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Bildschirmflausch-LD41/Assets/Scripts/HealthbarController.cs

42 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HealthbarController : MonoBehaviour {
float currentRotation;
float maxRotation;
private Player player;
// Use this for initialization
void Start () {
UpdatePlayer();
}
// Update is called once per frame
void Update () {
// if player alive and spawned
if (player != null) {
UpdatePointer(player.getHealth());
} else {
//if player dead or not spawned
UpdatePointer(0);
UpdatePlayer();
}
}
private void UpdatePointer(float playerLife) {
float offset = playerLife - currentRotation;
gameObject.transform.Rotate(Vector3.forward, offset);
currentRotation += offset;
}
private void UpdatePlayer() {
player = GameController.instance.GetPlayer();
if (player != null) {
maxRotation = player.getMaxHealth();
currentRotation = player.getHealth();
}
}
}