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Bildschirmflausch-LD41/Test/src/LD41Map.java
2018-04-22 12:50:55 +02:00

438 lines
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14 KiB
Java

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Comparator;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import javax.swing.JFrame;
import javax.swing.JPanel;
import org.joml.Vector2i;
import javafx.util.Pair;
public class LD41Map {
static final int TUNNEL_THICKNESS = 4;
public static class Vertex {
public final Room r;
public float value;
public Vertex(Room r) {
this.r = r;
value = Float.POSITIVE_INFINITY;
}
}
public static class Edge {
public final Vertex r1, r2;
public double dist;
public Edge(Vertex r1, Vertex r2) {
this.r1 = r1;
this.r2 = r2;
dist = r1.r.distance(r2.r);
}
}
public static class Room {
Rectangle bounds = new Rectangle();
Map<Vector2i, TileType> tiles = new HashMap<>();
Set<Vector2i> doorsUp = new HashSet<>();
Set<Vector2i> doorsDown = new HashSet<>();
Set<Vector2i> doorsLeft = new HashSet<>();
Set<Vector2i> doorsRight = new HashSet<>();
public float distance(Room r) {
return Math.abs(getCenter().x - r.getCenter().x) + Math.abs(getCenter().y - r.getCenter().y);
}
public Point getCenter() {
return new Point((int) bounds.getCenterX(), (int) bounds.getCenterY());
}
public Set<Vector2i> allDoors() {
Set<Vector2i> ret = new HashSet<>();
ret.addAll(doorsUp);
ret.addAll(doorsDown);
ret.addAll(doorsLeft);
ret.addAll(doorsRight);
return ret;
}
}
public static enum TileType {
GROUND, WALL, DOOR;
}
public static void main(String[] args) {
Set<Room> rooms = new HashSet<>();
rooms.addAll(generate().getKey());
{
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(3);
JPanel panel = new JPanel() {
private static final long serialVersionUID = 5954622107064881267L;
@Override
public void paintComponent(Graphics h) {
super.paintComponent(h);
Pair<Set<Room>, Pair<Vertex, Set<Edge>>> graph = generate();
Graphics2D g = (Graphics2D) h;
g.translate(getWidth() / 2, getHeight() / 2);
g.scale(4, 4);
g.setColor(new Color(1f - (float) Math.random() * 0.3f, 0f, 0f, 0.8f));
for (Room room : graph.getKey()) {
room.tiles.forEach((v, type) -> {
if (type == TileType.GROUND)
g.fillRect(v.x, v.y, 1, 1);
});
}
g.setColor(new Color(0f, 0f, 1f, 0.8f));
for (Room room : graph.getKey()) {
room.tiles.forEach((v, type) -> {
if (type == TileType.WALL)
g.fillRect(v.x, v.y, 1, 1);
});
}
g.setColor(new Color(0f, 1f, 0f, 0.8f));
for (Room room : graph.getKey()) {
room.tiles.forEach((v, type) -> {
if (type == TileType.DOOR)
g.fillRect(v.x, v.y, 1, 1);
});
}
}
};
frame.add(panel);
frame.setPreferredSize(new Dimension(800, 500));
frame.pack();
frame.setVisible(true);
frame.repaint();
frame.setExtendedState(6);
frame.addKeyListener(new KeyListener() {
@Override
public void keyTyped(KeyEvent e) {
rooms.clear();
Pair<Set<Room>, Pair<Vertex, Set<Edge>>> graph = generate();
rooms.addAll(graph.getKey());
frame.repaint();
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
}
});
}
}
public static Pair<Set<Room>, Pair<Vertex, Set<Edge>>> generate() {
int minRoomSize = 50;
Set<Room> rooms = new HashSet<>();
for (int i = 0; i < 7 + (int) (Math.random() * 4); i++) {
Room room = new Room();
room.bounds.width = ((15 + (int) (Math.random() * 20)) / 2) * 2;
room.bounds.height = ((15 + (int) (Math.random() * 20)) / 2) * 2;
