From 05683f450c98d0262849a2644913af000f4fbed1 Mon Sep 17 00:00:00 2001 From: Triceraptodactyl Date: Wed, 25 Apr 2018 00:32:40 +0200 Subject: [PATCH] rotating frontwheels WIP --- Assets/Prefabs/Player.prefab | 53 +++------------- Assets/Scripts/PlayerMovement.cs | 30 ++++++++-- .../graphics/Animations/FrontWheel.controller | 60 +------------------ .../Animations/FrontWheel.controller.meta | 2 +- Assets/graphics/Animations/fwC.anim | 53 ++++++++++++++++ Assets/graphics/Animations/fwC.anim.meta | 8 +++ Assets/graphics/Animations/fwCtL.anim | 53 ++++++++++++++++ Assets/graphics/Animations/fwCtL.anim.meta | 8 +++ Assets/graphics/Animations/fwCtR.anim | 53 ++++++++++++++++ Assets/graphics/Animations/fwCtR.anim.meta | 8 +++ Assets/graphics/Animations/fwL.anim | 53 ++++++++++++++++ Assets/graphics/Animations/fwL.anim.meta | 8 +++ Assets/graphics/Animations/fwLtC.anim | 53 ++++++++++++++++ Assets/graphics/Animations/fwLtC.anim.meta | 8 +++ Assets/graphics/Animations/fwR.anim | 53 ++++++++++++++++ Assets/graphics/Animations/fwR.anim.meta | 8 +++ Assets/graphics/Animations/fwRtC.anim | 53 ++++++++++++++++ Assets/graphics/Animations/fwRtC.anim.meta | 8 +++ 18 files changed, 462 insertions(+), 110 deletions(-) create mode 100644 Assets/graphics/Animations/fwC.anim create mode 100644 Assets/graphics/Animations/fwC.anim.meta create mode 100644 Assets/graphics/Animations/fwCtL.anim create mode 100644 Assets/graphics/Animations/fwCtL.anim.meta create mode 100644 Assets/graphics/Animations/fwCtR.anim create mode 100644 Assets/graphics/Animations/fwCtR.anim.meta create mode 100644 Assets/graphics/Animations/fwL.anim create mode 100644 Assets/graphics/Animations/fwL.anim.meta create mode 100644 Assets/graphics/Animations/fwLtC.anim create mode 100644 Assets/graphics/Animations/fwLtC.anim.meta create mode 100644 Assets/graphics/Animations/fwR.anim create mode 100644 Assets/graphics/Animations/fwR.anim.meta create mode 100644 Assets/graphics/Animations/fwRtC.anim create mode 100644 Assets/graphics/Animations/fwRtC.anim.meta diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab index 53f2126..ce58aa0 100644 --- a/Assets/Prefabs/Player.prefab +++ b/Assets/Prefabs/Player.prefab @@ -69,7 +69,7 @@ GameObject: - component: {fileID: 212320174034956936} - component: {fileID: 95687212090133466} m_Layer: 0 - m_Name: FrontWheelR + m_Name: FrontWheel (1) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -86,7 +86,7 @@ GameObject: - component: {fileID: 212215143549797738} - component: {fileID: 95169228929848266} m_Layer: 0 - m_Name: FrontWheelL + m_Name: FrontWheel m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -120,7 +120,6 @@ GameObject: m_Component: - component: {fileID: 4003745050112744} - component: {fileID: 212490515716475022} - - component: {fileID: 95990386212065172} m_Layer: 0 m_Name: BackWheelR m_TagString: Untagged @@ -137,7 +136,6 @@ GameObject: m_Component: - component: {fileID: 4419674733586242} - component: {fileID: 212405423396070976} - - component: {fileID: 95925817463806754} m_Layer: 0 m_Name: BackWheelL m_TagString: Untagged @@ -217,7 +215,7 @@ Transform: m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1558237419353188} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -0.76, y: 0.24, z: -0.07459692} + m_LocalPosition: {x: 0.83, y: 0.24, z: -0.07459692} m_LocalScale: {x: 15, y: 15, z: 1} m_Children: [] m_Father: {fileID: 4079161515917916} @@ -269,7 +267,7 @@ Transform: m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1617822722507322} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0.87, y: 0.24, z: -0.07459692} + m_LocalPosition: {x: -0.74, y: 0.24, z: -0.07459692} m_LocalScale: {x: 15, y: 15, z: 1} m_Children: [] m_Father: {fileID: 4079161515917916} @@ -389,7 +387,7 @@ Animator: m_GameObject: {fileID: 1617822722507322} m_Enabled: 1 m_Avatar: {fileID: 0} - m_Controller: {fileID: 9100000, guid: 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m_LinearVelocityBlending: 