2018-04-22 13:51:56 +02:00
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using System;
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using System.Collections.Generic;
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2018-04-22 16:14:10 +02:00
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using UnityEngine;
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2018-04-22 13:51:56 +02:00
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2018-04-22 16:14:10 +02:00
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public class DungeonGenerator {
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public DungeonGenerator() {
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}
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2018-04-22 13:51:56 +02:00
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2018-04-22 16:14:10 +02:00
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public const int TUNNEL_THICKNESS = 4;
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2018-04-22 16:27:31 +02:00
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// The first and starting room
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public GenRoom start;
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2018-04-22 16:27:31 +02:00
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// The room with the finishing flag
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2018-04-22 16:14:10 +02:00
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public GenRoom end;
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2018-04-22 16:27:31 +02:00
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// The room containing all the paths connecting normal rooms
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2018-04-22 16:14:10 +02:00
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public GenRoom path;
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// All rooms except the three above
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public HashSet<GenRoom> rooms;
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2018-04-22 13:51:56 +02:00
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2018-04-22 16:20:25 +02:00
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public void Generate() {
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2018-04-22 13:51:56 +02:00
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int minRoomSize = 50;
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2018-04-22 16:14:10 +02:00
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rooms = new HashSet<GenRoom>();
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for ( int i = 0; i < 7 + ( int ) ( UnityEngine.Random.value * 4 ); i++ ) {
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GenRoom room = new GenRoom();
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room.bounds.width = ( ( 15 + ( int ) ( UnityEngine.Random.value * 20 ) ) / 2 ) * 2;
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room.bounds.height = ( ( 15 + ( int ) ( UnityEngine.Random.value * 20 ) ) / 2 ) * 2;
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rooms.Add(room);
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2018-04-22 13:51:56 +02:00
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}
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2018-04-22 16:14:10 +02:00
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while ( true ) {
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outest:
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foreach ( GenRoom r1 in rooms ) {
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foreach ( GenRoom r2 in rooms ) {
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if ( r1 == r2 )
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2018-04-22 13:51:56 +02:00
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continue;
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2018-04-22 16:14:10 +02:00
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Vector2Int p1 = new Vector2Int(r1.bounds.x + r1.bounds.width / 2, r1.bounds.y + r1.bounds.height / 2);
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Vector2Int p2 = new Vector2Int(r2.bounds.x + r2.bounds.width / 2, r2.bounds.y + r2.bounds.height / 2);
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if ( Math.Pow(Vector2Int.Distance(p1, p2), 2) < 2 * minRoomSize * minRoomSize + 2 ) {
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r2.bounds.x += ( int ) ( ( UnityEngine.Random.value - 0.5 ) * 5 );
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r2.bounds.y += ( int ) ( ( UnityEngine.Random.value - 0.5 ) * 2.5 );
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2018-04-22 14:11:20 +02:00
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goto outest;
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2018-04-22 13:51:56 +02:00
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}
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}
