using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Entity : MonoBehaviour {
public enum Entities {
SCORPION,
BUG,
COIN
}
protected EntityObjective objective;
///
/// Sets the Objective this Entity is associated with.
///
/// Objective
public void SetObjective(EntityObjective obj) {
objective = obj;
}
}