50 lines
1.9 KiB
Bash
Executable file
50 lines
1.9 KiB
Bash
Executable file
#!/bin/sh +x
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# Stop this script on the first failure (e.g. cannot create the output folder)
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set -e
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# This script renders one or more worlds with different settings. It is an example for how to use BlockMap in scripts. Adapt these
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# variables to point to the required data for
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# this to work. Further below are the actual render commands. Feel free to adapt them to your needs.
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#
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# The current configuration will render each dimension at least once, the overworld even multiple times (ocean ground view and
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# cave view). All images are written to a different
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# subfolder for each setting.
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WORLD_FOLDER_OVERWORLD=/opt/blockmap/overworld
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WORLD_FOLDER_NETHER=/opt/blockmap/nether
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WORLD_FOLDER_END=/opt/blockmap/end
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OUTPUT_DIR=/opt/blockmap/output
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BLOCKMAP_FILE=/opt/blockmap/BlockMap.jar
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ls -l /opt/blockmap
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# A simple and plain overworld view
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echo "[INFO] Rendering overworld..."
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mkdir -p $OUTPUT_DIR/overworld
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java -jar $BLOCKMAP_FILE -v render -l -o=$OUTPUT_DIR/overworld $WORLD_FOLDER_OVERWORLD
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# The ocean grounds of the overworld
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echo "[INFO] Rendering overworld_ocean..."
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mkdir -p $OUTPUT_DIR/overworld_ocean
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java -jar $BLOCKMAP_FILE -v render -l -o=$OUTPUT_DIR/overworld_ocean -c=OCEAN_GROUND $WORLD_FOLDER_OVERWORLD
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# The nether up to height 64
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echo "[INFO] Rendering overworld_nether..."
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mkdir -p $OUTPUT_DIR/nether
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java -jar $BLOCKMAP_FILE -v render -l -o=$OUTPUT_DIR/nether --max-height=64 $WORLD_FOLDER_NETHER
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# A plain view of the end
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echo "[INFO] Rendering overworld_end..."
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mkdir -p $OUTPUT_DIR/end
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java -jar $BLOCKMAP_FILE -v render -l -o=$OUTPUT_DIR/end $WORLD_FOLDER_END
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# Write an index file to the root directory. It is a simple name=path properties file, but in JSON.
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cat << EOF > $OUTPUT_DIR/index.json
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{
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"Overworld": "./overworld/rendered.json.gz",
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"Overworld (Ocean)": "./overworld_ocean/rendered.json.gz",
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"Nether": "./nether/rendered.json.gz",
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"End": "./end/rendered.json.gz"
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}
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EOF
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echo "[INFO] Rendering finished!"
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