using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyAI : MonoBehaviour { [SerializeField] private GameObject victim; [SerializeField] private GameObject agressor; [SerializeField] private float speed = 1; [SerializeField] private float rotaionSpeedWIP = 1; /* * Die destructive dumme deutsche Dungeon Diktator Drifter DLC Debakel Distribution Dokumentations - Druck Datei * */ // Use this for initialization void Start () { } // Update is called once per frame void Update () { // movement agressor.transform.Translate (Vector3.Scale ((victim.transform.position - agressor.transform.position).normalized, new Vector2 (speed, speed))); // rotation agressor.transform.Rotate(agressor.transform.forward, Vector3.Angle(victim.transform.position - agressor.transform.position, agressor.transform.rotation * new Vector3(1, 1, 1))); } }