();
}
} else {
@@ -316,6 +333,8 @@ public class GameController : MonoBehaviour {
}
public void EndGame(EndedCause cause) {
+ if (endCause != null && state == GameState.ENDED)
+ return; // Already ended game
endCause = cause;
ChangeState(GameState.ENDED);
}
diff --git a/Assets/Scripts/Generation/DungeonGenerator.cs b/Assets/Scripts/Generation/DungeonGenerator.cs
index 80db011..d7b23fd 100644
--- a/Assets/Scripts/Generation/DungeonGenerator.cs
+++ b/Assets/Scripts/Generation/DungeonGenerator.cs
@@ -135,7 +135,7 @@ public class DungeonGenerator {
}
allDoors.UnionWith(r.AllDoors());
foreach ( Vector2Int v in r.AllDoors() ) {
- Debug.Log("Door: " + v);
+ //Debug.Log("Door: " + v);
if ( !r.bounds.Contains(v) )
throw new NotSupportedException("This is a bug where doors land in the wrong room. It should have been fixed.");
else
@@ -432,7 +432,7 @@ public class DungeonGenerator {
r.tiles[pos].type = Room.TileType.ROCK;
continue;
}
- float prob2 = 0.02f;
+ float prob2 = 0.04f;
if (UnityEngine.Random.value > 1 - prob2)
{
r.spawnpoints.Add(pos);
@@ -443,17 +443,35 @@ public class DungeonGenerator {
public static void GenerateObjective(Room r) {
Dictionary enemyPrefabs = GameController.instance.GetEnemyPrefabs(); // TODO not so cool
- // TODO add more types
- Objective o;
-
- // ENTITYOBJECTIVE ENEMYS:
- List lg = new List();
- //GameObject scorp = enemyPrefabs[Enemy.Enemys.SCORPION];
- lg.Add(enemyPrefabs[Enemy.Enemys.SCORPION]);
- EntityObjective eo = new EntityObjective(r, lg);
- o = eo;
-
+
+ Objective o = null;
+ int rand = UnityEngine.Random.Range(0, 2);
+ switch (rand) {
+ case 0: {
+ // Scorpion Attack!!!!:
+ List lg = new List();
+ int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count);
+ for ( int c = 0; c < count; c++ ) {
+ lg.Add(enemyPrefabs[Enemy.Enemys.SCORPION]);
+ }
+ EntityObjective eo = new EntityObjective(r, lg);
+ o = eo;
+ }
+ break;
+ case 1: {
+ // Bug Attack!!!!:
+ List lg = new List();
+ int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count);
+ for ( int c = 0; c < count; c++ ) {
+ lg.Add(enemyPrefabs[Enemy.Enemys.BUG]);
+ }
+ EntityObjective eo = new EntityObjective(r, lg);
+ o = eo;
+ }
+ break;
+ }
+
r.SetObjective(o);
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Generation/GenerationProcessor.cs b/Assets/Scripts/Generation/GenerationProcessor.cs
index 1654080..ddc89a7 100644
--- a/Assets/Scripts/Generation/GenerationProcessor.cs
+++ b/Assets/Scripts/Generation/GenerationProcessor.cs
@@ -4,7 +4,7 @@ using UnityEngine;
public class GenerationProcessor {
public enum ExtendedTileType {
- BorderOuter, BorderInner, BorderSingle, Ground, DoorInner, DoorOuter, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD
+ BorderOuter, BorderInner, BorderSingle, Ground0, Ground1, Ground2, Ground3, DoorInner, DoorOuter, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD, Flag
}
Dictionary prefabs;
public GenerationProcessor(Dictionary prefabs) {
@@ -16,7 +16,7 @@ public class GenerationProcessor {
name = "Room"
};
foreach ( Vector2Int v in tiles.Keys ) {
- ExtendedTileType type = ExtendedTileType.Ground;
+ ExtendedTileType type = GetRandomGroundType();
int rotation = 0;
switch ( tiles[v].type ) {
case Room.TileType.WALL:
@@ -24,7 +24,7 @@ public class GenerationProcessor {
rotation = GetCorrectWallRotation(type, tiles[v].position);
break;
case Room.TileType.GROUND:
- type = ExtendedTileType.Ground;
+ type = GetRandomGroundType();
break;
case Room.TileType.DOOR:
type = GetCorrectDoorType(tiles, v);
@@ -39,10 +39,10 @@ public class GenerationProcessor {
return root;
}
- private GameObject CreateGOFromType(Vector2 v, int rotation, Room.TileType type, ExtendedTileType t, GameObject root) {
+ public GameObject CreateGOFromType(Vector2 v, int rotation, Room.TileType type, ExtendedTileType t, GameObject root) {
GameObject tmp = null;
