Merge branch 'TriceraptodactylDev'
This commit is contained in:
commit
e5ff478a13
21 changed files with 1648 additions and 204 deletions
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@ -269,7 +267,7 @@ Transform:
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@ -389,7 +387,7 @@ Animator:
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@ -407,43 +405,7 @@ Animator:
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m_Controller: {fileID: 9100000, guid: 7f2e5fc83474b1a49bf900f3e32076f3, type: 2}
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m_Controller: {fileID: 9100000, guid: 504ffba6fe21b7e468ab1b703b73d1a1, type: 2}
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@ -478,6 +440,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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acceleration: 4
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boost: 2
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friction: 0.1
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turnSpeed: 2
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drift: 1
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@ -485,6 +448,8 @@ MonoBehaviour:
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maxBrakeTime: 20
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accelerationTime: 2.115
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decelerationTime: 1.2346
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leftFrontWheel: {fileID: 1617822722507322}
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rightFrontWheel: {fileID: 1558237419353188}
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--- !u!198 &198306026557504490
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@ -84,16 +84,16 @@ public class GenerationProcessor {
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switch ( type ) {
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case ExtendedTileType.BorderSingle:
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Vector2Int toCheck = v + new Vector2Int(0, -1);
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if(tiles.ContainsKey(toCheck) && (tiles[toCheck].type == Room.TileType.GROUND || tiles[toCheck].type == Room.TileType.GROUND))
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if(tiles.ContainsKey(toCheck) && tiles[toCheck].type != Room.TileType.WALL)
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return 0;
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toCheck = v + new Vector2Int(-1, 0);
|
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if(tiles.ContainsKey(toCheck) && (tiles[toCheck].type == Room.TileType.GROUND || tiles[toCheck].type == Room.TileType.GROUND))
|
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if(tiles.ContainsKey(toCheck) && tiles[toCheck].type != Room.TileType.WALL)
|
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return 270;
|
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toCheck = v + new Vector2Int(0, 1);
|
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if(tiles.ContainsKey(toCheck) && (tiles[toCheck].type == Room.TileType.GROUND || tiles[toCheck].type == Room.TileType.GROUND))
|
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if(tiles.ContainsKey(toCheck) && tiles[toCheck].type != Room.TileType.WALL)
|
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return 180;
|
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toCheck = v + new Vector2Int(1, 0);
|
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if(tiles.ContainsKey(toCheck) && (tiles[toCheck].type == Room.TileType.GROUND || tiles[toCheck].type == Room.TileType.GROUND))
|
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if(tiles.ContainsKey(toCheck) && tiles[toCheck].type != Room.TileType.WALL)
|
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return 90;
|
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break;
|
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case ExtendedTileType.BorderInner:
|
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|
|
|
@ -6,8 +6,8 @@ public class PlayerMovement : MonoBehaviour {
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[SerializeField]
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public float acceleration = 3;
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[SerializeField]
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public float boost = 2;
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[SerializeField]
|
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public float boost = 2;
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[SerializeField]
|
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public float friction = 0.1f;
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[SerializeField]
|
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|
@ -16,8 +16,8 @@ public class PlayerMovement : MonoBehaviour {
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public float drift = 1f;
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[SerializeField]
|
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public float brake = 2f;
|
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[SerializeField]
|
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public float maxBrakeTime = 5f;
|
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[SerializeField]
|
||||
public float maxBrakeTime = 5f;
|
||||
|
||||
// The time of the acceleration/deceleration sounds in seconds
|
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[SerializeField]
|
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|
@ -25,6 +25,11 @@ public class PlayerMovement : MonoBehaviour {
|
|||
[SerializeField]
|
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public float decelerationTime = 5;
|
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|
||||
[SerializeField]
|
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public GameObject leftFrontWheel;
|
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[SerializeField]
|
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public GameObject rightFrontWheel;
|
||||
|
||||
float brakeTime;
|
||||
float lastFrame;
|
||||
|
||||
|
@ -164,14 +169,27 @@ public class PlayerMovement : MonoBehaviour {
|
|||
if (Input.GetAxis("Horizontal") < 0)
|
||||
{
|
||||
//rb.rotation += turnSpeed;
|
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leftFrontWheel.GetComponent<Animator>().SetBool("left", true);
|
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leftFrontWheel.GetComponent<Animator>().SetBool("right", false);
|
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rightFrontWheel.GetComponent<Animator>().SetBool("left", true);
|
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rightFrontWheel.GetComponent<Animator>().SetBool("right", false);
|
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rb.MoveRotation(rb.rotation + turnSpeed);
|
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} else
|
||||
//transform.Rotate(Vector3.forward * turnSpeed);
|
||||
if (Input.GetAxis("Horizontal") > 0)
|
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{
|
||||
leftFrontWheel.GetComponent<Animator>().SetBool("left", false);
|
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leftFrontWheel.GetComponent<Animator>().SetBool("right", true);
|
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rightFrontWheel.GetComponent<Animator>().SetBool("left", false);
|
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rightFrontWheel.GetComponent<Animator>().SetBool("right", true);
|
||||
//rb.rotation -= turnSpeed;
|
||||
rb.MoveRotation(rb.rotation - turnSpeed);
|
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} else {
|
||||
|
||||
leftFrontWheel.GetComponent<Animator>().SetBool("left", false);
|
||||
leftFrontWheel.GetComponent<Animator>().SetBool("right", false);
|
||||
rightFrontWheel.GetComponent<Animator>().SetBool("left", false);
|
||||
rightFrontWheel.GetComponent<Animator>().SetBool("right", false);
|
||||
rb.MoveRotation(rb.rotation);
|
||||
}
|
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//transform.Rotate(Vector3.forward * -turnSpeed);
|
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|
|
|
@ -7,11 +7,23 @@ AnimatorController:
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m_PrefabInternal: {fileID: 0}
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m_Name: FrontWheel
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serializedVersion: 5
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m_AnimatorParameters: []
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m_AnimatorParameters:
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- m_Name: left
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m_Type: 4
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m_Controller: {fileID: 9100000}
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- m_Name: right
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m_Type: 4
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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m_StateMachine: {fileID: 1107176370106302356}
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m_StateMachine: {fileID: 1107949150606595430}
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m_Mask: {fileID: 0}
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m_Motions: []
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m_Behaviours: []
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@ -21,13 +33,88 @@ AnimatorController:
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m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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--- !u!1102 &1102681561812433936
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m_ObjectHideFlags: 1
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m_PrefabInternal: {fileID: 0}
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m_Name:
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m_TransitionDuration: 0.1
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_PrefabInternal: {fileID: 0}
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m_Name:
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m_DstStateMachine: {fileID: 0}
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serializedVersion: 3
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m_TransitionDuration: 0.1
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Loading…
Add table
Reference in a new issue