import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Point; import java.awt.Rectangle; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Comparator; import java.util.HashSet; import java.util.Map; import java.util.Set; import javax.swing.JFrame; import javax.swing.JPanel; import org.joml.Vector2i; import javafx.util.Pair; public class LD41Map { static final int TUNNEL_THICKNESS = 3; public static class Vertex { public final Room r; public float value; public Vertex parent; public Vertex(Room r) { this.r = r; value = Float.POSITIVE_INFINITY; parent = null; } } public static class Edge { public final Vertex r1, r2; public double dist; public Edge(Vertex r1, Vertex r2) { this.r1 = r1; this.r2 = r2; dist = r1.r.distance(r2.r); } } public static class Room { Rectangle bounds = new Rectangle(); // int width = 0, height = 0; Map tiles; // Vector2i pos = new Vector2i(); Set doors; public float distance(Room r) { return Math.abs(getCenter().x - r.getCenter().x) + Math.abs(getCenter().y - r.getCenter().y); } public Point getCenter() { return new Point((int) bounds.getCenterX(), (int) bounds.getCenterY()); } } public static enum TileType { GROUND, WALL, DOOR; } public static void main(String[] args) { Set rooms = new HashSet<>(); rooms.addAll(generate().getKey()); { JFrame frame = new JFrame(); frame.setDefaultCloseOperation(3); JPanel panel = new JPanel() { private static final long serialVersionUID = 5954622107064881267L; @Override public void paintComponent(Graphics h) { super.paintComponent(h); Pair, Pair>> graph = generate(); Graphics2D g = (Graphics2D) h; g.translate(getWidth() / 2, getHeight() / 2); g.scale(4, 4); for (Room room : graph.getKey()) { g.setColor(new Color(1f, 0f, 0f, 0.5f)); g.fill(room.bounds); } } }; frame.add(panel); frame.setPreferredSize(new Dimension(800, 500)); frame.pack(); frame.setVisible(true); frame.repaint(); frame.setExtendedState(6); frame.addKeyListener(new KeyListener() { @Override public void keyTyped(KeyEvent e) { rooms.clear(); Pair, Pair>> graph = generate(); rooms.addAll(graph.getKey()); frame.repaint(); } @Override public void keyReleased(KeyEvent e) { } @Override public void keyPressed(KeyEvent e) { } }); } } public static Pair, Pair>> generate() { int minRoomSize = 50; Set rooms = new HashSet<>(); for (int i = 0; i < 7 + (int) (Math.random() * 4); i++) { Room room = new Room(); room.bounds.width = 15 + (int) (Math.random() * 20); room.bounds.height = 15 + (int) (Math.random() * 20); rooms.add(room); } outest: while (true) { for (Room r1 : rooms) { for (Room r2 : rooms) { if (r1 == r2) continue; Vector2i p1 = new Vector2i(r1.bounds.x + r1.bounds.width / 2, r1.bounds.y + r1.bounds.height / 2); Vector2i p2 = new Vector2i(r2.bounds.x + r2.bounds.width / 2, r2.bounds.y + r2.bounds.height / 2); if (p1.distanceSquared(p2) < 2 * minRoomSize * minRoomSize + 2) { r2.bounds.x += (int) ((Math.random() - 0.5) * 5); r2.bounds.y += (int) ((Math.random() - 0.5) * 2.5); continue outest; } } } break; } Set Q = new HashSet<>(); for (Room r : rooms) Q.add(new Vertex(r)); Vertex root = Q.stream().min(Comparator.comparing(v -> v.r.bounds.x)).get(); root.value = 0; Set E = new HashSet<>(); Set G = new HashSet<>(); Set F = new HashSet<>(); for (Vertex r1 : Q) { outer: for (Vertex r2 : Q) { if (r1 == r2) continue outer; for (Edge e : E) if (e.r2 == r1 && e.r1 == r2) continue outer; E.add(new Edge(r1, r2)); } } F.add(root); Q.remove(root); while (!Q.isEmpty()) { Edge start = E.stream() .filter(e -> (F.contains(e.r1) ^ F.contains(e.r2))) .min(Comparator.comparing(e -> e.dist)).get(); Q.remove(start.r2); Q.remove(start.r1); F.add(start.r2); F.add(start.r1); E.remove(start); G.add(start); if (start.r1.value < start.r2.value) { start.r2.value = (float) (start.r1.value + start.dist); } else { start.r1.value = (float) (start.r2.value + start.dist); } } // G list of edges // rooms list of rooms for (Edge ed : G) { // horizontal float diff1 = ed.r1.r.bounds.y - ed.r2.r.bounds.y - ed.r2.r.bounds.height + TUNNEL_THICKNESS; float diff2 = ed.r2.r.bounds.y - ed.r1.r.bounds.y - ed.r1.r.bounds.height + TUNNEL_THICKNESS; // vertical float diff3 = ed.r1.r.bounds.x - ed.r2.r.bounds.x - ed.r2.r.bounds.width + TUNNEL_THICKNESS; float diff4 = ed.r2.r.bounds.x - ed.r1.r.bounds.x - ed.r1.r.bounds.width + TUNNEL_THICKNESS; if (diff1 < 0 && diff2 < 0) { addStraightHorizontal(rooms, ed); } else if (diff3 < 0 && diff4 < 0) { addStraightVertical(rooms, ed); } else addCurve(rooms, ed); } return new Pair<>(rooms, new Pair<>(root, G)); } public static void addStraightHorizontal(Set rooms, Edge ed) { Room tunnel = new Room(); int minX = Math.min(ed.r1.r.bounds.x + ed.r1.r.bounds.width, ed.r2.r.bounds.x + ed.r2.r.bounds.width); int minY = Math.max(ed.r1.r.bounds.y, ed.r2.r.bounds.y); int maxX = Math.max(ed.r1.r.bounds.x, ed.r2.r.bounds.x); int maxY = Math.min(ed.r1.r.bounds.y + ed.r1.r.bounds.height, ed.r2.r.bounds.y + ed.r2.r.bounds.height); tunnel.bounds.x = minX; tunnel.bounds.y = (minY + maxY) / 2 - TUNNEL_THICKNESS / 2; tunnel.bounds.width = (maxX - minX); tunnel.bounds.height = TUNNEL_THICKNESS; rooms.add(tunnel); } public static void addStraightVertical(Set rooms, Edge ed) { Room tunnel = new Room(); int minX = Math.max(ed.r1.r.bounds.x, ed.r2.r.bounds.x); int minY = Math.min(ed.r1.r.bounds.y + ed.r1.r.bounds.height, ed.r2.r.bounds.y + ed.r2.r.bounds.height); int maxX = Math.min(ed.r1.r.bounds.x + ed.r1.r.bounds.width, ed.r2.r.bounds.x + ed.r2.r.bounds.width); int maxY = Math.max(ed.r1.r.bounds.y, ed.r2.r.bounds.y); tunnel.bounds.x = (minX + maxX) / 2 - TUNNEL_THICKNESS / 2; tunnel.bounds.y = minY; tunnel.bounds.width = TUNNEL_THICKNESS; tunnel.bounds.height = (maxY - minY); rooms.add(tunnel); } public static void addCurve(Set rooms, Edge ed) { Room higher = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r1.r : ed.r2.r; Room lower = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r2.r : ed.r1.r; Room righter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r1.r : ed.r2.r; Room lefter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r2.r : ed.r1.r; Rectangle r = new Rectangle(lefter.getCenter().x, lower.getCenter().y, righter.getCenter().x - lefter.getCenter().x, higher.getCenter().y - lower.getCenter().y); Room vertical1 = new Room(); vertical1.bounds.x = r.x - TUNNEL_THICKNESS / 2; vertical1.bounds.y = r.y - TUNNEL_THICKNESS / 2; vertical1.bounds.width = TUNNEL_THICKNESS; vertical1.bounds.height = r.height + TUNNEL_THICKNESS; Room horizontal1 = new Room(); horizontal1.bounds.x = r.x - TUNNEL_THICKNESS / 2; horizontal1.bounds.y = r.y - TUNNEL_THICKNESS / 2; horizontal1.bounds.width = r.width + TUNNEL_THICKNESS; horizontal1.bounds.height = TUNNEL_THICKNESS; Room vertical2 = new Room(); vertical2.bounds.x = r.x + r.width - TUNNEL_THICKNESS / 2; vertical2.bounds.y = r.y - TUNNEL_THICKNESS / 2; vertical2.bounds.width = TUNNEL_THICKNESS; vertical2.bounds.height = r.height + TUNNEL_THICKNESS; Room horizontal2 = new Room(); horizontal2.bounds.x = r.x - TUNNEL_THICKNESS / 2; horizontal2.bounds.y = r.y + r.height - TUNNEL_THICKNESS / 2; horizontal2.bounds.width = r.width + TUNNEL_THICKNESS; horizontal2.bounds.height = TUNNEL_THICKNESS; boolean flip = Math.random() > 0.5; boolean diffX = ed.r2.r.getCenter().x - ed.r1.r.getCenter().x > 0; boolean diffY = ed.r2.r.getCenter().y - ed.r1.r.getCenter().y > 0; if (diffX && diffY) { if (flip) { rooms.add(vertical1); rooms.add(horizontal2); } else { rooms.add(vertical2); rooms.add(horizontal1); } } else if (diffX && !diffY) { if (flip) { rooms.add(vertical2); rooms.add(horizontal2); } else { rooms.add(vertical1); rooms.add(horizontal1); } } else if (!diffX && diffY) { if (flip) { rooms.add(vertical1); rooms.add(horizontal1); } else { rooms.add(vertical2); rooms.add(horizontal2); } } else if (!diffX && !diffY) { if (flip) { rooms.add(vertical2); rooms.add(horizontal1); } else { rooms.add(vertical1); rooms.add(horizontal2); } } } }