rooms.add(room);
}
outest: while (true) {
for (Room r1 : rooms) {
for (Room r2 : rooms) {
if (r1 == r2)
continue;
Vector2i p1 = new Vector2i(r1.bounds.x + r1.bounds.width / 2, r1.bounds.y + r1.bounds.height / 2);
Vector2i p2 = new Vector2i(r2.bounds.x + r2.bounds.width / 2, r2.bounds.y + r2.bounds.height / 2);
if (p1.distanceSquared(p2) < 2 * minRoomSize * minRoomSize + 2) {
r2.bounds.x += (int) ((Math.random() - 0.5) * 5);
r2.bounds.y += (int) ((Math.random() - 0.5) * 2.5);
continue outest;
}
}
}
break;
}
Set<Vertex> Q = new HashSet<>();
for (Room r : rooms)
Q.add(new Vertex(r));
Vertex root = Q.stream().min(Comparator.comparing(v -> v.r.bounds.x)).get();
root.value = 0;
Set<Edge> E = new HashSet<>();
Set<Edge> G = new HashSet<>();
Set<Vertex> F = new HashSet<>();
for (Vertex r1 : Q) {
outer: for (Vertex r2 : Q) {
if (r1 == r2)
continue outer;
for (Edge e : E)
if (e.r2 == r1 && e.r1 == r2)
continue outer;
E.add(new Edge(r1, r2));
}
}
F.add(root);
Q.remove(root);
while (!Q.isEmpty()) {
Edge start = E.stream()
.filter(e -> (F.contains(e.r1) ^ F.contains(e.r2)))
.min(Comparator.comparing(e -> e.dist)).get();
Q.remove(start.r2);
Q.remove(start.r1);
F.add(start.r2);
F.add(start.r1);
E.remove(start);
G.add(start);
if (start.r1.value < start.r2.value) {
start.r2.value = (float) (start.r1.value + start.dist);
} else {
start.r1.value = (float) (start.r2.value + start.dist);
}
}
// G list of edges
// rooms list of rooms
Set<Room> rooms2 = new HashSet<>();
for (Edge ed : G) {
// horizontal
float diff1 = ed.r1.r.bounds.y - ed.r2.r.bounds.y - ed.r2.r.bounds.height + TUNNEL_THICKNESS;
float diff2 = ed.r2.r.bounds.y - ed.r1.r.bounds.y - ed.r1.r.bounds.height + TUNNEL_THICKNESS;
// vertical
float diff3 = ed.r1.r.bounds.x - ed.r2.r.bounds.x - ed.r2.r.bounds.width + TUNNEL_THICKNESS;
float diff4 = ed.r2.r.bounds.x - ed.r1.r.bounds.x - ed.r1.r.bounds.width + TUNNEL_THICKNESS;
if (diff1 < 0 && diff2 < 0) {
addStraightHorizontal(rooms2, ed);
} else if (diff3 < 0 && diff4 < 0) {
addStraightVertical(rooms2, ed);
} else
addCurve(rooms2, ed);
}
Room path = new Room();
for (Room r : rooms2) {
for (int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++)
for (int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++) {
path.tiles.put(new Vector2i(x1, y1), TileType.GROUND);
for (int x2 = x1 - 1; x2 <= x1 + 1; x2++)
for (int y2 = y1 - 1; y2 <= y1 + 1; y2++) {
path.tiles.putIfAbsent(new Vector2i(x2, y2), TileType.WALL);
}
}
for (Vector2i v : r.allDoors())
r.tiles.put(v, TileType.DOOR);
}
for (Room r : rooms) {
for (int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++)
for (int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++) {
r.tiles.put(new Vector2i(x1, y1), TileType.WALL);
}
for (int x1 = r.bounds.x + 1; x1 < r.bounds.x + r.bounds.width - 1; x1++)
for (int y1 = r.bounds.y + 1; y1 < r.bounds.y + r.bounds.height - 1; y1++) {
r.tiles.put(new Vector2i(x1, y1), TileType.GROUND);
}
for (Vector2i v : r.allDoors())
r.tiles.put(v, TileType.DOOR);
}
rooms.add(path);
return new Pair<>(rooms, new Pair<>(root, G));
}
public static void addStraightHorizontal(Set<Room> rooms, Edge ed) {
Room righter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r1.r : ed.r2.r;
Room lefter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r2.r : ed.r1.r;
Room tunnel = new Room();
int minX = Math.min(ed.r1.r.bounds.x + ed.r1.r.bounds.width, ed.r2.r.bounds.x + ed.r2.r.bounds.width);