if (type != Room.TileType.GROUND)
- CreateGOFromType(v, 0, Room.TileType.GROUND, ExtendedTileType.Ground, root);
+ CreateGOFromType(v, 0, Room.TileType.GROUND, GetRandomGroundType(), root);
if ( prefabs.ContainsKey(t) && root != null ) {
tmp = Object.Instantiate(prefabs[t], root.transform);
tmp.transform.position = v;
@@ -194,7 +194,6 @@ public class GenerationProcessor {
return 90;
toCheck = position + new Vector2Int(1, 0);
return 0;
- break;
case ExtendedTileType.DoorInner:
Vector2Int toCheckD = position + new Vector2Int(0, -1);
if(tiles.ContainsKey(toCheckD) && tiles[toCheckD].type == Room.TileType.DOOR)
@@ -203,4 +202,18 @@ public class GenerationProcessor {
}
return 0;
}
+
+ private ExtendedTileType GetRandomGroundType() {
+ int num = (int) (UnityEngine.Random.value * 4);
+ switch(num) {
+ case 0:
+ return ExtendedTileType.Ground0;
+ case 1:
+ return ExtendedTileType.Ground1;
+ case 2:
+ return ExtendedTileType.Ground2;
+ default:
+ return ExtendedTileType.Ground3;
+ }
+ }
}
diff --git a/Assets/Scripts/NotificationManager.cs b/Assets/Scripts/NotificationManager.cs
index 3b340c7..fa59bde 100644
--- a/Assets/Scripts/NotificationManager.cs
+++ b/Assets/Scripts/NotificationManager.cs
@@ -20,11 +20,11 @@ public class NotificationManager : MonoBehaviour {
this.duration = duration;
}
- public string getText() {
+ public string GetText() {
return text;
}
- public float getDuration() {
+ public float GetDuration() {
return duration;
}
}
@@ -34,43 +34,44 @@ public class NotificationManager : MonoBehaviour {
delay = 0;
messages = new List();
text = GetComponent();
- hide();
+ Hide();
}
void Update() {
if ( showingMessage ) {
if ( Time.time > delay ) {
- if (messages.Count <= 1) {
+ Debug.Log(delay - Time.time);
+ Debug.Log(messages.Count);
+ if (messages.Count == 1) {
messages.Remove(messages[0]);
- hide();
- } else {
+ Hide();
+ } else if (messages.Count > 1) {
messages.Remove(messages[0]);
- text.text = messages[0].getText();
- delay = Time.time + messages[0].getDuration();
+ text.text = messages[0].GetText();
+ delay = Time.time + messages[0].GetDuration();
}
}
}
}
- public void showMessage(string text, float duration) {
- if ( showingMessage ) {
- messages.Add(new Notification(text, duration));
- } else {
- showingMessage = true;
+ public void ShowMessage(string text, float duration) {
+ messages.Add(new Notification(text, duration));
+ if (!showingMessage) {
+ showingMessage = true;
GetComponent().text = text;
delay = Time.time + duration;
- show();
+ Show();
}
}
- void show() {
+ void Show() {
GetComponentInParent().enabled = true;
text.enabled = true;
showingMessage = true;
}
- void hide() {
+ void Hide() {
GetComponentInParent().enabled = false;
text.enabled = false;
showingMessage = false;
diff --git a/Assets/Scripts/Objectives/FinishObjective.cs b/Assets/Scripts/Objectives/FinishObjective.cs
index 4a309b5..e5c887e 100644
--- a/Assets/Scripts/Objectives/FinishObjective.cs
+++ b/Assets/Scripts/Objectives/FinishObjective.cs
@@ -13,7 +13,8 @@ public class FinishObjective : Objective {
}
public override void UpdateGoal() {
- ReachedGoal();
+ if ((room.GetCenter() - (Vector2)player.transform.position).magnitude < 2)
+ ReachedGoal();
}
protected override void ReachedGoal() {
diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs
index 4989135..50ca0c1 100644
--- a/Assets/Scripts/PlayerMovement.cs
+++ b/Assets/Scripts/PlayerMovement.cs
@@ -1,7 +1,8 @@
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
- private bool firstKeyPressed;
+ bool firstKeyPressed;
+ bool messagePosted;
[SerializeField]
public float acceleration = 3;
@@ -19,9 +20,14 @@ public class PlayerMovement : MonoBehaviour {
// Use this for initialization
void Start() {
rb = GetComponent();
+ messagePosted = false;
}
void Update() {
+ if (!firstKeyPressed && !messagePosted) {
+ messagePosted = true;
