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Bildschirmflausch-LD41/Assets/Scripts/HealthbarController.cs

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2018-04-22 01:15:56 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HealthbarController : MonoBehaviour {
[SerializeField]
private Player player;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}