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}
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break;
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}
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2018-04-22 16:14:10 +02:00
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HashSet<GenVertex> Q = new HashSet<GenVertex>();
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foreach ( GenRoom r in rooms )
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Q.Add(new GenVertex(r));
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GenVertex root = null;
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foreach ( GenVertex v in Q ) {
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if ( root == null || v.r.bounds.x < root.r.bounds.x )
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root = v;
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}
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2018-04-22 13:51:56 +02:00
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root.value = 0;
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2018-04-22 16:14:10 +02:00
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HashSet<GenEdge> E = new HashSet<GenEdge>();
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HashSet<GenEdge> G = new HashSet<GenEdge>();
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HashSet<GenVertex> F = new HashSet<GenVertex>();
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foreach ( GenVertex r1 in Q ) {
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foreach ( GenVertex r2 in Q ) {
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outer:
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if ( r1 == r2 )
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goto outer;
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foreach ( GenEdge e in E )
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if ( e.r2 == r1 && e.r1 == r2 )
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goto outer;
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E.Add(new GenEdge(r1, r2));
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}
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}
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F.Add(root);
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Q.Remove(root);
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2018-04-22 16:14:10 +02:00
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while ( Q.Count > 0 ) {
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GenEdge start2 = null;
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foreach ( GenEdge e in E ) {
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if ( F.Contains(e.r1) ^ F.Contains(e.r2) ) {
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if ( start2 == null || e.dist < start2.dist ) {
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start2 = e;
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}
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}
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2018-04-22 13:51:56 +02:00
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}
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2018-04-22 16:14:10 +02:00
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Q.Remove(start2.r2);
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Q.Remove(start2.r1);
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F.Add(start2.r2);
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F.Add(start2.r1);
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E.Remove(start2);
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G.Add(start2);
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if ( start2.r1.value < start2.r2.value ) {
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start2.r2.value = ( float ) ( start2.r1.value + start2.dist );
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} else {
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start2.r1.value = ( float ) ( start2.r2.value + start2.dist );
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2018-04-22 13:51:56 +02:00
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}
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}
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// G list of edges
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// rooms list of rooms
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2018-04-22 16:14:10 +02:00
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HashSet<GenRoom> rooms2 = new HashSet<GenRoom>();
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2018-04-22 13:51:56 +02:00
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2018-04-22 16:14:10 +02:00
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foreach ( GenEdge ed in G ) {
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// horizontal