int minY = Math.max(ed.r1.r.bounds.y, ed.r2.r.bounds.y);
int maxX = Math.max(ed.r1.r.bounds.x, ed.r2.r.bounds.x);
int maxY = Math.min(ed.r1.r.bounds.y + ed.r1.r.bounds.height, ed.r2.r.bounds.y + ed.r2.r.bounds.height);
tunnel.bounds.x = minX;
tunnel.bounds.y = (minY + maxY) / 2 - TUNNEL_THICKNESS / 2;
tunnel.bounds.width = (maxX - minX);
tunnel.bounds.height = TUNNEL_THICKNESS;
rooms.add(tunnel);
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
lefter.doorsRight.add(new Vector2i(tunnel.bounds.x - 1, tunnel.bounds.y + i));
righter.doorsLeft.add(new Vector2i(tunnel.bounds.x + tunnel.bounds.width, tunnel.bounds.y + i));
}
}
public static void addStraightVertical(Set<Room> rooms, Edge ed) {
Room higher = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r1.r : ed.r2.r;
Room lower = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r2.r : ed.r1.r;
Room tunnel = new Room();
int minX = Math.max(ed.r1.r.bounds.x, ed.r2.r.bounds.x);
int minY = Math.min(ed.r1.r.bounds.y + ed.r1.r.bounds.height, ed.r2.r.bounds.y + ed.r2.r.bounds.height);
int maxX = Math.min(ed.r1.r.bounds.x + ed.r1.r.bounds.width, ed.r2.r.bounds.x + ed.r2.r.bounds.width);
int maxY = Math.max(ed.r1.r.bounds.y, ed.r2.r.bounds.y);
tunnel.bounds.x = (minX + maxX) / 2 - TUNNEL_THICKNESS / 2;
tunnel.bounds.y = minY;
tunnel.bounds.width = TUNNEL_THICKNESS;
tunnel.bounds.height = (maxY - minY);
rooms.add(tunnel);
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
lower.doorsUp.add(new Vector2i(tunnel.bounds.x + i, tunnel.bounds.y + tunnel.bounds.height));
higher.doorsDown.add(new Vector2i(tunnel.bounds.x + i, tunnel.bounds.y - 1));
}
}
public static void addCurve(Set<Room> rooms, Edge ed) {
Room higher = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r1.r : ed.r2.r;
Room lower = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r2.r : ed.r1.r;
Room righter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r1.r : ed.r2.r;
Room lefter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r2.r : ed.r1.r;
Rectangle r = new Rectangle(lefter.getCenter().x, lower.getCenter().y, righter.getCenter().x - lefter.getCenter().x, higher.getCenter().y - lower.getCenter().y);
Room verticalLefter = new Room();
verticalLefter.bounds.x = r.x - TUNNEL_THICKNESS / 2;
verticalLefter.bounds.y = r.y - TUNNEL_THICKNESS / 2;
verticalLefter.bounds.width = TUNNEL_THICKNESS;
verticalLefter.bounds.height = r.height + TUNNEL_THICKNESS;
Room horizontalLower = new Room();
horizontalLower.bounds.x = r.x - TUNNEL_THICKNESS / 2;
horizontalLower.bounds.y = r.y - TUNNEL_THICKNESS / 2;
horizontalLower.bounds.width = r.width + TUNNEL_THICKNESS;
horizontalLower.bounds.height = TUNNEL_THICKNESS;
Room verticalRighter = new Room();
verticalRighter.bounds.x = r.x + r.width - TUNNEL_THICKNESS / 2;
verticalRighter.bounds.y = r.y - TUNNEL_THICKNESS / 2;
verticalRighter.bounds.width = TUNNEL_THICKNESS;
verticalRighter.bounds.height = r.height + TUNNEL_THICKNESS;
Room horizontalHigher = new Room();
horizontalHigher.bounds.x = r.x - TUNNEL_THICKNESS / 2;
horizontalHigher.bounds.y = r.y + r.height - TUNNEL_THICKNESS / 2;
horizontalHigher.bounds.width = r.width + TUNNEL_THICKNESS;
horizontalHigher.bounds.height = TUNNEL_THICKNESS;
if (lower == lefter) {
horizontalLower.bounds.x = r.x + lower.bounds.width / 2;
