5717dd259b
(TODO for the flag)
219 lines
7.3 KiB
C#
219 lines
7.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GenerationProcessor {
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public enum ExtendedTileType {
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BorderOuter, BorderInner, BorderSingle, Ground0, Ground1, Ground2, Ground3, DoorInner, DoorOuter, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD, Flag
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}
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Dictionary<ExtendedTileType, GameObject> prefabs;
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public GenerationProcessor(Dictionary<ExtendedTileType, GameObject> prefabs) {
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this.prefabs = prefabs;
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}
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public GameObject ProcessRoom(Dictionary<Vector2Int, GenTile> tiles) {
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GameObject root = new GameObject {
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name = "Room"
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};
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foreach ( Vector2Int v in tiles.Keys ) {
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ExtendedTileType type = GetRandomGroundType();
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int rotation = 0;
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switch ( tiles[v].type ) {
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case Room.TileType.WALL:
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type = GetCorrectWallType(tiles, v);
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rotation = GetCorrectWallRotation(type, tiles[v].position);
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break;
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case Room.TileType.GROUND:
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type = GetRandomGroundType();
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break;
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case Room.TileType.DOOR:
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type = GetCorrectDoorType(tiles, v);
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rotation = GetCorrectDoorRotation(type, tiles, v);
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break;
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case Room.TileType.ROCK:
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type = GetCorrectRockType(tiles, v);
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break;
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}
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CreateGOFromType(v, rotation, tiles[v].type, type, root);
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}
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return root;
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}
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public GameObject CreateGOFromType(Vector2 v, int rotation, Room.TileType type, ExtendedTileType t, GameObject root) {
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GameObject tmp = null;
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if (type != Room.TileType.GROUND)
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CreateGOFromType(v, 0, Room.TileType.GROUND, GetRandomGroundType(), root);
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if ( prefabs.ContainsKey(t) && root != null ) {
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tmp = Object.Instantiate(prefabs[t], root.transform);
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tmp.transform.position = v;
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tmp.transform.Rotate(new Vector3(0, 0, rotation));
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}
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return tmp;
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}
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private int CountSpecificNeighbours(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position, Room.TileType type) {
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int counter = 0;
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Vector2Int toCheck = position + new Vector2Int(0, -1);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
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counter++;
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toCheck = position + new Vector2Int(-1, 0);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
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counter++;
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toCheck = position + new Vector2Int(0, 1);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
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counter++;
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toCheck = position + new Vector2Int(1, 0);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
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counter++;
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return counter;
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}
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private ExtendedTileType GetCorrectWallType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position){
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int groundNumber = CountSpecificNeighbours(tiles, position, Room.TileType.GROUND) + CountSpecificNeighbours(tiles, position, Room.TileType.ROCK);
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switch(groundNumber){
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case 0:
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return ExtendedTileType.BorderInner;
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case 2:
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return ExtendedTileType.BorderOuter;
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default:
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return ExtendedTileType.BorderSingle;
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}
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}
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private int GetCorrectWallRotation(ExtendedTileType type, GenTile.Position position) {
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int rotation = 0;
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switch (type) {
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case ExtendedTileType.BorderSingle:
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switch (position) {
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case GenTile.Position.BOTTOM:
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rotation = 180;
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break;
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case GenTile.Position.LEFT:
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rotation = 90;
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break;
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case GenTile.Position.TOP:
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rotation = 0;
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break;
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case GenTile.Position.RIGHT:
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rotation = 270;
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break;
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}
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break;
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case ExtendedTileType.BorderInner:
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switch (position) {
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case GenTile.Position.BOTTOM_LEFT:
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rotation = 90;
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break;
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case GenTile.Position.TOP_LEFT:
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rotation = 0;
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break;
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case GenTile.Position.TOP_RIGHT:
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rotation = 270;
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break;
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case GenTile.Position.BOTTOM_RIGHT:
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rotation = 180;
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break;
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}
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break;
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}
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return rotation;
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}
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private ExtendedTileType GetCorrectRockType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position) {
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int meta = 0;
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Vector2Int toCheck = position + new Vector2Int(0, -1);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
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meta += 1;
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toCheck = position + new Vector2Int(-1, 0);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
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meta += 2;
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toCheck = position + new Vector2Int(0, 1);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
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meta += 4;
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toCheck = position + new Vector2Int(1, 0);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
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meta += 8;
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switch(meta) {
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case 1:
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return ExtendedTileType.RockD;
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case 2:
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return ExtendedTileType.RockL;
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case 3:
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return ExtendedTileType.RockLD;
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case 4:
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return ExtendedTileType.RockU;
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case 5:
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return ExtendedTileType.RockUD;
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case 6:
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return ExtendedTileType.RockLU;
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case 7:
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return ExtendedTileType.RockLUD;
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case 8:
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return ExtendedTileType.RockR;
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case 9:
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return ExtendedTileType.RockRD;
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case 10:
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return ExtendedTileType.RockLR;
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case 11:
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return ExtendedTileType.RockLRD;
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case 12:
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return ExtendedTileType.RockUR;
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case 13:
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return ExtendedTileType.RockURD;
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case 14:
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return ExtendedTileType.RockLUR;
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case 15:
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return ExtendedTileType.RockLURD;
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default:
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return ExtendedTileType.Rock;
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}
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}
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private ExtendedTileType GetCorrectDoorType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position) {
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int neighbourDoors = CountSpecificNeighbours(tiles, position, Room.TileType.DOOR);
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switch(neighbourDoors) {
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case 1:
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return ExtendedTileType.DoorOuter;
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default:
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return ExtendedTileType.DoorInner;
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}
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}
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private int GetCorrectDoorRotation(ExtendedTileType type, Dictionary<Vector2Int, GenTile> tiles, Vector2Int position) {
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switch(type) {
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case ExtendedTileType.DoorOuter:
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Vector2Int toCheck = position + new Vector2Int(0, -1);
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if(tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.DOOR)
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return 270;
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toCheck = position + new Vector2Int(-1, 0);
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if(tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.DOOR)
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return 180;
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toCheck = position + new Vector2Int(0, 1);
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if(tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.DOOR)
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return 90;
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toCheck = position + new Vector2Int(1, 0);
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return 0;
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case ExtendedTileType.DoorInner:
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Vector2Int toCheckD = position + new Vector2Int(0, -1);
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if(tiles.ContainsKey(toCheckD) && tiles[toCheckD].type == Room.TileType.DOOR)
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return 90;
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return 0;
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}
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return 0;
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}
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private ExtendedTileType GetRandomGroundType() {
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int num = (int) (UnityEngine.Random.value * 4);
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switch(num) {
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case 0:
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return ExtendedTileType.Ground0;
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case 1:
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return ExtendedTileType.Ground1;
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case 2:
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return ExtendedTileType.Ground2;
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default:
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return ExtendedTileType.Ground3;
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}
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}
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}
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