27 lines
631 B
C#
27 lines
631 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Assets.Scripts.Entities.Attack;
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namespace Assets.Scripts.Entities {
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public class Bug : Enemy {
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[SerializeField]
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private Transform bulletSpawn;
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[SerializeField]
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private GameObject bullet;
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public Bug() : base(5) {
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}
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protected override void Start() {
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base.Start();
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SingleShot s = new SingleShot(this.gameObject);
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s.SetCooldown(3);
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s.SetPrefab(bullet);
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s.SetSpawn(bulletSpawn);
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SetAttack(s);
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}
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}
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}
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