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Bildschirmflausch-LD41/Assets/Scripts/HealthbarController.cs

38 lines
924 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HealthbarController : MonoBehaviour {
float currentRotation;
float maxRotation;
private Player player;
// Update is called once per frame
void Update()
{
// if player alive and spawned
if (player != null)
{
UpdatePointer(player.GetHealth());
}
else
{
//if player dead or not spawned
UpdatePointer(0);
}
}
void UpdatePointer(float playerLife) {
float offset = playerLife - currentRotation;
gameObject.transform.Rotate(Vector3.forward, offset);
currentRotation += offset;
}
public void SetPlayer(Player ply) {
player = ply;
maxRotation = player.GetMaxHealth();
currentRotation = player.GetHealth();
}
}