0 - m_WarningMessage: - m_HasTransformHierarchy: 1 - m_AllowConstantClipSamplingOptimization: 1 - m_KeepAnimatorControllerStateOnDisable: 0 ---- !u!95 &95990386212065172 -Animator: - serializedVersion: 3 - m_ObjectHideFlags: 1 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 100100000} - m_GameObject: {fileID: 1709068619391894} - m_Enabled: 1 - m_Avatar: {fileID: 0} - m_Controller: {fileID: 9100000, guid: 7f2e5fc83474b1a49bf900f3e32076f3, type: 2} + m_Controller: {fileID: 9100000, guid: 59015b09cf2a51048985da8d8c594dce, type: 2} m_CullingMode: 0 m_UpdateMode: 0 m_ApplyRootMotion: 0 @@ -478,6 +440,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: acceleration: 4 + boost: 2 friction: 0.1 turnSpeed: 2 drift: 1 @@ -485,6 +448,8 @@ MonoBehaviour: maxBrakeTime: 20 accelerationTime: 2.115 decelerationTime: 1.2346 + leftFrontWheel: {fileID: 1617822722507322} + rightFrontWheel: {fileID: 1558237419353188} --- !u!198 &198306026557504490 ParticleSystem: m_ObjectHideFlags: 1 diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index 330cc3d..5d6547f 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -6,8 +6,8 @@ public class PlayerMovement : MonoBehaviour { [SerializeField] public float acceleration = 3; - [SerializeField] - public float boost = 2; + [SerializeField] + public float boost = 2; [SerializeField] public float friction = 0.1f; [SerializeField] @@ -16,8 +16,8 @@ public class PlayerMovement : MonoBehaviour { public float drift = 1f; [SerializeField] public float brake = 2f; - [SerializeField] - public float maxBrakeTime = 5f; + [SerializeField] + public float maxBrakeTime = 5f; // The time of the acceleration/deceleration sounds in seconds [SerializeField] @@ -25,6 +25,11 @@ public class PlayerMovement : MonoBehaviour { [SerializeField] public float decelerationTime = 5; + [SerializeField] + public GameObject leftFrontWheel; + [SerializeField] + public GameObject rightFrontWheel; + float brakeTime; float lastFrame; @@ -56,7 +61,7 @@ public class PlayerMovement : MonoBehaviour { if ( !firstKeyPressed && Input.anyKey ) { firstKeyPressed = true; lastFrame = Time.time; - if (Input.GetAxis("Vertical") >= 0) { + if (Input.GetAxis("Vertical") >= 0) { state = SpeedState.FASTER; changeTime = Time.time; GameController.instance.GetAudioControl().SfxStop(AudioControl.Sfx.slowdriving); @@ -71,7 +76,7 @@ public class PlayerMovement : MonoBehaviour { Vector3 speedVec = new Vector3(rb.velocity.x, rb.velocity.y, 0); float speed = speedVec.magnitude; - + bool braking = Input.GetAxis("Vertical") < 0; if (braking && brakeTime >= maxBrakeTime) { brakeTime = maxBrakeTime; @@ -164,14 +169,27 @@ public class PlayerMovement : MonoBehaviour { if (Input.GetAxis("Horizontal") < 0) { //rb.rotation += turnSpeed; + leftFrontWheel.GetComponent().SetBool("left", true); + leftFrontWheel.GetComponent().SetBool("right", false); + rightFrontWheel.GetComponent().SetBool("left", true); + rightFrontWheel.GetComponent().SetBool("right", false); rb.MoveRotation(rb.rotation + turnSpeed); } else //transform.Rotate(Vector3.forward * turnSpeed); if (Input.GetAxis("Horizontal") > 0) { + leftFrontWheel.GetComponent().SetBool("left", false); + leftFrontWheel.GetComponent().SetBool("right", true); + rightFrontWheel.GetComponent().SetBool("left", false); + rightFrontWheel.GetComponent().SetBool("right", true); //rb.rotation -= turnSpeed; rb.MoveRotation(rb.rotation - turnSpeed); } else { + + leftFrontWheel.GetComponent().SetBool("left", false); + leftFrontWheel.GetComponent().SetBool("right", false); + rightFrontWheel.GetComponent().SetBool("left", false); + rightFrontWheel.GetComponent().SetBool("right", false); rb.MoveRotation(rb.rotation); } //transform.Rotate(Vector3.forward * -turnSpeed); diff --git a/Assets/graphics/Animations/FrontWheel.controller b/Assets/graphics/Animations/FrontWheel.controller index 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