+ GameController.instance.GetUI().GetNotificationManager().ShowMessage("Press any key to start!", 2);
+ }
if ( !firstKeyPressed && Input.anyKey ) {
firstKeyPressed = true;
}
@@ -57,11 +63,20 @@ public class PlayerMovement : MonoBehaviour {
//Debug.Log(br);
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
}
- if ( Input.GetAxis("Horizontal") < 0 )
- rb.MoveRotation(rb.rotation + turnSpeed);
//transform.Rotate(Vector3.forward * turnSpeed);
- if ( Input.GetAxis("Horizontal") > 0 )
- rb.MoveRotation(rb.rotation - turnSpeed);
+ if (Input.GetAxis("Horizontal") < 0)
+ {
+ //rb.rotation += turnSpeed;
+ rb.MoveRotation(rb.rotation + turnSpeed);
+ } else
+ //transform.Rotate(Vector3.forward * turnSpeed);
+ if (Input.GetAxis("Horizontal") > 0)
+ {
+ //rb.rotation -= turnSpeed;
+ rb.MoveRotation(rb.rotation - turnSpeed);
+ } else {
+ rb.MoveRotation(rb.rotation);
+ }
//transform.Rotate(Vector3.forward * -turnSpeed);
// Debug lines
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);
diff --git a/Assets/graphics/textures/Entities/Enemies/Spider.png.meta b/Assets/graphics/textures/Entities/Enemies/Spider.png.meta
index b81ddaa..be7cafb 100644
--- a/Assets/graphics/textures/Entities/Enemies/Spider.png.meta
+++ b/Assets/graphics/textures/Entities/Enemies/Spider.png.meta
@@ -43,7 +43,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
- spritePixelsToUnits: 100
+ spritePixelsToUnits: 1000
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
@@ -67,6 +67,39 @@ TextureImporter:
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
diff --git a/Assets/graphics/textures/Entities/Enemies/maikäfer.png.meta b/Assets/graphics/textures/Entities/Enemies/maikäfer.png.meta
index be53a2e..d5e5b32 100644
--- a/Assets/graphics/textures/Entities/Enemies/maikäfer.png.meta
+++ b/Assets/graphics/textures/Entities/Enemies/maikäfer.png.meta
@@ -43,7 +43,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
- spritePixelsToUnits: 100
+ spritePixelsToUnits: 1000
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
@@ -67,6 +67,39 @@ TextureImporter:
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
diff --git a/Assets/graphics/textures/FixedObjects/Door/doorInner.png b/Assets/graphics/textures/FixedObjects/Door/doorInner.png
index ef0e8c1..d25f804 100644
Binary files a/Assets/graphics/textures/FixedObjects/Door/doorInner.png and b/Assets/graphics/textures/FixedObjects/Door/doorInner.png differ
diff --git a/Assets/graphics/textures/FixedObjects/Door/doorInner.png.meta b/Assets/graphics/textures/FixedObjects/Door/doorInner.png.meta
index d4d94e0..5bf9b96 100644
--- a/Assets/graphics/textures/FixedObjects/Door/doorInner.png.meta
+++ b/Assets/graphics/textures/FixedObjects/Door/doorInner.png.meta
@@ -1,7 +1,12 @@
fileFormatVersion: 2
guid: c859997db2d488d42a8189791f73e0fb
TextureImporter:
- fileIDToRecycleName: {}
+ fileIDToRecycleName:
+ 21300000: doorInner_0
+ 21300002: doorInner_1
+ 21300004: doorInner_2
+ 21300006: doorInner_3
+ 21300008: doorInner_4
externalObjects: {}
serializedVersion: 5
mipmaps:
@@ -38,9 +43,9 @@ TextureImporter:
nPOTScale: 0
lightmap: 0
compressionQuality: 50
- spriteMode: 1
+ spriteMode: 2
spriteExtrude: 1
- spriteMeshType: 1
+ spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 1000
@@ -80,7 +85,107 @@ TextureImporter:
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
- sprites: []
+ sprites:
+ - serializedVersion: 2
+ name: doorInner_0
+ rect:
+ serializedVersion: 2
+ x: 1
+ y: 0
+ width: 1000
+ height: 1000
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: ff24c891c98e210409333a11c14c9871
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: doorInner_1
+ rect:
+ serializedVersion: 2
+ x: 1001
+ y: 0
+ width: 1000
+ height: 1000
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 7bdb864aee9485148bde8d3cfbbbdc5f
