Merge remote-tracking branch 'origin/PiegamesDev'
This commit is contained in:
commit
ff9e0a4597
5 changed files with 235 additions and 114 deletions
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@ -127,11 +127,13 @@ public class DungeonGenerator {
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foreach ( GenRoom r in rooms ) {
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for ( int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++ )
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for ( int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++ ) {
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r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.WALL);
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int xMode = (x1 == r.bounds.x) ? -1 : (x1 == r.bounds.x + r.bounds.width - 1) ? 1 : 0;
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int yMode = (y1 == r.bounds.y) ? -1 : (y1 == r.bounds.y + r.bounds.height - 1) ? 1 : 0;
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r.tiles.Add(new Vector2Int(x1, y1), new GenTile(Room.TileType.WALL, GenTile.GetPosition(xMode,yMode)));
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}
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for ( int x1 = r.bounds.x + 1; x1 < r.bounds.x + r.bounds.width - 1; x1++ )
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for ( int y1 = r.bounds.y + 1; y1 < r.bounds.y + r.bounds.height - 1; y1++ ) {
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r.tiles[new Vector2Int(x1, y1)] = Room.TileType.GROUND;
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r.tiles[new Vector2Int(x1, y1)].type = Room.TileType.GROUND;
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}
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allDoors.UnionWith(r.AllDoors());
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foreach ( Vector2Int v in r.AllDoors() ) {
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@ -139,7 +141,7 @@ public class DungeonGenerator {
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if ( !r.bounds.Contains(v) )
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throw new NotSupportedException("This is a bug where doors land in the wrong room. It should have been fixed.");
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else
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r.tiles[v] = Room.TileType.DOOR;
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r.tiles[v].type = Room.TileType.DOOR;
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}
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}
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@ -150,17 +152,19 @@ public class DungeonGenerator {
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for (int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++)
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{
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Vector2Int pos1 = new Vector2Int(x1, y1);
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if (path.tiles.ContainsKey(pos1))
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path.tiles[pos1] = Room.TileType.GROUND;
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else
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path.tiles.Add(pos1, Room.TileType.GROUND);
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for (int x2 = x1 - 1; x2 <= x1 + 1; x2++)
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for (int y2 = y1 - 1; y2 <= y1 + 1; y2++)
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{
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if (path.tiles.ContainsKey(pos1))
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path.tiles[pos1].type = Room.TileType.GROUND;
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else
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path.tiles.Add(pos1, new GenTile(Room.TileType.GROUND));
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for (int x2 = x1 - 1; x2 <= x1 + 1; x2++)
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{
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for (int y2 = y1 - 1; y2 <= y1 + 1; y2++)
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{
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Vector2Int pos2 = new Vector2Int(x2, y2);
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if (!path.tiles.ContainsKey(pos2) && !allDoors.Contains(pos2))
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path.tiles.Add(pos2, Room.TileType.WALL);
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}
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if (!path.tiles.ContainsKey(pos2) && !allDoors.Contains(pos2))
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path.tiles.Add(pos2, new GenTile(Room.TileType.WALL));
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}
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}
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}
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if (r.AllDoors().Count > 0)
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throw new NotSupportedException("Paths should not have any doors");
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@ -4,7 +4,7 @@ using UnityEngine;
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public class GenRoom {
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// ---Internal for generation only---
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// TODO make them package protcted please
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// TODO make them package protected please
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public RectInt bounds = new RectInt();
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public HashSet<Vector2Int> doorsUp = new HashSet<Vector2Int>();
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@ -17,7 +17,7 @@ public class GenRoom {
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// The position of the anchor of the room in world space. This should be the top left corner of the room, but may be any point in the world.
