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Bildschirmflausch-LD41/Assets/Scripts/BrakeBarController.cs
2018-04-22 22:07:57 +02:00

50 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BrakeBarController : MonoBehaviour {
float currentRotation;
int BrakeAmount = 100;
private Player player;
float firstTime;
float secondTime;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// if player alive and spawned
if (player != null)
{
UpdatePointer();
}
else if (currentRotation != 0)
{
//if player dead or not spawned
UpdatePointer();
}
}
private void UpdatePointer()
{
if (Input.GetKeyDown(KeyCode.S))
{
firstTime = Time.time;
}
if (Input.GetKeyUp(KeyCode.S))
{
secondTime = Time.time;
float difference = secondTime - firstTime;
gameObject.transform.Rotate(Vector3.forward, difference);
}
}
}