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Bildschirmflausch-LD41/Assets/Scripts/UIController.cs

63 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIController : MonoBehaviour
{
GameObject score;
GameObject pauseMenu;
[SerializeField]
NotificationManager notifications;
[SerializeField]
GameObject gameOverPanel;
[SerializeField]
HealthbarController healthcontroller;
public void ShowPauseMenu()
{
pauseMenu.SetActive(true);
}
public void ClosePauseMenu()
{
pauseMenu.SetActive(false);
}
public void LoadSceneByIndex(int index)
{
Debug.Log("Loaded scene " + index);
UnityEngine.SceneManagement.SceneManager.LoadScene(index);
}
public void QuitGame()
{
Debug.Log("Quit game");
Application.Quit();
}
public void ShowGameOverUI()
{
if (gameOverPanel != null) {
Debug.Log("Loaded Canvas");
gameOverPanel.SetActive(true);
} else {
Debug.Log("No game over panel assigned");
}
}
public void InitHealthController(Player ply)
{
healthcontroller.SetPlayer(ply);
}
public NotificationManager GetNotificationManager() {
return notifications;
}
}