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public Vector2Int roomPosition;
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// All positions are in room space relative to the room's anchor
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public Dictionary<Vector2Int, Room.TileType> tiles = new Dictionary<Vector2Int, Room.TileType>();
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public Dictionary<Vector2Int, GenTile> tiles = new Dictionary<Vector2Int, GenTile>();
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public float Distance(GenRoom r) {
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return Math.Abs(GetCenter().x - r.GetCenter().x) + Math.Abs(GetCenter().y - r.GetCenter().y);
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42
Assets/Scripts/Generation/GenTile.cs
Normal file
42
Assets/Scripts/Generation/GenTile.cs
Normal file
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@ -0,0 +1,42 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GenTile
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{
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public enum Position
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{
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TOP_LEFT = 0,
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TOP = 1,
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TOP_RIGHT = 2,
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LEFT = 3,
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CENTER = 4,
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RIGHT = 5,
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BOTTOM_LEFT = 6,
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BOTTOM = 7,
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BOTTOM_RIGHT = 8
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}
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public Room.TileType type;
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public Position position;
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public GenTile()
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{
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}
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public GenTile(Room.TileType type)
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{
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this.type = type;
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}
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public GenTile(Room.TileType type, Position position)
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{
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this.type = type;
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this.position = position;
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}
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public static Position GetPosition(int xMode, int yMode) {
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return (Position) ((xMode + 1) + (yMode + 1) * 3);
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}
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}
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11
Assets/Scripts/Generation/GenTile.cs.meta
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11
Assets/Scripts/Generation/GenTile.cs.meta
Normal file
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1b8dce5bdb3204011a32ee1b512a4296
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -11,58 +11,53 @@ public class GenerationProcessor {
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this.prefabs = prefabs;
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}
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public GameObject ProcessRoom(Dictionary<Vector2Int, Room.TileType> d) {
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public GameObject ProcessRoom(Dictionary<Vector2Int, GenTile> tiles) {
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GameObject root = new GameObject {
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name = "Room"
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};
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foreach ( Vector2Int v in d.Keys ) {
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bool left = false;
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bool top = false;
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bool right = false;
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bool bottom = false;
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// left bound
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if ( d.ContainsKey(v + new Vector2Int(-1, 0)) ) {
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if ( d[v + new Vector2Int(-1, 0)] == d[v] ) {
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left = true;
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}
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}
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// top bound
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if ( d.ContainsKey(v + new Vector2Int(0, 1)) ) {
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if ( d[v + new Vector2Int(0, 1)] == d[v] ) {
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top = true;
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}
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}
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// right bound
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if ( d.ContainsKey(v + new Vector2Int(1, 0)) ) {
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if ( d[v + new Vector2Int(1, 0)] == d[v] ) {
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right = true;
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}
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}
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// bottom bound
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if ( d.ContainsKey(v + new Vector2Int(0, -1)) ) {
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if ( d[v + new Vector2Int(0, -1)] == d[v] ) {
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bottom = true;
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}
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}
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ExtendedTileType type = ExtendedTileType.Ground;
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// ---------------------------------------------------------------------------------------------------------------------------------------------
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// ^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~
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//
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// *** W A R N I N G B A D C O D E A H E A D ! ! ! ***
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// __________________________________________________________________________
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//
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// DON'T WATCH, UNLESS YOU WANT TO GET TRAUMATIZED!
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//
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// ^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~^~!~
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// ---------------------------------------------------------------------------------------------------------------------------------------------
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switch ( d[v] ) {
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foreach ( Vector2Int v in tiles.Keys ) {
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ExtendedTileType type = ExtendedTileType.Ground;
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int rotation = 0;
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switch ( tiles[v].type ) {
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case Room.TileType.WALL:
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type = ExtendedTileType.BorderSingle;
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if ( top && left && d.ContainsKey(v + new Vector2Int(-1, -1)) || top && right && d.ContainsKey(v + new Vector2Int(1, -1)) || right && bottom && d.ContainsKey(v + new Vector2Int(1, 1)) || left && bottom && d.ContainsKey(v + new Vector2Int(-1, 1)) ) {
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type = ExtendedTileType.BorderOuter;
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} else if ( top && left || top && right || right && bottom || left && bottom ) {
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type = ExtendedTileType.BorderInner;
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}
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type = getCorrectWallType(tiles, v);
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switch (type)
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{
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case ExtendedTileType.BorderSingle:
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switch (tiles[v].position)
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{
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case GenTile.Position.BOTTOM:
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rotation = 0;
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break;
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case GenTile.Position.LEFT:
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rotation = 90;
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break;
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case GenTile.Position.TOP:
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rotation = 180;
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break;
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case GenTile.Position.RIGHT:
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rotation = 270;
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break;
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}
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break;
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case ExtendedTileType.BorderInner:
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switch (tiles[v].position)
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{
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case GenTile.Position.BOTTOM_LEFT:
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rotation = 0;
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break;
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case GenTile.Position.TOP_LEFT:
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rotation = 90;
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break;
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case GenTile.Position.TOP_RIGHT:
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rotation = 180;
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break;
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case GenTile.Position.BOTTOM_RIGHT:
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rotation = 270;
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break;
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}
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break;
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}
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break;
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case Room.TileType.GROUND:
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type = ExtendedTileType.Ground;
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@ -71,68 +66,137 @@ public class GenerationProcessor {
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type = ExtendedTileType.Door;
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break;
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case Room.TileType.ROCK:
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type = ExtendedTileType.Rock;
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if ( top && !right && !left && !bottom ) {
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type = ExtendedTileType.RockU;
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}
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if ( left && !right && !bottom && !top ) {
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type = ExtendedTileType.RockL;
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}
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if ( right && !bottom && !left && !top ) {
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type = ExtendedTileType.RockR;
