using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIController : MonoBehaviour { public UIController() { UIController.instance = this; } private GameObject score; private GameObject pauseMenu; private GameObject GameOverPanel; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public static UIController instance; public void quitGame() { Application.Quit(); } public void ShowPauseMenu() { pauseMenu.SetActive(true); } public void ClosePauseMenu() { pauseMenu.SetActive(false); } }