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Bildschirmflausch-LD41/Assets/Scripts/Objectives/Objective.cs
2018-04-21 15:27:11 +02:00

16 lines
346 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Objective {
protected Room objectiveCaller;
// Constructor
public Objective(Room objectiveCaller)
{
this.objectiveCaller = objectiveCaller;
}
// Activates the objective to start progresstracking
public virtual void Activate(){}
}