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rotating frontwheels WIP

This commit is contained in:
Triceraptodactyl 2018-04-25 00:32:40 +02:00
parent 2098e70cd1
commit 05683f450c
18 changed files with 462 additions and 110 deletions

View file

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acceleration: 4 acceleration: 4
boost: 2
friction: 0.1 friction: 0.1
turnSpeed: 2 turnSpeed: 2
drift: 1 drift: 1
@ -485,6 +448,8 @@ MonoBehaviour:
maxBrakeTime: 20 maxBrakeTime: 20
accelerationTime: 2.115 accelerationTime: 2.115
decelerationTime: 1.2346 decelerationTime: 1.2346
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View file

@ -25,6 +25,11 @@ public class PlayerMovement : MonoBehaviour {
[SerializeField] [SerializeField]
public float decelerationTime = 5; public float decelerationTime = 5;
[SerializeField]
public GameObject leftFrontWheel;
[SerializeField]
public GameObject rightFrontWheel;
float brakeTime; float brakeTime;
float lastFrame; float lastFrame;
@ -164,14 +169,27 @@ public class PlayerMovement : MonoBehaviour {
if (Input.GetAxis("Horizontal") < 0) if (Input.GetAxis("Horizontal") < 0)
{ {
//rb.rotation += turnSpeed; //rb.rotation += turnSpeed;
leftFrontWheel.GetComponent<Animator>().SetBool("left", true);
leftFrontWheel.GetComponent<Animator>().SetBool("right", false);
rightFrontWheel.GetComponent<Animator>().SetBool("left", true);
rightFrontWheel.GetComponent<Animator>().SetBool("right", false);
rb.MoveRotation(rb.rotation + turnSpeed); rb.MoveRotation(rb.rotation + turnSpeed);
} else } else
//transform.Rotate(Vector3.forward * turnSpeed); //transform.Rotate(Vector3.forward * turnSpeed);
if (Input.GetAxis("Horizontal") > 0) if (Input.GetAxis("Horizontal") > 0)
{ {
leftFrontWheel.GetComponent<Animator>().SetBool("left", false);
leftFrontWheel.GetComponent<Animator>().SetBool("right", true);
rightFrontWheel.GetComponent<Animator>().SetBool("left", false);
rightFrontWheel.GetComponent<Animator>().SetBool("right", true);
//rb.rotation -= turnSpeed; //rb.rotation -= turnSpeed;
rb.MoveRotation(rb.rotation - turnSpeed); rb.MoveRotation(rb.rotation - turnSpeed);
} else { } else {
leftFrontWheel.GetComponent<Animator>().SetBool("left", false);
leftFrontWheel.GetComponent<Animator>().SetBool("right", false);
rightFrontWheel.GetComponent<Animator>().SetBool("left", false);
rightFrontWheel.GetComponent<Animator>().SetBool("right", false);
rb.MoveRotation(rb.rotation); rb.MoveRotation(rb.rotation);
} }
//transform.Rotate(Vector3.forward * -turnSpeed); //transform.Rotate(Vector3.forward * -turnSpeed);

View file

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