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: doorInner_2
+ rect:
+ serializedVersion: 2
+ x: 2001
+ y: 0
+ width: 1000
+ height: 1000
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: f94cbef5cf2971d44894e9de89fe745f
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: doorInner_3
+ rect:
+ serializedVersion: 2
+ x: 3001
+ y: 0
+ width: 1000
+ height: 1000
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
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+ spriteID: ca69375da37546d4ebefe163f8eaecf0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: doorInner_4
+ rect:
+ serializedVersion: 2
+ x: 4001
+ y: 0
+ width: 1000
+ height: 1000
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
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+ bones: []
+ spriteID: 658408fbabe66cd4098f1f5cd14458dc
+ vertices: []
+ indices:
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+ weights: []
outline: []
physicsShape: []
bones: []
diff --git a/Assets/graphics/textures/FixedObjects/Door/doorOuter.png b/Assets/graphics/textures/FixedObjects/Door/doorOuter.png
index 6bb130d..eeaf77b 100644
Binary files a/Assets/graphics/textures/FixedObjects/Door/doorOuter.png and b/Assets/graphics/textures/FixedObjects/Door/doorOuter.png differ
diff --git a/Assets/graphics/textures/FixedObjects/Door/doorOuter.png.meta b/Assets/graphics/textures/FixedObjects/Door/doorOuter.png.meta
index b522d10..3717335 100644
--- a/Assets/graphics/textures/FixedObjects/Door/doorOuter.png.meta
+++ b/Assets/graphics/textures/FixedObjects/Door/doorOuter.png.meta
@@ -1,7 +1,12 @@
fileFormatVersion: 2
guid: d9380a46a795012449f336288fbd1854
TextureImporter:
- fileIDToRecycleName: {}
+ fileIDToRecycleName:
+ 21300000: doorOuter_0
+ 21300002: doorOuter_1
+ 21300004: doorOuter_2
+ 21300006: doorOuter_3
+ 21300008: doorOuter_4
externalObjects: {}
serializedVersion: 5
mipmaps:
@@ -38,9 +43,9 @@ TextureImporter:
nPOTScale: 0
lightmap: 0
compressionQuality: 50
- spriteMode: 1
+ spriteMode: 2
spriteExtrude: 1
- spriteMeshType: 1
+ spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 1000
@@ -80,7 +85,107 @@ TextureImporter:
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
- sprites: []
+ sprites:
+ - serializedVersion: 2
+ name: doorOuter_0
+ rect:
+ serializedVersion: 2
+ x: 1
+ y: 0
+ width: 1000
+ height: 1000
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
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+ spriteID: 92fa8f89d0bd20545a9f309dbb60b579
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: doorOuter_1
+ rect:
+ serializedVersion: 2
+ x: 1001
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diff --git a/Assets/graphics/textures/FixedObjects/Ground/ground0.png b/Assets/graphics/textures/FixedObjects/Ground/ground0.png
index 17fd49d..92ab084 100644
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index 5937a18..4f1e4e1 100644
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diff --git a/Assets/graphics/textures/FixedObjects/Ground/ground2.png b/Assets/graphics/textures/FixedObjects/Ground/ground2.png
new file mode 100644
index 0000000..252d3b9
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new file mode 100644
index 0000000..c02f75f
--- /dev/null
+++ b/Assets/graphics/textures/FixedObjects/Ground/ground2.png.meta
@@ -0,0 +1,95 @@
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index 0000000..85d08b9
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new file mode 100644
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diff --git a/Assets/graphics/textures/UI/StartButton.png b/Assets/graphics/textures/UI/StartButton.png
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diff --git a/Assets/graphics/textures/UI/singleButton.png.meta b/Assets/graphics/textures/UI/singleButton.png.meta
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