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}
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if ( bottom && !right && !left && !top ) {
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type = ExtendedTileType.RockD;
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}
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if ( left && top && !bottom && !right ) {
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type = ExtendedTileType.RockLU;
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}
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if ( left && right && !top && !bottom ) {
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type = ExtendedTileType.RockLR;
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}
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if ( left && bottom && !right && !top ) {
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type = ExtendedTileType.RockLD;
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}
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if ( top && right && !left && !bottom ) {
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type = ExtendedTileType.RockUR;
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}
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if ( top && bottom && !left && !right ) {
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type = ExtendedTileType.RockUD;
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}
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if ( right && bottom && !top && !left ) {
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type = ExtendedTileType.RockRD;
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}
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if ( left && top && bottom && !right ) {
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type = ExtendedTileType.RockLUD;
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}
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if ( left && top && right && !bottom ) {
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type = ExtendedTileType.RockLUR;
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}
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if ( top && right && bottom && !left ) {
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type = ExtendedTileType.RockURD;
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}
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if ( left && right && bottom && !top ) {
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type = ExtendedTileType.RockLRD;
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}
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if ( left && top && right && bottom ) {
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type = ExtendedTileType.RockLURD;
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}
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type = getCorrectRockType(tiles, v);
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break;
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}
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CreateGOFromType(v, type, root);
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CreateGOFromType(v, rotation, type, root);
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}
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return root;
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}
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private GameObject CreateGOFromType(Vector2 v, ExtendedTileType t, GameObject root) {
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private GameObject CreateGOFromType(Vector2 v, int rotation, ExtendedTileType t, GameObject root) {
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GameObject tmp = null;
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if ( prefabs.ContainsKey(t) && root != null ) {
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tmp = GameObject.Instantiate(prefabs[t], root.transform);
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tmp = Object.Instantiate(prefabs[t], root.transform);
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tmp.transform.position = v;
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tmp.transform.Rotate(new Vector3(0, 0, rotation));
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}
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return tmp;
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}
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}
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private int CountSpecificNeighbours(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position, Room.TileType type) {
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int counter = 0;
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Vector2Int toCheck = position + new Vector2Int(0, -1);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
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counter++;
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toCheck = position + new Vector2Int(-1, 0);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
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counter++;
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toCheck = position + new Vector2Int(0, 1);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
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counter++;
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toCheck = position + new Vector2Int(1, 0);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
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counter++;
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return counter;
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}
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private ExtendedTileType getCorrectWallType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position){
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int groundNumber = CountSpecificNeighbours(tiles, position, Room.TileType.GROUND);
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switch(groundNumber){
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case 0:
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return ExtendedTileType.BorderInner;
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case 2:
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return ExtendedTileType.BorderOuter;
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default:
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return ExtendedTileType.BorderSingle;
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}
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}
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private ExtendedTileType getCorrectRockType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position){
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ExtendedTileType type = ExtendedTileType.Rock;
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bool left = false;
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bool top = false;
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bool right = false;
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bool bottom = false;
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Vector2Int toCheck = position + new Vector2Int(0, -1);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
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bottom = true;
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toCheck = position + new Vector2Int(-1, 0);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
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left = true;
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toCheck = position + new Vector2Int(0, 1);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
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top = true;
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toCheck = position + new Vector2Int(1, 0);
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if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
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right = true;
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if (top && !right && !left && !bottom)
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{
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return ExtendedTileType.RockU;
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}
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if (left && !right && !bottom && !top)
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{
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return ExtendedTileType.RockL;
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}
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if (right && !bottom && !left && !top)
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{
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return ExtendedTileType.RockR;
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}
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if (bottom && !right && !left && !top)
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{
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return ExtendedTileType.RockD;
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}
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if (left && top && !bottom && !right)
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{
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return ExtendedTileType.RockLU;
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}
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if (left && right && !top && !bottom)
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{
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return ExtendedTileType.RockLR;
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}
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if (left && bottom && !right && !top)
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{
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return ExtendedTileType.RockLD;
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}
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if (top && right && !left && !bottom)
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{
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return ExtendedTileType.RockUR;
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}
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if (top && bottom && !left && !right)
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{
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return ExtendedTileType.RockUD;
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}
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if (right && bottom && !top && !left)
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{
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return ExtendedTileType.RockRD;
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}
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if (left && top && bottom && !right)
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{
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return ExtendedTileType.RockLUD;
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}
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if (left && top && right && !bottom)
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{
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return ExtendedTileType.RockLUR;
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}
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if (top && right && bottom && !left)
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{
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return ExtendedTileType.RockURD;
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}
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if (left && right && bottom && !top)
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{
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return ExtendedTileType.RockLRD;
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}
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if (left && top && right && bottom)
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{
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return ExtendedTileType.RockLURD;
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}
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return type;
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}
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||||
}
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Add table
Reference in a new issue