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Bildschirmflausch-LD41/Assets/Scripts/Bullet.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour {
[SerializeField]
protected float speed = 1;
[SerializeField]
int damage = 0;
GameObject owner;
Rigidbody2D body;
// Use this for initialization
void Start () {
body = GetComponent<Rigidbody2D>();
}
public void SetDamage(int dmg) {
damage = dmg;
}
public void SetOwner(GameObject ow) {
owner = ow;
}
private void FixedUpdate() {
if ( owner == null )
return;
body.MovePosition(transform.position + transform.localRotation * Vector3.up * speed * Time.fixedDeltaTime);
}
void OnTriggerEnter2D(Collider2D collider) {
if ( owner == null )
return;
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if ( collider.gameObject.tag != owner.tag ) {
Mob m = collider.gameObject.GetComponent(typeof(Mob)) as Mob;
if (m != null) {
m.InflictDamage(damage);
}
Destroy(this.gameObject);
}
}
}