Add coins as collection event | Added GetPlayer() to Objective
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14 changed files with 642 additions and 410 deletions
145
Assets/Prefabs/Coin.prefab
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145
Assets/Prefabs/Coin.prefab
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8
Assets/Prefabs/Coin.prefab.meta
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8
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21
Assets/Scripts/Entities/Coin.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Assets.Scripts.Entities {
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[RequireComponent(typeof(Collider2D))]
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public class Coin : Entity {
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void OnTriggerEnter2D(Collider2D bumper) {
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if ( objective == null )
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return;
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Player ply = objective.GetPlayer();
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if ( ply != null && ply.gameObject != null && bumper.gameObject.Equals(ply.gameObject) ) {
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Debug.Log("Collected coin...");
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objective.RemoveEntity(this);
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GameObject.Destroy(this.gameObject);
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}
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}
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}
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public class Collectable : Entity {
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public Collectable() : base() { }
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}
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namespace Assets.Scripts.Entities {
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namespace Assets.Scripts.Entities {
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public class Enemy : Mob {
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public class Enemy : Mob {
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public enum Enemys {
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SCORPION,
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||||||
BUG
|
|
||||||
}
|
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float speed = 1;
|
private float speed = 1;
|
||||||
|
@ -31,11 +27,23 @@ namespace Assets.Scripts.Entities {
|
||||||
ps.Play();
|
ps.Play();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if ( objective != null ) {
|
||||||
|
Player ply = objective.GetPlayer();
|
||||||
|
if ( ply != null )
|
||||||
|
victim = ply.gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
|
|
||||||
if ( victim == null || attack == null ) {
|
if ( victim == null || attack == null ) {
|
||||||
|
if ( objective != null ) {
|
||||||
|
Player ply = objective.GetPlayer();
|
||||||
|
if ( ply != null )
|
||||||
|
victim = ply.gameObject;
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -64,9 +72,5 @@ namespace Assets.Scripts.Entities {
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetVictim(GameObject g) {
|
|
||||||
victim = g;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,6 +3,12 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public abstract class Entity : MonoBehaviour {
|
public abstract class Entity : MonoBehaviour {
|
||||||
|
public enum Entities {
|
||||||
|
SCORPION,
|
||||||
|
BUG,
|
||||||
|
COIN
|
||||||
|
}
|
||||||
|
|
||||||
protected EntityObjective objective;
|
protected EntityObjective objective;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -12,7 +12,7 @@ namespace Assets.Scripts.Entities
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
protected override void Start()
|
||||||
{
|
{
|
||||||
SetAttack(new SingleShot(this.gameObject));
|
SetAttack(new SingleShot(this.gameObject));
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,11 +13,13 @@ public class GameController : MonoBehaviour {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Enemy Prefabs
|
// Enemy Prefabs
|
||||||
[Header("Enemys")]
|
[Header("Entities")]
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
GameObject scorpion;
|
GameObject scorpion;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
GameObject bug;
|
GameObject bug;
|
||||||
|
[SerializeField]
|
||||||
|
GameObject coin;
|
||||||
|
|
||||||
[Space(10)]
|
[Space(10)]
|
||||||
// Generation Settings
|
// Generation Settings
|
||||||
|
@ -76,7 +78,7 @@ public class GameController : MonoBehaviour {
|
||||||
GameObject Flag;
|
GameObject Flag;
|
||||||
|
|
||||||
private Dictionary<GenerationProcessor.ExtendedTileType, GameObject> genPrefabs;
|
private Dictionary<GenerationProcessor.ExtendedTileType, GameObject> genPrefabs;
|
||||||
private Dictionary<Enemy.Enemys, GameObject> enemyPrefabs;
|
private Dictionary<Entity.Entities, GameObject> entitiesPrefabs;
