1
0
Fork 0
Bildschirmflausch-LD41/Assets/Scripts/Bullet.cs

55 lines
1.2 KiB
C#
Raw Permalink Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour {
[SerializeField]
protected float speed = 1;
[SerializeField]
int damage = 0;
2018-04-23 21:25:35 +02:00
[SerializeField]
bool start = false;
string ownertag;
Rigidbody2D body;
// Use this for initialization
void Start () {
body = GetComponent<Rigidbody2D>();
2018-04-23 21:25:35 +02:00
}
2018-04-23 21:25:35 +02:00
public void StartBullet() {
start = true;
}
2018-04-23 18:38:43 +02:00
public void SetSpeed(float spd) {
speed = spd;
}
public void SetDamage(int dmg) {
damage = dmg;
}
public void SetOwner(GameObject ow) {
2018-04-23 21:25:35 +02:00
ownertag = ow.tag;
}
private void FixedUpdate() {
2018-04-23 21:25:35 +02:00
if ( start == false )
return;
body.MovePosition(transform.position + transform.localRotation * Vector3.up * speed * Time.fixedDeltaTime);
}
void OnTriggerEnter2D(Collider2D collider) {
2018-04-23 21:25:35 +02:00
if ( ownertag == null )
return;
2018-04-24 03:10:41 +02:00
2018-04-23 21:25:35 +02:00
if ( collider.gameObject.tag != ownertag ) {
Mob m = collider.gameObject.GetComponent(typeof(Mob)) as Mob;
if (m != null) {
m.InflictDamage(damage);
}
2018-04-23 21:25:35 +02:00
Destroy(gameObject);
}
2018-04-24 03:10:41 +02:00
}
}