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float diff1 = ed.r1.r.bounds.y - ed.r2.r.bounds.y - ed.r2.r.bounds.height + TUNNEL_THICKNESS;
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float diff2 = ed.r2.r.bounds.y - ed.r1.r.bounds.y - ed.r1.r.bounds.height + TUNNEL_THICKNESS;
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// vertical
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float diff3 = ed.r1.r.bounds.x - ed.r2.r.bounds.x - ed.r2.r.bounds.width + TUNNEL_THICKNESS;
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float diff4 = ed.r2.r.bounds.x - ed.r1.r.bounds.x - ed.r1.r.bounds.width + TUNNEL_THICKNESS;
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2018-04-22 16:14:10 +02:00
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if ( diff1 < 0 && diff2 < 0 ) {
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AddStraightHorizontal(rooms2, ed);
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2018-04-22 16:14:10 +02:00
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} else if ( diff3 < 0 && diff4 < 0 ) {
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AddStraightVertical(rooms2, ed);
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} else
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AddCurve(rooms2, ed);
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2018-04-22 13:51:56 +02:00
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}
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2018-04-22 16:14:10 +02:00
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path = new GenRoom();
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foreach ( GenRoom r in rooms2 ) {
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for ( int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++ )
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for ( int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++ ) {
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path.tiles.Add(new Vector2Int(x1, y1), Room.TileType.GROUND);
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for ( int x2 = x1 - 1; x2 <= x1 + 1; x2++ )
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for ( int y2 = y1 - 1; y2 <= y1 + 1; y2++ ) {
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if ( !path.tiles.ContainsKey(new Vector2Int(x2, y2)) )
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path.tiles.Add(new Vector2Int(x2, y2), Room.TileType.WALL);
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2018-04-22 13:51:56 +02:00
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}
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}
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foreach ( Vector2Int v in r.AllDoors() )
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r.tiles.Add(v, Room.TileType.DOOR);
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}
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foreach ( GenRoom r in rooms ) {
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for ( int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++ )
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for ( int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++ ) {
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r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.WALL);
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}
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for ( int x1 = r.bounds.x + 1; x1 < r.bounds.x + r.bounds.width - 1; x1++ )
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for ( int y1 = r.bounds.y + 1; y1 < r.bounds.y + r.bounds.height - 1; y1++ ) {
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r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.GROUND);
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}
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foreach ( Vector2Int v in r.AllDoors() )
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r.tiles.Add(v, Room.TileType.DOOR);
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}
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2018-04-22 14:11:20 +02:00
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2018-04-22 16:14:10 +02:00
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start = root.r;
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end = null; foreach ( GenRoom r in rooms ) {
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if ( end == null || r.bounds.x > end.bounds.x )
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2018-04-22 14:11:20 +02:00
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end = r;
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}
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2018-04-22 16:27:31 +02:00
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rooms.Remove(start);
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rooms.Remove(end);
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2018-04-22 16:46:49 +02:00
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foreach (GenRoom r in rooms)
