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Bildschirmflausch-LD41/Assets/Scripts/Entities/Bug.cs
2018-04-24 15:15:04 +02:00

26 lines
612 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Assets.Scripts.Entities.Attack;
namespace Assets.Scripts.Entities {
public class Bug : Enemy {
[SerializeField]
private Transform bulletSpawn;
[SerializeField]
private GameObject bullet;
public Bug() : base(5) {
}
protected override void Start() {
base.Start();
SingleShot s = new SingleShot(this.gameObject, 12, 3, 8 );
s.SetPrefab(bullet);
s.SetSpawn(bulletSpawn);
SetAttack(s);
}
}
}