1
0
Fork 0

refactor: Switch to modern lang layout & use nw vars

This commit is contained in:
saibotk 2023-10-16 00:06:08 +02:00
parent 58c6052d94
commit e0d46d715c
Signed by: saibotk
GPG key ID: 67585F0065E261D5
2 changed files with 20 additions and 34 deletions

View file

@ -3,55 +3,34 @@ if SERVER then
resource.AddFile("materials/vgui/ttt/icon_silentstep.vmt")
resource.AddFile("materials/vgui/ttt/perks/hud_silentstep.png")
util.AddNetworkString("TTTSilentstepBought")
end
ITEM.hud = Material("vgui/ttt/perks/hud_silentstep.png")
ITEM.EquipMenuData = {
type = "item_passive",
name = "item_silentstep_name",
desc = "item_silentstep_desc"
desc = "item_silentstep_desc",
}
ITEM.material = "vgui/ttt/icon_silentstep"
ITEM.CanBuy = { ROLE_TRAITOR, ROLE_DETECTIVE }
if SERVER then
function ITEM:Bought(ply)
net.Start("TTTSilentstepBought")
net.WriteEntity(ply)
net.Broadcast()
---
---@param ply Player
function ITEM:Equip(ply)
ply:SetNWBool("ttt_silent_step", true)
end
else
hook.Add("TTT2Initialize", "TTTItemSilentStepLang", function()
LANG.AddToLanguage("English", "item_silentstep_name", "Silent Step")
LANG.AddToLanguage("English", "item_silentstep_desc", "Silent Step Perk.\nLets you walk like a ninja without any steps!")
end)
net.Receive("TTTSilentstepBought", function()
local ply = net.ReadEntity()
if ply == LocalPlayer() then return end
if not ply:HasEquipmentItem("item_ttt_silentstep") then
ply.equipmentItems = ply.equipmentItems or {}
ply.equipmentItems[#ply.equipmentItems + 1] = "item_ttt_silentstep"
---
---@param ply Player
function ITEM:Reset(ply)
ply:SetNWBool("ttt_silent_step", false)
end
end)
hook.Add("TTTEndRound", "TTTSilentStepCleanUp", function()
local lcply = LocalPlayer()
for _, v in ipairs(player.GetAll()) do
if v ~= lcply then
v.equipmentItems = {}
end
end
end)
end
hook.Add("PlayerFootstep", "TTTSilentStepNoSound", function(ply)
if ply:HasEquipmentItem("item_ttt_silentstep") then
---@cast ply Player
if ply:GetNWBool("ttt_silent_step", false) then
return true
end
end)

View file

@ -0,0 +1,7 @@
local L = LANG.GetLanguageTableReference("en")
L["item_silentstep_name"] = "Silent Step"
L["item_silentstep_desc"] = [[
Silent Step Perk.
Lets you walk like a ninja without any steps!
]]