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Bildschirmflausch-LD41/Assets/Scripts/CameraControl.cs
2018-04-22 23:50:55 +02:00

32 lines
No EOL
826 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraControl : MonoBehaviour {
[SerializeField]
private GameObject followThis;
private Vector3 offset;
void Start() {
if ( followThis == null )
return;
offset = transform.position - followThis.transform.position;
}
void LateUpdate() {
if ( followThis == null )
return;
var target = followThis.transform.position; // + offset;
var targetVec = target - transform.position;
targetVec.Scale(new Vector3(0.05f, 0.05f, 0));
transform.position = transform.position + targetVec;
}
public void SetFollow(GameObject g) {
followThis = g;
offset = transform.position - followThis.transform.position;
}
}