|
||||||
|
|
||||||
[Space(10)]
|
[Space(10)]
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
|
@ -135,9 +137,10 @@ public class GameController : MonoBehaviour {
|
||||||
{ GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter },
|
{ GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter },
|
||||||
{ GenerationProcessor.ExtendedTileType.Flag, Flag }
|
{ GenerationProcessor.ExtendedTileType.Flag, Flag }
|
||||||
};
|
};
|
||||||
enemyPrefabs = new Dictionary<Enemy.Enemys, GameObject> {
|
entitiesPrefabs = new Dictionary<Entity.Entities, GameObject> {
|
||||||
{ Enemy.Enemys.SCORPION, scorpion },
|
{ Entity.Entities.SCORPION, scorpion },
|
||||||
{ Enemy.Enemys.BUG, bug }
|
{ Entity.Entities.BUG, bug },
|
||||||
|
{ Entity.Entities.COIN, coin }
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -327,8 +330,8 @@ public class GameController : MonoBehaviour {
|
||||||
return ui.GetComponent<UIController>();
|
return ui.GetComponent<UIController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public Dictionary<Enemy.Enemys, GameObject> GetEnemyPrefabs() {
|
public Dictionary<Entity.Entities, GameObject> GetEntitiesPrefabs() {
|
||||||
return enemyPrefabs;
|
return entitiesPrefabs;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool GameEnded() {
|
public bool GameEnded() {
|
||||||
|
|
|
@ -442,18 +442,18 @@ public class DungeonGenerator {
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void GenerateObjective(Room r) {
|
public static void GenerateObjective(Room r) {
|
||||||
Dictionary<Enemy.Enemys, GameObject> enemyPrefabs = GameController.instance.GetEnemyPrefabs(); // TODO not so cool
|
Dictionary<Entity.Entities, GameObject> enemyPrefabs = GameController.instance.GetEntitiesPrefabs(); // TODO not so cool
|
||||||
|
|
||||||
Objective o = null;
|
Objective o = null;
|
||||||
|
|
||||||
int rand = UnityEngine.Random.Range(0, 2);
|
int rand = UnityEngine.Random.Range(0, 3);
|
||||||
switch (rand) {
|
switch (rand) {
|
||||||
case 0: {
|
case 0: {
|
||||||
// Scorpion Attack!!!!:
|
// Scorpion Attack!!!!:
|
||||||
List<GameObject> lg = new List<GameObject>();
|
List<GameObject> lg = new List<GameObject>();
|
||||||
int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count);
|
int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count);
|
||||||
for ( int c = 0; c < count; c++ ) {
|
for ( int c = 0; c < count; c++ ) {
|
||||||
lg.Add(enemyPrefabs[Enemy.Enemys.SCORPION]);
|
lg.Add(enemyPrefabs[Entity.Entities.SCORPION]);
|
||||||
}
|
}
|
||||||
EntityObjective eo = new EntityObjective(r, lg);
|
EntityObjective eo = new EntityObjective(r, lg);
|
||||||
o = eo;
|
o = eo;
|
||||||
|
@ -464,7 +464,18 @@ public class DungeonGenerator {
|
||||||
List<GameObject> lg = new List<GameObject>();
|
List<GameObject> lg = new List<GameObject>();
|
||||||
int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count);
|
int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count);
|
||||||
for ( int c = 0; c < count; c++ ) {
|
for ( int c = 0; c < count; c++ ) {
|
||||||
lg.Add(enemyPrefabs[Enemy.Enemys.BUG]);
|
lg.Add(enemyPrefabs[Entity.Entities.BUG]);
|
||||||
|
}
|
||||||
|
EntityObjective eo = new EntityObjective(r, lg);
|
||||||
|
o = eo;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2: {
|
||||||
|
// Coins!!!!:
|
||||||
|
List<GameObject> lg = new List<GameObject>();
|
||||||
|
int count = UnityEngine.Random.Range(1, (int) Mathf.Floor(r.GetSpawnpoints().Count / 2));
|
||||||
|
for ( int c = 0; c < count; c++ ) {
|
||||||
|
lg.Add(enemyPrefabs[Entity.Entities.COIN]);
|
||||||
}
|
}
|
||||||
EntityObjective eo = new EntityObjective(r, lg);
|
EntityObjective eo = new EntityObjective(r, lg);
|
||||||
o = eo;
|
o = eo;
|
||||||
|
|
|
@ -38,8 +38,7 @@ public class EntityObjective : Objective {
|
||||||
GameObject tempObject = GameObject.Instantiate(i);
|
GameObject tempObject = GameObject.Instantiate(i);
|
||||||
List<Transform> spawnPointList = room.GetSpawnpoints();
|
List<Transform> spawnPointList = room.GetSpawnpoints();
|
||||||
tempObject.transform.position = spawnPointList[Random.Range(0, spawnPointList.Count)].position;
|
tempObject.transform.position = spawnPointList[Random.Range(0, spawnPointList.Count)].position;
|
||||||
tempObject.GetComponent<Enemy>().SetVictim(player.gameObject);
|
tempObject.GetComponent<Entity>().SetObjective(this);
|
||||||
tempObject.GetComponent<Enemy>().SetObjective(this);
|
|
||||||
entityList.Add(tempObject);
|
entityList.Add(tempObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -47,5 +47,9 @@ public abstract class Objective {
|
||||||
return finished;
|
return finished;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Player GetPlayer() {
|
||||||
|
return player;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,7 +43,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 1000
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -67,6 +67,39 @@ TextureImporter:
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
Loading…
Add table
Reference in a new issue