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Bildschirmflausch-LD41/Assets/Scripts/Generation/GenerationProcessor.cs
2018-04-22 23:24:58 +02:00

202 lines
No EOL
6.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GenerationProcessor {
public enum ExtendedTileType {
BorderOuter, BorderInner, BorderSingle, Ground, Door, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD
}
Dictionary<ExtendedTileType, GameObject> prefabs;
public GenerationProcessor(Dictionary<ExtendedTileType, GameObject> prefabs) {
this.prefabs = prefabs;
}
public GameObject ProcessRoom(Dictionary<Vector2Int, GenTile> tiles) {
GameObject root = new GameObject {
name = "Room"
};
foreach ( Vector2Int v in tiles.Keys ) {
ExtendedTileType type = ExtendedTileType.Ground;
int rotation = 0;
switch ( tiles[v].type ) {
case Room.TileType.WALL:
type = getCorrectWallType(tiles, v);
switch (type)
{
case ExtendedTileType.BorderSingle:
switch (tiles[v].position)
{
case GenTile.Position.BOTTOM:
rotation = 0;
break;
case GenTile.Position.LEFT:
rotation = 90;
break;
case GenTile.Position.TOP:
rotation = 180;
break;
case GenTile.Position.RIGHT:
rotation = 270;
break;
}
break;
case ExtendedTileType.BorderInner:
switch (tiles[v].position)
{
case GenTile.Position.BOTTOM_LEFT:
rotation = 0;
break;
case GenTile.Position.TOP_LEFT:
rotation = 90;
break;
case GenTile.Position.TOP_RIGHT:
rotation = 180;
break;
case GenTile.Position.BOTTOM_RIGHT:
rotation = 270;
break;
}
break;
}
break;
case Room.TileType.GROUND:
type = ExtendedTileType.Ground;
break;
case Room.TileType.DOOR:
type = ExtendedTileType.Door;
break;
case Room.TileType.ROCK:
type = getCorrectRockType(tiles, v);
break;
}
CreateGOFromType(v, rotation, type, root);
}
return root;
}
private GameObject CreateGOFromType(Vector2 v, int rotation, ExtendedTileType t, GameObject root) {
GameObject tmp = null;
if ( prefabs.ContainsKey(t) && root != null ) {
tmp = Object.Instantiate(prefabs[t], root.transform);
tmp.transform.position = v;
tmp.transform.Rotate(new Vector3(0, 0, rotation));
}
return tmp;
}
private int CountSpecificNeighbours(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position, Room.TileType type) {
int counter = 0;
Vector2Int toCheck = position + new Vector2Int(0, -1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
toCheck = position + new Vector2Int(-1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
toCheck = position + new Vector2Int(0, 1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
toCheck = position + new Vector2Int(1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
return counter;
}
private ExtendedTileType getCorrectWallType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position){
int groundNumber = CountSpecificNeighbours(tiles, position, Room.TileType.GROUND);
switch(groundNumber){
case 0:
return ExtendedTileType.BorderInner;
case 2:
return ExtendedTileType.BorderOuter;
default:
return ExtendedTileType.BorderSingle;
}
}
private ExtendedTileType getCorrectRockType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position){
ExtendedTileType type = ExtendedTileType.Rock;
bool left = false;
bool top = false;
bool right = false;
bool bottom = false;
Vector2Int toCheck = position + new Vector2Int(0, -1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
bottom = true;
toCheck = position + new Vector2Int(-1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
left = true;
toCheck = position + new Vector2Int(0, 1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
top = true;
toCheck = position + new Vector2Int(1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
right = true;
if (top && !right && !left && !bottom)
{
return ExtendedTileType.RockU;
}
if (left && !right && !bottom && !top)
{
return ExtendedTileType.RockL;
}
if (right && !bottom && !left && !top)
{
return ExtendedTileType.RockR;
}
if (bottom && !right && !left && !top)
{
return ExtendedTileType.RockD;
}
if (left && top && !bottom && !right)
{
return ExtendedTileType.RockLU;
}
if (left && right && !top && !bottom)
{
return ExtendedTileType.RockLR;
}
if (left && bottom && !right && !top)
{
return ExtendedTileType.RockLD;
}
if (top && right && !left && !bottom)
{
return ExtendedTileType.RockUR;
}
if (top && bottom && !left && !right)
{
return ExtendedTileType.RockUD;
}
if (right && bottom && !top && !left)
{
return ExtendedTileType.RockRD;
}
if (left && top && bottom && !right)
{
return ExtendedTileType.RockLUD;
}
if (left && top && right && !bottom)
{
return ExtendedTileType.RockLUR;
}
if (top && right && bottom && !left)
{
return ExtendedTileType.RockURD;
}
if (left && right && bottom && !top)
{
return ExtendedTileType.RockLRD;
}
if (left && top && right && bottom)
{
return ExtendedTileType.RockLURD;
}
return type;
}
}