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Merge remote-tracking branch 'origin/master'

This commit is contained in:
Unknown 2018-04-23 14:58:10 +02:00
commit d93381aae2
18 changed files with 324 additions and 268 deletions

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@ -1276,7 +1276,8 @@ MonoBehaviour:
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View file

@ -7,26 +7,25 @@ public class CameraControl : MonoBehaviour {
[SerializeField]
private GameObject followThis;
private Vector3 offset;
void Start() {
Camera.main.orthographicSize = 5;
if ( followThis == null )
return;
offset = transform.position - followThis.transform.position;
}
void LateUpdate() {
if ( followThis == null )
return;
var target = followThis.transform.position; // + offset;
var target = followThis.transform.position;
var targetVec = target - transform.position;
targetVec.Scale(new Vector3(0.05f, 0.05f, 0));
targetVec.Scale(new Vector3(0.05f, 0.05f, 0));
transform.position = transform.position + targetVec;
}
public void SetFollow(GameObject g) {
followThis = g;
offset = transform.position - followThis.transform.position;
var diff = (transform.position - followThis.transform.position);
diff.Scale(new Vector3(1f, 1f, 0f));
transform.position = transform.position - diff + (Vector3) (Random.insideUnitCircle) * Random.value * 5f;
}
}

View file

@ -20,7 +20,9 @@ public class GameController : MonoBehaviour {
[SerializeField]
GameObject Ground;
[SerializeField]
GameObject Door;
GameObject DoorInner;
[SerializeField]
GameObject DoorOuter;
[SerializeField]
GameObject Rock;
[SerializeField]
@ -106,7 +108,8 @@ public class GameController : MonoBehaviour {
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockURD, RockURD);
genPrefabs.Add(GenerationProcessor.ExtendedTileType.RockLRD, RockLRD);
genPrefabs.Add(GenerationProcessor.ExtendedTileType.Ground, Ground);
genPrefabs.Add(GenerationProcessor.ExtendedTileType.Door, Door);
genPrefabs.Add(GenerationProcessor.ExtendedTileType.DoorInner, DoorInner);
genPrefabs.Add(GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter);
}
// Update is called once per frame
@ -154,7 +157,7 @@ public class GameController : MonoBehaviour {
GenerationProcessor gp = new GenerationProcessor(genPrefabs);
dg.Generate();
// Start room
// Start room
GameObject goStart = gp.ProcessRoom(dg.start.tiles);
goStart.name = "Start";
List<Transform> lt = new List<Transform>(goStart.GetComponentsInChildren<Transform>());

View file

@ -202,6 +202,8 @@ public class DungeonGenerator {
GenerateInterior(r);
}
start.spawnpoints.Add(start.GetCenter());
foreach (Vector2Int v in allDoors) {
foreach (GenRoom r in rooms) {
for (int x = -TUNNEL_THICKNESS; x < TUNNEL_THICKNESS; x++)

