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Bildschirmflausch-LD41/Assets/Scripts/Generation/GenerationProcessor.cs
Piegames 5717dd259b Win with the flag
(TODO for the flag)
2018-04-23 19:39:37 +02:00

219 lines
7.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GenerationProcessor {
public enum ExtendedTileType {
BorderOuter, BorderInner, BorderSingle, Ground0, Ground1, Ground2, Ground3, DoorInner, DoorOuter, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD, Flag
}
Dictionary<ExtendedTileType, GameObject> prefabs;
public GenerationProcessor(Dictionary<ExtendedTileType, GameObject> prefabs) {
this.prefabs = prefabs;
}
public GameObject ProcessRoom(Dictionary<Vector2Int, GenTile> tiles) {
GameObject root = new GameObject {
name = "Room"
};
foreach ( Vector2Int v in tiles.Keys ) {
ExtendedTileType type = GetRandomGroundType();
int rotation = 0;
switch ( tiles[v].type ) {
case Room.TileType.WALL:
type = GetCorrectWallType(tiles, v);
rotation = GetCorrectWallRotation(type, tiles[v].position);
break;
case Room.TileType.GROUND:
type = GetRandomGroundType();
break;
case Room.TileType.DOOR:
type = GetCorrectDoorType(tiles, v);
rotation = GetCorrectDoorRotation(type, tiles, v);
break;
case Room.TileType.ROCK:
type = GetCorrectRockType(tiles, v);
break;
}
CreateGOFromType(v, rotation, tiles[v].type, type, root);
}
return root;
}
public GameObject CreateGOFromType(Vector2 v, int rotation, Room.TileType type, ExtendedTileType t, GameObject root) {
GameObject tmp = null;
if (type != Room.TileType.GROUND)
CreateGOFromType(v, 0, Room.TileType.GROUND, GetRandomGroundType(), root);
if ( prefabs.ContainsKey(t) && root != null ) {
tmp = Object.Instantiate(prefabs[t], root.transform);
tmp.transform.position = v;
tmp.transform.Rotate(new Vector3(0, 0, rotation));
}
return tmp;
}
private int CountSpecificNeighbours(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position, Room.TileType type) {
int counter = 0;
Vector2Int toCheck = position + new Vector2Int(0, -1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
toCheck = position + new Vector2Int(-1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
toCheck = position + new Vector2Int(0, 1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
toCheck = position + new Vector2Int(1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
return counter;
}
private ExtendedTileType GetCorrectWallType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position){
int groundNumber = CountSpecificNeighbours(tiles, position, Room.TileType.GROUND) + CountSpecificNeighbours(tiles, position, Room.TileType.ROCK);
switch(groundNumber){
case 0:
return ExtendedTileType.BorderInner;
case 2:
return ExtendedTileType.BorderOuter;
default:
return ExtendedTileType.BorderSingle;
}
}
private int GetCorrectWallRotation(ExtendedTileType type, GenTile.Position position) {
int rotation = 0;
switch (type) {
case ExtendedTileType.BorderSingle:
switch (position) {
case GenTile.Position.BOTTOM:
rotation = 180;
break;
case GenTile.Position.LEFT:
rotation = 90;
break;
case GenTile.Position.TOP:
rotation = 0;
break;
case GenTile.Position.RIGHT:
rotation = 270;
break;
}
break;
case ExtendedTileType.BorderInner:
switch (position) {
case GenTile.Position.BOTTOM_LEFT:
rotation = 90;
break;
case GenTile.Position.TOP_LEFT:
rotation = 0;
break;
case GenTile.Position.TOP_RIGHT:
rotation = 270;
break;
case GenTile.Position.BOTTOM_RIGHT:
rotation = 180;
break;
}
break;
}
return rotation;
}
private ExtendedTileType GetCorrectRockType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position) {
int meta = 0;
Vector2Int toCheck = position + new Vector2Int(0, -1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
meta += 1;
toCheck = position + new Vector2Int(-1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
meta += 2;
toCheck = position + new Vector2Int(0, 1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
meta += 4;
toCheck = position + new Vector2Int(1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
meta += 8;
switch(meta) {
case 1:
return ExtendedTileType.RockD;
case 2:
return ExtendedTileType.RockL;
case 3:
return ExtendedTileType.RockLD;
case 4:
return ExtendedTileType.RockU;
case 5:
return ExtendedTileType.RockUD;
case 6:
return ExtendedTileType.RockLU;
case 7:
return ExtendedTileType.RockLUD;
case 8:
return ExtendedTileType.RockR;
case 9:
return ExtendedTileType.RockRD;
case 10:
return ExtendedTileType.RockLR;
case 11:
return ExtendedTileType.RockLRD;
case 12:
return ExtendedTileType.RockUR;
case 13:
return ExtendedTileType.RockURD;
case 14:
return ExtendedTileType.RockLUR;
case 15:
return ExtendedTileType.RockLURD;
default:
return ExtendedTileType.Rock;
}
}
private ExtendedTileType GetCorrectDoorType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position) {
int neighbourDoors = CountSpecificNeighbours(tiles, position, Room.TileType.DOOR);
switch(neighbourDoors) {
case 1:
return ExtendedTileType.DoorOuter;
default:
return ExtendedTileType.DoorInner;
}
}
private int GetCorrectDoorRotation(ExtendedTileType type, Dictionary<Vector2Int, GenTile> tiles, Vector2Int position) {
switch(type) {
case ExtendedTileType.DoorOuter:
Vector2Int toCheck = position + new Vector2Int(0, -1);
if(tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.DOOR)
return 270;
toCheck = position + new Vector2Int(-1, 0);
if(tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.DOOR)
return 180;
toCheck = position + new Vector2Int(0, 1);
if(tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.DOOR)
return 90;
toCheck = position + new Vector2Int(1, 0);
return 0;
case ExtendedTileType.DoorInner:
Vector2Int toCheckD = position + new Vector2Int(0, -1);
if(tiles.ContainsKey(toCheckD) && tiles[toCheckD].type == Room.TileType.DOOR)
return 90;
return 0;
}
return 0;
}
private ExtendedTileType GetRandomGroundType() {
int num = (int) (UnityEngine.Random.value * 4);
switch(num) {
case 0:
return ExtendedTileType.Ground0;
case 1:
return ExtendedTileType.Ground1;
case 2:
return ExtendedTileType.Ground2;
default:
return ExtendedTileType.Ground3;
}
}
}