Update BrakeBarController
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parent
ac7e058227
commit
e76f819a0f
1 changed files with 19 additions and 9 deletions
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@ -7,7 +7,8 @@ public class BrakeBarController : MonoBehaviour {
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float currentRotation;
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float currentRotation;
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int BrakeAmount = 100;
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int BrakeAmount = 100;
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private Player player;
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private Player player;
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int currentBrakeAmount;
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float firstTime;
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float secondTime;
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Start () {
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@ -19,22 +20,31 @@ public class BrakeBarController : MonoBehaviour {
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// if player alive and spawned
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// if player alive and spawned
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if (player != null)
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if (player != null)
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{
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{
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UpdatePointer(currentBrakeAmount);
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UpdatePointer();
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}
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}
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else if (currentRotation != 0)
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else if (currentRotation != 0)
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{
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{
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//if player dead or not spawned
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//if player dead or not spawned
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UpdatePointer(0);
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UpdatePointer();
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}
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}
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}
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}
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private void UpdatePointer(float brakeAmount)
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private void UpdatePointer()
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{
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{
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if (Input.GetKey(KeyCode.S)) {
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if (Input.GetKeyDown(KeyCode.S))
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float offset = brakeAmount - currentRotation;
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{
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gameObject.transform.Rotate(Vector3.forward, offset);
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firstTime = Time.time;
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currentRotation += offset;
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}
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if (Input.GetKeyUp(KeyCode.S))
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{
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secondTime = Time.time;
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float difference = secondTime - firstTime;
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gameObject.transform.Rotate(Vector3.forward, difference);
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}
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}
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}
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}
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}
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}
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