Add coins as collection event | Added GetPlayer() to Objective
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14 changed files with 642 additions and 410 deletions
145
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145
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21
Assets/Scripts/Entities/Coin.cs
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21
Assets/Scripts/Entities/Coin.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Assets.Scripts.Entities {
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[RequireComponent(typeof(Collider2D))]
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public class Coin : Entity {
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void OnTriggerEnter2D(Collider2D bumper) {
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if ( objective == null )
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return;
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Player ply = objective.GetPlayer();
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if ( ply != null && ply.gameObject != null && bumper.gameObject.Equals(ply.gameObject) ) {
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Debug.Log("Collected coin...");
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objective.RemoveEntity(this);
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GameObject.Destroy(this.gameObject);
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}
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}
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}
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}
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -1,3 +0,0 @@
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public class Collectable : Entity {
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public Collectable() : base() { }
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}
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@ -5,10 +5,6 @@ using Assets.Scripts.Entities.Attack;
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namespace Assets.Scripts.Entities {
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public class Enemy : Mob {
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public enum Enemys {
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SCORPION,
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BUG
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}
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[SerializeField]
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private float speed = 1;
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ps.Play();
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}
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}
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if ( objective != null ) {
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Player ply = objective.GetPlayer();
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if ( ply != null )
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victim = ply.gameObject;
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}
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}
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void Update() {
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if ( victim == null || attack == null ) {
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if ( objective != null ) {
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Player ply = objective.GetPlayer();
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if ( ply != null )
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victim = ply.gameObject;
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}
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return;
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}
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}
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public void SetVictim(GameObject g) {
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victim = g;
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}
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}
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}
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using UnityEngine;
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public abstract class Entity : MonoBehaviour {
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public enum Entities {
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SCORPION,
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BUG,
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COIN
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}
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protected EntityObjective objective;
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/// <summary>
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}
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private void Start()
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protected override void Start()
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{
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SetAttack(new SingleShot(this.gameObject));
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}
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@ -13,11 +13,13 @@ public class GameController : MonoBehaviour {
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}
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// Enemy Prefabs
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[Header("Enemys")]
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[Header("Entities")]
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[SerializeField]
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GameObject scorpion;
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[SerializeField]
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GameObject bug;
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[SerializeField]
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GameObject coin;
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[Space(10)]
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// Generation Settings
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GameObject Flag;
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private Dictionary<GenerationProcessor.ExtendedTileType, GameObject> genPrefabs;
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private Dictionary<Enemy.Enemys, GameObject> enemyPrefabs;
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private Dictionary<Entity.Entities, GameObject> entitiesPrefabs;
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[Space(10)]
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[Header("References")]
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@ -135,9 +137,10 @@ public class GameController : MonoBehaviour {
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{ GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter },
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{ GenerationProcessor.ExtendedTileType.Flag, Flag }
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};
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enemyPrefabs = new Dictionary<Enemy.Enemys, GameObject> {
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{ Enemy.Enemys.SCORPION, scorpion },
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{ Enemy.Enemys.BUG, bug }
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entitiesPrefabs = new Dictionary<Entity.Entities, GameObject> {
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{ Entity.Entities.SCORPION, scorpion },
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{ Entity.Entities.BUG, bug },
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{ Entity.Entities.COIN, coin }
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};
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}
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return ui.GetComponent<UIController>();
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}
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public Dictionary<Enemy.Enemys, GameObject> GetEnemyPrefabs() {
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return enemyPrefabs;
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public Dictionary<Entity.Entities, GameObject> GetEntitiesPrefabs() {
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return entitiesPrefabs;
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}
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public bool GameEnded() {
|
||||
|
|
|
@ -442,18 +442,18 @@ public class DungeonGenerator {
|
|||
}
|
||||
|
||||
public static void GenerateObjective(Room r) {
|
||||
Dictionary<Enemy.Enemys, GameObject> enemyPrefabs = GameController.instance.GetEnemyPrefabs(); // TODO not so cool
|
||||
Dictionary<Entity.Entities, GameObject> enemyPrefabs = GameController.instance.GetEntitiesPrefabs(); // TODO not so cool
|
||||
|
||||
Objective o = null;
|
||||
|
||||
int rand = UnityEngine.Random.Range(0, 2);
|
||||
int rand = UnityEngine.Random.Range(0, 3);
|
||||
switch (rand) {
|
||||
case 0: {
|
||||
// Scorpion Attack!!!!:
|
||||
List<GameObject> lg = new List<GameObject>();
|
||||
int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count);
|
||||
for ( int c = 0; c < count; c++ ) {
|
||||
lg.Add(enemyPrefabs[Enemy.Enemys.SCORPION]);
|
||||
lg.Add(enemyPrefabs[Entity.Entities.SCORPION]);
|
||||
}
|
||||
EntityObjective eo = new EntityObjective(r, lg);
|
||||
o = eo;
|
||||
|
@ -464,12 +464,23 @@ public class DungeonGenerator {
|
|||
List<GameObject> lg = new List<GameObject>();
|
||||
int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count);
|
||||
for ( int c = 0; c < count; c++ ) {
|
||||
lg.Add(enemyPrefabs[Enemy.Enemys.BUG]);
|
||||
lg.Add(enemyPrefabs[Entity.Entities.BUG]);
|
||||
}
|
||||
EntityObjective eo = new EntityObjective(r, lg);
|
||||
o = eo;
|
||||
}
|
||||
break;
|
||||
case 2: {
|
||||
// Coins!!!!:
|
||||
List<GameObject> lg = new List<GameObject>();
|
||||
int count = UnityEngine.Random.Range(1, (int) Mathf.Floor(r.GetSpawnpoints().Count / 2));
|
||||
for ( int c = 0; c < count; c++ ) {
|
||||
lg.Add(enemyPrefabs[Entity.Entities.COIN]);
|
||||
}
|
||||
EntityObjective eo = new EntityObjective(r, lg);
|
||||
o = eo;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
r.SetObjective(o);
|
||||
|
|
|
@ -38,8 +38,7 @@ public class EntityObjective : Objective {
|
|||
GameObject tempObject = GameObject.Instantiate(i);
|
||||
List<Transform> spawnPointList = room.GetSpawnpoints();
|
||||
tempObject.transform.position = spawnPointList[Random.Range(0, spawnPointList.Count)].position;
|
||||
tempObject.GetComponent<Enemy>().SetVictim(player.gameObject);
|
||||
tempObject.GetComponent<Enemy>().SetObjective(this);
|
||||
tempObject.GetComponent<Entity>().SetObjective(this);
|
||||
entityList.Add(tempObject);
|
||||
}
|
||||
|
||||
|
|
|
@ -47,5 +47,9 @@ public abstract class Objective {
|
|||
return finished;
|
||||
}
|
||||
|
||||
public Player GetPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -43,7 +43,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 1000
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
@ -67,6 +67,39 @@ TextureImporter:
|
|||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
|
|
Loading…
Add table
Reference in a new issue