using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyAI : MonoBehaviour { private GameObject victim; Rigidbody2D body; [SerializeField] private float speed = 1; [SerializeField] private float rotationSpeed = 1; /* * Die destructive dumme deutsche Dungeon Diktator Drifter DLC Debakel Distribution Dokumentations - Druck Datei */ // Use this for initialization void Start () { victim = null; body = gameObject.GetComponent(); } // Update is called once per frame void Update () { if(victim == null) { //victim = GameController.instance.GetPlayer().gameObject; // TODO testing purpose only! return; } Vector3 distanceToEnemy = victim.transform.position - gameObject.transform.position; // movement body.velocity = new Vector2(distanceToEnemy.normalized.x, distanceToEnemy.normalized.y) * speed; //rotation Vector3 localRotation = gameObject.transform.localRotation * Vector3.up; float angleToRotate = Mathf.Round(Vector3.SignedAngle(localRotation, distanceToEnemy.normalized, Vector3.forward)); gameObject.transform.Rotate(0, 0, angleToRotate * rotationSpeed); } public void SetVictim(GameObject g) { victim = g; } }