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makeRoomRelative(r);
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makeRoomRelative(start);
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makeRoomRelative(end);
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makeRoomRelative(path);
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2018-04-22 13:51:56 +02:00
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}
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2018-04-22 16:46:49 +02:00
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public void makeRoomRelative(GenRoom room) {
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room.roomPosition = room.bounds.position;
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foreach (Vector2Int v in room.tiles.Keys) {
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v.Set((v - room.roomPosition).x, (v-room.roomPosition).y);
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}
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}
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2018-04-22 16:20:25 +02:00
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public static void AddStraightHorizontal(HashSet<GenRoom> rooms, GenEdge ed) {
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GenRoom righter = ed.r1.r.GetCenter().x > ed.r2.r.GetCenter().x ? ed.r1.r : ed.r2.r;
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GenRoom lefter = ed.r1.r.GetCenter().x > ed.r2.r.GetCenter().x ? ed.r2.r : ed.r1.r;
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2018-04-22 16:14:10 +02:00
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GenRoom tunnel = new GenRoom();
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int minX = Math.Min(ed.r1.r.bounds.x + ed.r1.r.bounds.width, ed.r2.r.bounds.x + ed.r2.r.bounds.width);
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int minY = Math.Max(ed.r1.r.bounds.y, ed.r2.r.bounds.y);
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int maxX = Math.Max(ed.r1.r.bounds.x, ed.r2.r.bounds.x);
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int maxY = Math.Min(ed.r1.r.bounds.y + ed.r1.r.bounds.height, ed.r2.r.bounds.y + ed.r2.r.bounds.height);
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tunnel.bounds.x = minX;
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tunnel.bounds.y = ( minY + maxY ) / 2 - TUNNEL_THICKNESS / 2;
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tunnel.bounds.width = ( maxX - minX );
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2018-04-22 13:51:56 +02:00
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tunnel.bounds.height = TUNNEL_THICKNESS;
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rooms.Add(tunnel);
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2018-04-22 16:14:10 +02:00
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for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
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lefter.doorsRight.Add(new Vector2Int(tunnel.bounds.x - 1, tunnel.bounds.y + i));
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righter.doorsLeft.Add(new Vector2Int(tunnel.bounds.x + tunnel.bounds.width, tunnel.bounds.y + i));
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2018-04-22 13:51:56 +02:00
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}
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}
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2018-04-22 16:20:25 +02:00
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public static void AddStraightVertical(HashSet<GenRoom> rooms, GenEdge ed) {
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GenRoom higher = ed.r1.r.GetCenter().y > ed.r2.r.GetCenter().y ? ed.r1.r : ed.r2.r;
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GenRoom lower = ed.r1.r.GetCenter().y > ed.r2.r.GetCenter().y ? ed.r2.r : ed.r1.r;
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2018-04-22 16:14:10 +02:00
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GenRoom tunnel = new GenRoom();
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2018-04-22 13:51:56 +02:00
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int minX = Math.Max(ed.r1.r.bounds.x, ed.r2.r.bounds.x);
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int minY = Math.Min(ed.r1.r.bounds.y + ed.r1.r.bounds.height, ed.r2.r.bounds.y + ed.r2.r.bounds.height);
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int maxX = Math.Min(ed.r1.r.bounds.x + ed.r1.r.bounds.width, ed.r2.r.bounds.x + ed.r2.r.bounds.width);
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int maxY = Math.Max(ed.r1.r.bounds.y, ed.r2.r.bounds.y);
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2018-04-22 16:14:10 +02:00
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tunnel.bounds.x = ( minX + maxX ) / 2 - TUNNEL_THICKNESS / 2;
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2018-04-22 13:51:56 +02:00
