Add ToOuter to door | PlayerSettings
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parent
fb2ba06537
commit
e49d5d2ea4
5 changed files with 232 additions and 214 deletions
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@ -7,6 +7,8 @@ public class Door : MonoBehaviour {
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[SerializeField]
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Room parent;
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Vector2Int toOuter;
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BoxCollider2D boundingBox;
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BoxCollider2D triggerBox;
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@ -33,6 +35,10 @@ public class Door : MonoBehaviour {
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this.parent = room;
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}
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public void SetToOuter(Vector2Int v) {
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toOuter = v;
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}
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/// <summary>
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/// Locks the door.
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/// </summary>
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@ -73,12 +79,13 @@ public class Door : MonoBehaviour {
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Player player = collision.gameObject.GetComponent<Player>();
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Vector2 centerToCollider = (Vector2) gameObject.transform.position - parent.GetPosition() + parent.GetCenter();
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Vector2 centerToPlayer = (Vector2) player.gameObject.transform.position - parent.GetPosition() + parent.GetCenter();
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if (centerToCollider.magnitude - 1 < centerToPlayer.magnitude) {
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Debug.Log(centerToCollider.magnitude - 1);
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if (centerToCollider.magnitude - 0.89 < centerToPlayer.magnitude) {
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Debug.Log(centerToCollider.magnitude - 0.89);
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Debug.Log(centerToPlayer.magnitude);
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return;
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}
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Debug.Log(centerToCollider.magnitude - 0.89);
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Debug.Log(centerToPlayer.magnitude);
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Debug.Log("Leaving Trigger");
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if(parent == null) {
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Debug.Log("This door has no parent Room!");
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@ -34,7 +34,11 @@ public class GenerationProcessor {
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type = GetCorrectRockType(tiles, v);
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break;
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}
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CreateGOFromType(v, rotation, tiles[v].type, type, root);
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GameObject go = CreateGOFromType(v, rotation, tiles[v].type, type, root);
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// Todo dirty hack
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if ( go.tag == "door" ) {
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go.GetComponent<Door>().SetToOuter(GenerationProcessor.GetDirectionVector(tiles[v].position));
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}
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}
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return root;
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}
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@ -203,6 +207,21 @@ public class GenerationProcessor {
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return 0;
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}
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public static Vector2Int GetDirectionVector(GenTile.Position p) {
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switch ( p ) {
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case GenTile.Position.TOP:
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return new Vector2Int(0, 1);
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case GenTile.Position.LEFT:
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return new Vector2Int(-1, 0);
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case GenTile.Position.RIGHT:
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return new Vector2Int(1, 0);
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case GenTile.Position.BOTTOM:
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return new Vector2Int(0, -1);
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default:
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return new Vector2Int();
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}
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}
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private ExtendedTileType GetRandomGroundType() {
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int num = ( int ) ( UnityEngine.Random.value * 4 );
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switch ( num ) {
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@ -31,14 +31,6 @@ public class StartObjective : Objective {
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}
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}
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/// <summary>
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/// Returns the created Player object. Call this after <see cref="ActivateGoal(Player)"/> !
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/// </summary>
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/// <returns>Player</returns>
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public Player GetPlayer() {
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return player;
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}
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/// <summary>
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/// Code executed if the goal is reached eg. opening doors.
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/// </summary>
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@ -12,8 +12,8 @@ PlayerSettings:
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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productName: New Unity Project
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companyName: Bildschirmflausch
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productName: Dungeon Drifter
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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@ -543,7 +543,7 @@ PlayerSettings:
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splashScreenBackgroundSourceLandscape: {fileID: 0}
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splashScreenBackgroundSourcePortrait: {fileID: 0}
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spritePackerPolicy:
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webGLMemorySize: 256
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webGLMemorySize: 512
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webGLExceptionSupport: 1
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webGLNameFilesAsHashes: 0
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webGLDataCaching: 0
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