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Bildschirmflausch-LD41/Assets/Scripts/BrakeBarController.cs
2018-04-23 16:08:16 +02:00

46 lines
865 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BrakeBarController : MonoBehaviour {
int BrakeAmount = 100;
private Player player;
float firstTime;
float secondTime;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// if player alive and spawned
if (player != null)
{
UpdatePointer();
}
}
private void UpdatePointer()
{
while (Input.GetKey(KeyCode.S))
{
firstTime += 1;
}
if (Input.GetKeyUp(KeyCode.S))
{
gameObject.transform.Rotate(Vector3.forward, firstTime);
}
}
}