horizontalLower.bounds.width = r.width - lower.bounds.width / 2 + TUNNEL_THICKNESS / 2;
horizontalHigher.bounds.width = r.width - higher.bounds.width / 2 + TUNNEL_THICKNESS / 2;
verticalLefter.bounds.y = r.y + lower.bounds.height / 2;
verticalLefter.bounds.height = r.height - lower.bounds.height / 2 + TUNNEL_THICKNESS / 2;
verticalRighter.bounds.height = r.height - higher.bounds.height / 2 + TUNNEL_THICKNESS / 2;
}
if (lower == righter) {
horizontalHigher.bounds.x = r.x + higher.bounds.width / 2;
horizontalHigher.bounds.width = r.width - higher.bounds.width / 2 + TUNNEL_THICKNESS / 2;
horizontalLower.bounds.width = r.width - lower.bounds.width / 2 + TUNNEL_THICKNESS / 2;
verticalRighter.bounds.y = r.y + lower.bounds.height / 2;
verticalRighter.bounds.height = r.height - lower.bounds.height / 2 + TUNNEL_THICKNESS / 2;
verticalLefter.bounds.height = r.height - higher.bounds.height / 2 + TUNNEL_THICKNESS / 2;
}
boolean flip = Math.random() > 0.5;
boolean diffX = ed.r2.r.getCenter().x - ed.r1.r.getCenter().x > 0;
boolean diffY = ed.r2.r.getCenter().y - ed.r1.r.getCenter().y > 0;
boolean addHorizontal1 = false, addHorizontal2 = false, addVertical1 = false, addVertical2 = false;
if (diffX && diffY) {
if (flip) {
addVertical1 = true;
addHorizontal2 = true;
} else {
addVertical2 = true;
addHorizontal1 = true;
}
} else if (diffX && !diffY) {
if (flip) {
addVertical2 = true;
addHorizontal2 = true;
} else {
addVertical1 = true;
addHorizontal1 = true;
}
} else if (!diffX && diffY) {
if (flip) {
addVertical1 = true;
addHorizontal1 = true;
} else {
addVertical2 = true;
addHorizontal2 = true;
}
} else if (!diffX && !diffY) {
if (flip) {
addVertical2 = true;
addHorizontal1 = true;
} else {
addVertical1 = true;
addHorizontal2 = true;
}
}
if (addHorizontal1) {
rooms.add(horizontalLower);
if (lower == lefter)
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
lower.doorsRight.add(new Vector2i(horizontalLower.bounds.x - 1, horizontalLower.bounds.y + i));
}
else
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
lower.doorsLeft.add(new Vector2i(horizontalLower.bounds.x + horizontalLower.bounds.width, horizontalLower.bounds.y + i));
}
}
if (addHorizontal2) {
rooms.add(horizontalHigher);
if (lower == righter)
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
higher.doorsRight.add(new Vector2i(horizontalHigher.bounds.x - 1, horizontalHigher.bounds.y + i));
}
else
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
higher.doorsLeft.add(new Vector2i(horizontalHigher.bounds.x + horizontalHigher.bounds.width, horizontalHigher.bounds.y + i));
}
}
if (addVertical1) {
rooms.add(verticalLefter);
if (lower == lefter)
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
lower.doorsDown.add(new Vector2i(verticalLefter.bounds.x + i, verticalLefter.bounds.y - 1));
}
else
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
lower.doorsUp.add(new Vector2i(verticalLefter.bounds.x + i, verticalLefter.bounds.y + verticalLefter.bounds.height));
}
}
if (addVertical2) {
rooms.add(verticalRighter);
if (lower == righter)
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
higher.doorsDown.add(new Vector2i(verticalRighter.bounds.x + i, verticalRighter.bounds.y - 1));
}
else
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
higher.doorsUp.add(new Vector2i(verticalRighter.bounds.x + i, verticalRighter.bounds.y + verticalRighter.bounds.height));
}
}
}
}