2018-04-22 01:15:56 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HealthbarController : MonoBehaviour {
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2018-04-22 11:45:12 +02:00
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float currentRotation;
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2018-04-22 01:15:56 +02:00
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private Player player;
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// Use this for initialization
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2018-04-22 11:45:12 +02:00
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void Start () {
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player = GameController.instance.GetPlayer();
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currentRotation = 100f;
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2018-04-22 01:15:56 +02:00
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}
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// Update is called once per frame
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void Update () {
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2018-04-22 11:45:12 +02:00
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// if player alive and spawned
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if (player != null) {
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gameObject.transform.Rotate(Vector3.forward, -(currentRotation - player.getHealth()));
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currentRotation = player.getHealth();
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} else {
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//if player dead or not spawned
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gameObject.transform.Rotate(Vector3.forward, -currentRotation);
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currentRotation = 0f;
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player = GameController.instance.GetPlayer();
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}
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2018-04-22 01:15:56 +02:00
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}
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}
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