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tunnel.bounds.y = minY;
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tunnel.bounds.width = TUNNEL_THICKNESS;
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2018-04-22 16:14:10 +02:00
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tunnel.bounds.height = ( maxY - minY );
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2018-04-22 13:51:56 +02:00
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2018-04-22 16:14:10 +02:00
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rooms.Add(tunnel);
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2018-04-22 13:51:56 +02:00
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2018-04-22 16:14:10 +02:00
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for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
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lower.doorsUp.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y + tunnel.bounds.height));
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higher.doorsDown.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y - 1));
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2018-04-22 13:51:56 +02:00
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}
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}
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2018-04-22 16:20:25 +02:00
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public static void AddCurve(HashSet<GenRoom> rooms, GenEdge ed) {
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GenRoom higher = ed.r1.r.GetCenter().y > ed.r2.r.GetCenter().y ? ed.r1.r : ed.r2.r;
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GenRoom lower = ed.r1.r.GetCenter().y > ed.r2.r.GetCenter().y ? ed.r2.r : ed.r1.r;
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GenRoom righter = ed.r1.r.GetCenter().x > ed.r2.r.GetCenter().x ? ed.r1.r : ed.r2.r;
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GenRoom lefter = ed.r1.r.GetCenter().x > ed.r2.r.GetCenter().x ? ed.r2.r : ed.r1.r;
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2018-04-22 13:51:56 +02:00
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2018-04-22 16:20:25 +02:00
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RectInt r = new RectInt(lefter.GetCenter().x, lower.GetCenter().y, righter.GetCenter().x - lefter.GetCenter().x, higher.GetCenter().y - lower.GetCenter().y);
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2018-04-22 13:51:56 +02:00
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2018-04-22 16:14:10 +02:00
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GenRoom verticalLefter = new GenRoom();
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2018-04-22 13:51:56 +02:00
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verticalLefter.bounds.x = r.x - TUNNEL_THICKNESS / 2;
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verticalLefter.bounds.y = r.y - TUNNEL_THICKNESS / 2;
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verticalLefter.bounds.width = TUNNEL_THICKNESS;
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verticalLefter.bounds.height = r.height + TUNNEL_THICKNESS;
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2018-04-22 16:14:10 +02:00
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GenRoom horizontalLower = new GenRoom();
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2018-04-22 13:51:56 +02:00
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horizontalLower.bounds.x = r.x - TUNNEL_THICKNESS / 2;
|
|
|
|
|
horizontalLower.bounds.y = r.y - TUNNEL_THICKNESS / 2;
|
|
|
|
|
horizontalLower.bounds.width = r.width + TUNNEL_THICKNESS;
|
|
|
|
|
horizontalLower.bounds.height = TUNNEL_THICKNESS;
|
|
|
|
|
|
2018-04-22 16:14:10 +02:00
|
|
|
|
GenRoom verticalRighter = new GenRoom();
|
2018-04-22 13:51:56 +02:00
|
|
|
|
verticalRighter.bounds.x = r.x + r.width - TUNNEL_THICKNESS / 2;
|
|
|
|
|
verticalRighter.bounds.y = r.y - TUNNEL_THICKNESS / 2;
|
|
|
|
|
verticalRighter.bounds.width = TUNNEL_THICKNESS;
|
|
|
|
|
verticalRighter.bounds.height = r.height + TUNNEL_THICKNESS;
|
|
|
|
|
|
2018-04-22 16:14:10 +02:00
|
|
|
|
GenRoom horizontalHigher = new GenRoom();
|
2018-04-22 13:51:56 +02:00
|
|
|
|
horizontalHigher.bounds.x = r.x - TUNNEL_THICKNESS / 2;
|
|
|
|
|
horizontalHigher.bounds.y = r.y + r.height - TUNNEL_THICKNESS / 2;
|
|
|
|
|
horizontalHigher.bounds.width = r.width + TUNNEL_THICKNESS;
|
|
|
|
|
horizontalHigher.bounds.height = TUNNEL_THICKNESS;
|
|
|
|
|
|
2018-04-22 16:14:10 +02:00
|
|
|
|
if ( lower == lefter ) {
|
2018-04-22 13:51:56 +02:00
|
|
|
|
horizontalLower.bounds.x = r.x + lower.bounds.width / 2;
|
|
|
|
|
horizontalLower.bounds.width = r.width - lower.bounds.width / 2 + TUNNEL_THICKNESS / 2;
|
|
|
|
|
horizontalHigher.bounds.width = r.width - higher.bounds.width / 2 + TUNNEL_THICKNESS / 2;
|
|
|
|
|
|
|
|
|
|
verticalLefter.bounds.y = r.y + lower.bounds.height / 2;
|
|
|
|
|
