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Build scripts done.

This commit is contained in:
Piegames 2018-04-25 23:04:45 +02:00
parent 1732d7523a
commit e7f360d284
5 changed files with 31 additions and 39 deletions

View file

@ -1,5 +1,11 @@
using UnityEditor;
using UnityEngine;
using System;
using System.IO;
using System.IO.Compression;
using System.Collections;
using System.Text;
public class BuildSrcipt
{
@ -9,26 +15,35 @@ public class BuildSrcipt
[MenuItem("Build/Build WebGL")]
static void BuildWebGL()
{
BuildPipeline.BuildPlayer(scenes, "./" + name + "_Web/" + name, BuildTarget.WebGL, BuildOptions.None);
BuildPlatform("Web", BuildTarget.WebGL);
}
[MenuItem("Build/Build Windows")]
static void BuildWindows()
{
BuildPipeline.BuildPlayer(scenes, "./" + name + "_Windows/" + name, BuildTarget.StandaloneWindows64, BuildOptions.None);
BuildPlatform("Windows", BuildTarget.StandaloneWindows64);
}
[MenuItem("Build/Build Linux")]
static void BuildLinux()
{
BuildPipeline.BuildPlayer(scenes, "./" + name + "_Linux/" + name, BuildTarget.StandaloneLinux64, BuildOptions.None);
//System.Diagnostics.Process.Start("mkdir /home/piegames/Documents/GitHub/Bildschirmflausch.LD41/teghsfdt");
//Debug.Log("fdsghjk");
BuildPlatform("Linux", BuildTarget.StandaloneLinux64);
}
[MenuItem("Build/Build All")]
public static void BuildAll()
{
[MenuItem("Build/Build All")]
public static void BuildAll()
{
BuildLinux();
BuildWindows();
BuildWebGL();
}
}
public static void BuildPlatform(String platformName, BuildTarget target) {
Directory.Delete("./" + name + "_" + platformName, true);
File.Delete("./Build/DungeonDrifter_" + platformName + ".zip");
BuildPipeline.BuildPlayer(scenes, "./" + name + "_" + platformName + "/" + name, target, BuildOptions.None);
//System.Diagnostics.Process.Start("zip -r Build/DungeonDrifter_" + platformName + ".zip " + platformName + "_" + platformName);
}
}

View file

@ -1,12 +0,0 @@
using UnityEngine;
public class WebGLBuilder : MonoBehaviour
{
public static void BuildWebGL()
{
string[] scenes = { "Assets/main.unity" };
Debug.Log("BLUUUUUUUUUUUUUU");
BuildSrcipt.BuildAll();
//UnityEditor.BuildPlayerOptions options = new BuildPlayerOptions();
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: f78523fb1f3ae4a50a0a58566e475bf0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,9 +0,0 @@
#!/bin/bash
unity-editor-beta -executeMethod Editor.BuildScript.BuildAll
#unity-editor-beta -quit -batchmode -buildLinux64Player ./DungeonDrifter_Linux/DungeonDrifter
#unity-editor-beta -quit -batchmode -buildWindows64Player ./DungeonDrifter_Windows/DungeonDrifter
#zip -r Build/DungeonDrifter_Windows.zip DungeonDrifter_Windows
#zip -r Build/DungeonDrifter_Linux.zip DungeonDrifter_Linux
#zip -r Build/DungeonDrifter_Web.zip DungeonDrifter_Web

9
package.sh Executable file
View file

@ -0,0 +1,9 @@
#!/bin/bash
#unity-editor-beta -executeMethod Editor.BuildScript.BuildAll
#unity-editor-beta -quit -batchmode -buildLinux64Player ./DungeonDrifter_Linux/DungeonDrifter
#unity-editor-beta -quit -batchmode -buildWindows64Player ./DungeonDrifter_Windows/DungeonDrifter
zip -r Build/DungeonDrifter_Windows.zip DungeonDrifter_Windows
zip -r Build/DungeonDrifter_Linux.zip DungeonDrifter_Linux
zip -r Build/DungeonDrifter_Web.zip DungeonDrifter_Web