View file

@ -3,83 +3,84 @@ using System.Collections.Generic;
using UnityEngine;
public class GenerationProcessor {
public enum ExtendedTileType {
BorderOuter, BorderInner, BorderSingle, Ground, Door, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD
}
Dictionary<ExtendedTileType, GameObject> prefabs;
public GenerationProcessor(Dictionary<ExtendedTileType, GameObject> prefabs) {
this.prefabs = prefabs;
}
public enum ExtendedTileType {
BorderOuter, BorderInner, BorderSingle, Ground, DoorInner, DoorOuter, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD
}
Dictionary<ExtendedTileType, GameObject> prefabs;
public GenerationProcessor(Dictionary<ExtendedTileType, GameObject> prefabs) {
this.prefabs = prefabs;
}
public GameObject ProcessRoom(Dictionary<Vector2Int, GenTile> tiles) {
GameObject root = new GameObject {
name = "Room"
};
foreach ( Vector2Int v in tiles.Keys ) {
ExtendedTileType type = ExtendedTileType.Ground;
int rotation = 0;
switch ( tiles[v].type ) {
case Room.TileType.WALL:
type = getCorrectWallType(tiles, v);
rotation = getCorrectWallRotation(type, tiles[v].position);
break;
case Room.TileType.GROUND:
type = ExtendedTileType.Ground;
break;
case Room.TileType.DOOR:
type = ExtendedTileType.Door;
break;
case Room.TileType.ROCK:
type = getCorrectRockType(tiles, v);
break;
}
CreateGOFromType(v, rotation, type, root);
public GameObject ProcessRoom(Dictionary<Vector2Int, GenTile> tiles) {
GameObject root = new GameObject {
name = "Room"
};
foreach ( Vector2Int v in tiles.Keys ) {
ExtendedTileType type = ExtendedTileType.Ground;
int rotation = 0;
switch ( tiles[v].type ) {
case Room.TileType.WALL:
type = GetCorrectWallType(tiles, v);
rotation = GetCorrectWallRotation(type, tiles[v].position);
break;
case Room.TileType.GROUND:
type = ExtendedTileType.Ground;
break;
case Room.TileType.DOOR:
type = GetCorrectDoorType(tiles, v);
rotation = GetCorrectDoorRotation(type, tiles, v);
break;
case Room.TileType.ROCK:
type = GetCorrectRockType(tiles, v);
break;
}
return root;
CreateGOFromType(v, rotation, tiles[v].type, type, root);
}
return root;
}
private GameObject CreateGOFromType(Vector2 v, int rotation, ExtendedTileType t, GameObject root) {
GameObject tmp = null;
//if (t == ExtendedTileType.BorderInner || t == ExtendedTileType.BorderOuter || t == ExtendedTileType.BorderInner)
// CreateGOFromType(v, rotation, ExtendedTileType.Ground, root);
if ( prefabs.ContainsKey(t) && root != null ) {
tmp = Object.Instantiate(prefabs[t], root.transform);
tmp.transform.position = v;
tmp.transform.Rotate(new Vector3(0, 0, rotation));
}
return tmp;
private GameObject CreateGOFromType(Vector2 v, int rotation, Room.TileType type, ExtendedTileType t, GameObject root) {
GameObject tmp = null;
if (type != Room.TileType.GROUND)
CreateGOFromType(v, 0, Room.TileType.GROUND, ExtendedTileType.Ground, root);
if ( prefabs.ContainsKey(t) && root != null ) {
tmp = Object.Instantiate(prefabs[t], root.transform);
tmp.transform.position = v;
tmp.transform.Rotate(new Vector3(0, 0, rotation));
}
return tmp;
}
private int CountSpecificNeighbours(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position, Room.TileType type) {
int counter = 0;
Vector2Int toCheck = position + new Vector2Int(0, -1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
toCheck = position + new Vector2Int(-1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
toCheck = position + new Vector2Int(0, 1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
toCheck = position + new Vector2Int(1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
return counter;
}
private int CountSpecificNeighbours(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position, Room.TileType type) {
int counter = 0;
Vector2Int toCheck = position + new Vector2Int(0, -1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
toCheck = position + new Vector2Int(-1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
toCheck = position + new Vector2Int(0, 1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
toCheck = position + new Vector2Int(1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == type)
counter++;
return counter;
}
private ExtendedTileType getCorrectWallType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position){
int groundNumber = CountSpecificNeighbours(tiles, position, Room.TileType.GROUND) + CountSpecificNeighbours(tiles, position, Room.TileType.ROCK);
switch(groundNumber){
case 0:
return ExtendedTileType.BorderInner;
case 2:
return ExtendedTileType.BorderOuter;
default:
return ExtendedTileType.BorderSingle;
}
}
private ExtendedTileType GetCorrectWallType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position){
int groundNumber = CountSpecificNeighbours(tiles, position, Room.TileType.GROUND) + CountSpecificNeighbours(tiles, position, Room.TileType.ROCK);
switch(groundNumber){
case 0:
return ExtendedTileType.BorderInner;
case 2:
return ExtendedTileType.BorderOuter;
default:
return ExtendedTileType.BorderSingle;
}
}
private int getCorrectWallRotation(ExtendedTileType type, GenTile.Position position) {
private int GetCorrectWallRotation(ExtendedTileType type, GenTile.Position position) {
int rotation = 0;
switch (type) {
case ExtendedTileType.BorderSingle:
@ -113,24 +114,24 @@ public class GenerationProcessor {
rotation = 180;
break;
}
break;
}
return rotation;
break;
}
return rotation;
}
private ExtendedTileType getCorrectRockType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position) {
private ExtendedTileType GetCorrectRockType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position) {
int meta = 0;
Vector2Int toCheck = position + new Vector2Int(0, -1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
meta += 1;
toCheck = position + new Vector2Int(-1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
meta += 2;
toCheck = position + new Vector2Int(0, 1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
meta += 4;
toCheck = position + new Vector2Int(1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
Vector2Int toCheck = position + new Vector2Int(0, -1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
meta += 1;
toCheck = position + new Vector2Int(-1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
meta += 2;
toCheck = position + new Vector2Int(0, 1);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
meta += 4;
toCheck = position + new Vector2Int(1, 0);
if (tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.ROCK)
meta += 8;
switch(meta) {
@ -167,5 +168,39 @@ public class GenerationProcessor {
default:
return ExtendedTileType.Rock;
}
}
}
private ExtendedTileType GetCorrectDoorType(Dictionary<Vector2Int, GenTile> tiles, Vector2Int position) {
int neighbourDoors = CountSpecificNeighbours(tiles, position, Room.TileType.DOOR);
switch(neighbourDoors) {
case 1:
return ExtendedTileType.DoorOuter;
default:
return ExtendedTileType.DoorInner;
}
}
private int GetCorrectDoorRotation(ExtendedTileType type, Dictionary<Vector2Int, GenTile> tiles, Vector2Int position) {
switch(type) {
case ExtendedTileType.DoorOuter:
Vector2Int toCheck = position + new Vector2Int(0, -1);
if(tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.DOOR)
return 270;
toCheck = position + new Vector2Int(-1, 0);
if(tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.DOOR)
return 180;
toCheck = position + new Vector2Int(0, 1);
if(tiles.ContainsKey(toCheck) && tiles[toCheck].type == Room.TileType.DOOR)
return 90;
toCheck = position + new Vector2Int(1, 0);
return 0;
break;
case ExtendedTileType.DoorInner:
Vector2Int toCheckD = position + new Vector2Int(0, -1);
if(tiles.ContainsKey(toCheckD) && tiles[toCheckD].type == Room.TileType.DOOR)
return 90;
return 0;
}
return 0;
}
}

View file

@ -32,6 +32,7 @@ public class PlayerMovement : MonoBehaviour {
return;
Vector3 speedVec = new Vector3(rb.velocity.x, rb.velocity.y, 0);
Camera.main.orthographicSize = Camera.main.orthographicSize * 0.95f + (5 + 4f/6f * (speedVec.magnitude)) * 0.05f;
float speed = speedVec.magnitude;
{ // Forward

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