using System.Collections; using System.Collections.Generic; using UnityEngine; using Assets.Scripts.Entities.Attack; namespace Assets.Scripts.Entities { public class Bug : Enemy { [SerializeField] private Transform bulletSpawn; [SerializeField] private GameObject bullet; public Bug() : base(5) { } protected override void Start() { base.Start(); SingleShot s = new SingleShot(this.gameObject); s.SetCooldown(3); s.SetPrefab(bullet); s.SetSpawn(bulletSpawn); SetAttack(s); } } }