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Bildschirmflausch-LD41/Assets/Scripts/Entities/Bug.cs
Piegames 69f013755e Randomized mob shooting
And other balancing
2018-04-24 21:08:28 +02:00

27 lines
620 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Assets.Scripts.Entities.Attack;
namespace Assets.Scripts.Entities {
public class Bug : Enemy {
[SerializeField]
private Transform bulletSpawn;
[SerializeField]
private GameObject bullet;
public Bug() : base(5) {
}
protected override void Start() {
SingleShot s = new SingleShot(this.gameObject, 8, 3, 8 );
s.SetRange(3);
s.SetPrefab(bullet);
s.SetSpawn(bulletSpawn);
SetAttack(s);
base.Start();
}
}
}