verticalLefter.bounds.height = r.height - lower.bounds.height / 2 + TUNNEL_THICKNESS / 2;
|
|
|
|
|
verticalRighter.bounds.height = r.height - higher.bounds.height / 2 + TUNNEL_THICKNESS / 2;
|
|
|
|
|
}
|
2018-04-22 16:14:10 +02:00
|
|
|
|
if ( lower == righter ) {
|
2018-04-22 13:51:56 +02:00
|
|
|
|
horizontalHigher.bounds.x = r.x + higher.bounds.width / 2;
|
|
|
|
|
horizontalHigher.bounds.width = r.width - higher.bounds.width / 2 + TUNNEL_THICKNESS / 2;
|
|
|
|
|
horizontalLower.bounds.width = r.width - lower.bounds.width / 2 + TUNNEL_THICKNESS / 2;
|
|
|
|
|
|
|
|
|
|
verticalRighter.bounds.y = r.y + lower.bounds.height / 2;
|
|
|
|
|
verticalRighter.bounds.height = r.height - lower.bounds.height / 2 + TUNNEL_THICKNESS / 2;
|
|
|
|
|
verticalLefter.bounds.height = r.height - higher.bounds.height / 2 + TUNNEL_THICKNESS / 2;
|
|
|
|
|
}
|
|
|
|
|
|
2018-04-22 16:14:10 +02:00
|
|
|
|
bool flip = UnityEngine.Random.value > 0.5;
|
2018-04-22 16:20:25 +02:00
|
|
|
|
bool diffX = ed.r2.r.GetCenter().x - ed.r1.r.GetCenter().x > 0;
|
|
|
|
|
bool diffY = ed.r2.r.GetCenter().y - ed.r1.r.GetCenter().y > 0;
|
2018-04-22 16:14:10 +02:00
|
|
|
|
bool addHorizontal1 = false, addHorizontal2 = false, addVertical1 = false, addVertical2 = false;
|
|
|
|
|
if ( diffX && diffY ) {
|
|
|
|
|
if ( flip ) {
|
2018-04-22 13:51:56 +02:00
|
|
|
|
addVertical1 = true;
|
|
|
|
|
addHorizontal2 = true;
|
2018-04-22 16:14:10 +02:00
|
|
|
|
} else {
|
2018-04-22 13:51:56 +02:00
|
|
|
|
addVertical2 = true;
|
|
|
|
|
addHorizontal1 = true;
|
|
|
|
|
}
|
2018-04-22 16:14:10 +02:00
|
|
|
|
} else if ( diffX && !diffY ) {
|
|
|
|
|
if ( flip ) {
|
2018-04-22 13:51:56 +02:00
|
|
|
|
addVertical2 = true;
|
|
|
|
|
addHorizontal2 = true;
|
2018-04-22 16:14:10 +02:00
|
|
|
|
} else {
|
2018-04-22 13:51:56 +02:00
|
|
|
|
addVertical1 = true;
|
|
|
|
|
addHorizontal1 = true;
|
|
|
|
|
}
|
2018-04-22 16:14:10 +02:00
|
|
|
|
} else if ( !diffX && diffY ) {
|
|
|
|
|
if ( flip ) {
|
2018-04-22 13:51:56 +02:00
|
|
|
|
addVertical1 = true;
|
|
|
|
|
addHorizontal1 = true;
|
2018-04-22 16:14:10 +02:00
|
|
|
|
} else {
|
2018-04-22 13:51:56 +02:00
|
|
|
|
addVertical2 = true;
|
|
|
|
|
addHorizontal2 = true;
|
|
|
|
|
}
|
2018-04-22 16:14:10 +02:00
|
|
|
|
} else if ( !diffX && !diffY ) {
|
|
|
|
|
if ( flip ) {
|
2018-04-22 13:51:56 +02:00
|
|
|
|
addVertical2 = true;
|
|
|
|
|
addHorizontal1 = true;
|
2018-04-22 16:14:10 +02:00
|
|
|
|
} else {
|
2018-04-22 13:51:56 +02:00
|
|
|
|
addVertical1 = true;
|
|
|
|
|
addHorizontal2 = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
2018-04-22 16:14:10 +02:00
|
|
|
|
if ( addHorizontal1 ) {
|
|
|
|
|
rooms.Add(horizontalLower);
|
|
|
|
|
if ( lower == lefter )
|
|
|
|
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
|
|
|
|
lower.doorsRight.Add(new Vector2Int(horizontalLower.bounds.x - 1, horizontalLower.bounds.y + i));
|
|
|
|
|
} else
|
|
|
|
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
|
|
|
|
lower.doorsLeft.Add(new Vector2Int(horizontalLower.bounds.x + horizontalLower.bounds.width, horizontalLower.bounds.y + i));
|
2018-04-22 13:51:56 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
2018-04-22 16:14:10 +02:00
|
|
|
|
if ( addHorizontal2 ) {
|
|
|
|
|
rooms.Add(horizontalHigher);
|
|
|
|
|
if ( lower == righter )
|
|
|
|
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
|
|
|
|
higher.doorsRight.Add(new Vector2Int(horizontalHigher.bounds.x - 1, horizontalHigher.bounds.y + i));
|
|
|
|
|
} else
|
|
|
|
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
|
|
|
|
higher.doorsLeft.Add(new Vector2Int(horizontalHigher.bounds.x + horizontalHigher.bounds.width, horizontalHigher.bounds.y + i));
|
2018-04-22 13:51:56 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
2018-04-22 16:14:10 +02:00
|
|
|
|
if ( addVertical1 ) {
|
2018-04-22 13:51:56 +02:00
|
|
|
|
rooms.Add(verticalLefter);
|
2018-04-22 16:14:10 +02:00
|
|
|
|
if ( lower == lefter )
|
|
|
|
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
|
|
|
|
lower.doorsDown.Add(new Vector2Int(verticalLefter.bounds.x + i, verticalLefter.bounds.y - 1));
|
|
|
|
|
} else
|
|
|
|
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
|
|
|
|
lower.doorsUp.Add(new Vector2Int(verticalLefter.bounds.x + i, verticalLefter.bounds.y + verticalLefter.bounds.height));
|
2018-04-22 13:51:56 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
2018-04-22 16:14:10 +02:00
|
|
|
|
if ( addVertical2 ) {
|
|
|
|
|
rooms.Add(verticalRighter);
|
|
|
|
|
if ( lower == righter )
|
|
|
|
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
|
|
|
|
higher.doorsDown.Add(new Vector2Int(verticalRighter.bounds.x + i, verticalRighter.bounds.y - 1));
|
|
|
|
|
} else
|
|
|
|
|
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
|
|
|
|
|
higher.doorsUp.Add(new Vector2Int(verticalRighter.bounds.x + i, verticalRighter.bounds.y + verticalRighter.bounds.height));
|
2018-04-22 13:51:56 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2018-04-22 16:14:10 +02:00
|
|
|
|
}
|