16 lines
346 B
C#
16 lines
346 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class Objective {
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protected Room objectiveCaller;
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// Constructor
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public Objective(Room objectiveCaller)
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{
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this.objectiveCaller = objectiveCaller;
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}
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// Activates the objective to start progresstracking
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public virtual void Activate(){}
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}
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