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Merge remote-tracking branch 'origin/Graphics' into Graphics

This commit is contained in:
Unknown 2018-04-21 23:18:37 +02:00
commit ec1189b3c4
23 changed files with 2989 additions and 158 deletions

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@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonActions : MonoBehaviour {
public void LoadSceneByIndex(int index) {
UnityEngine.SceneManagement.SceneManager.LoadScene(index);
}
public void QuitGame() {
UnityEngine.Application.Quit();
}
}

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraControl : MonoBehaviour {
[SerializeField]
public GameObject followThis;
private Vector3 offset;
void Start()
{
offset = transform.position - followThis.transform.position;
}
void LateUpdate()
{
var target = followThis.transform.position + offset;
var targetVec = target - transform.position;
targetVec.Scale (new Vector3 (0.05f, 0.05f, 0));
transform.position = transform.position + targetVec;
}
}

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@ -12,7 +12,7 @@ public abstract class Entity : MonoBehaviour{
}
// kills the entity
public void Kill()
public virtual void Kill()
{
if(referringObjective != null)
referringObjective.Remove (this.gameObject);

View file

@ -6,7 +6,27 @@ public class Player : Mob {
public Player() : base(null, 100 )
{
}
private void OnCollisionEnter2D(Collision2D collision)
{
Debug.Log("Collision");
if (collision.collider.tag == "wall") {
Kill();
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "door") {
Debug.Log("Open door");
}
}
public override void Kill()
{
base.Kill();
Destroy(this.gameObject);
}
}

23
Assets/Scripts/HP.cs Normal file
View file

@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HP : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void SetHP(){
}
public void RotateHpBar(){
}
}

11
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@ -20,7 +20,7 @@ public class PlayerMovement : MonoBehaviour {
rigidbody2D = GetComponent<Rigidbody2D>();
}
void FixedUpdate() {
void Update() {
Vector3 speedVec = new Vector3(rigidbody2D.velocity.x, rigidbody2D.velocity.y, 0);
float speed = speedVec.magnitude;

View file

@ -2,32 +2,37 @@
using System.Collections.Generic;
using UnityEngine;
public class UIController : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public static UIController instance;
private GameObject score;
private GameObject pauseMenu;
private GameObject GameOverPanel;
public class UIController : MonoBehaviour {
public UIController()
{
UIController.instance = this;
}
private GameObject score;
private GameObject pauseMenu;
private GameObject GameOverPanel;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public static UIController instance;
public void quitGame()
{
Application.Quit();
}
public void ShowPauseMenu()
{
pauseMenu.SetActive(true);
}
public void ClosePauseMenu()
{
pauseMenu.SetActive(false);
}
}

View file

@ -6,6 +6,12 @@ EditorBuildSettings:
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/TitleScene.unity
guid: 4217391a181834cfa8af3877d1f9165a
- enabled: 1
path: Assets/Scenes/CodeDEV.unity
guid: 255527e00ebbce24e863f51354c47e0c
- enabled: 0
path: Assets/Scenes/SampleScene.unity
guid: 2cda990e2423bbf4892e6590ba056729
m_configObjects: {}

View file

@ -19,10 +19,28 @@ Physics2DSettings:
m_LinearSleepTolerance: 0.01
m_AngularSleepTolerance: 2
m_DefaultContactOffset: 0.01
m_JobOptions:
serializedVersion: 2
useMultithreading: 0
useConsistencySorting: 0
m_InterpolationPosesPerJob: 100
m_NewContactsPerJob: 30
m_CollideContactsPerJob: 100
m_ClearFlagsPerJob: 200
m_ClearBodyForcesPerJob: 200
m_SyncDiscreteFixturesPerJob: 50
m_SyncContinuousFixturesPerJob: 50
m_FindNearestContactsPerJob: 100
m_UpdateTriggerContactsPerJob: 100
m_IslandSolverCostThreshold: 100
m_IslandSolverBodyCostScale: 1
m_IslandSolverContactCostScale: 10
m_IslandSolverJointCostScale: 10
m_IslandSolverBodiesPerJob: 50
m_IslandSolverContactsPerJob: 50
m_AutoSimulation: 1
m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1
m_ChangeStopsCallbacks: 0
m_CallbacksOnDisable: 1
m_AutoSyncTransforms: 1
m_AlwaysShowColliders: 0
@ -34,4 +52,4 @@ Physics2DSettings:
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_LayerCollisionMatrix: c9ffffffc8ffffffc8ffffffffffffffc8ffffffc8ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff

View file

@ -3,7 +3,9 @@
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
tags:
- wall
- door
layers:
- Default
- TransparentFX