using System.Collections; using System.Collections.Generic; using UnityEngine; public class HealthbarController : MonoBehaviour { float currentRotation; float maxRotation; Player player; // Update is called once per frame void Update() { // if player alive and spawned if (player != null) { //Debug.Log(player.GetHealth()); UpdatePointer(player.GetHealth()); } else { //if player dead or not spawned UpdatePointer(0); } } void UpdatePointer(float playerLife) { float offset; if (player == null) { offset = -currentRotation; Debug.Log("Player not found"); } else { //Debug.Log("calculated offset"); offset = ((playerLife / maxRotation) * 100) - currentRotation; } offset /= 10; gameObject.transform.Rotate(Vector3.forward, offset); currentRotation += offset; } public void SetPlayer(Player ply) { player = ply; maxRotation = player.GetMaxHealth(); //currentRotation = (player.GetHealth() / maxRotation) * 100; Debug.Log("Set Player"); } }