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Add Rock tile prefabs

This commit is contained in:
Saibotk 2018-04-22 09:37:35 +02:00
parent 619c35d977
commit d737457101
53 changed files with 2660 additions and 75 deletions

View file

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using UnityEngine; using UnityEngine;
public class PlayerMovement : MonoBehaviour { public class PlayerMovement : MonoBehaviour {
[SerializeField] [SerializeField]
public float acceleration = 3; public float acceleration = 3;
[SerializeField] [SerializeField]
public float friction = 0.1f; public float friction = 0.1f;
[SerializeField] [SerializeField]
public float turnSpeed = 2; public float turnSpeed = 2;
[SerializeField] [SerializeField]
public float drift = 1f; public float drift = 1f;
[SerializeField] [SerializeField]
public float brake = 2f; public float brake = 2f;
Rigidbody2D rigidbody2D; Rigidbody2D rigidbody2D;
// Use this for initialization // Use this for initialization
void Start() { void Start() {
rigidbody2D = GetComponent<Rigidbody2D>(); rigidbody2D = GetComponent<Rigidbody2D>();
} }
void FixedUpdate() { void FixedUpdate() {
Vector3 speedVec = new Vector3(rigidbody2D.velocity.x, rigidbody2D.velocity.y, 0); Vector3 speedVec = new Vector3(rigidbody2D.velocity.x, rigidbody2D.velocity.y, 0);
float speed = speedVec.magnitude; float speed = speedVec.magnitude;
{ // Forward { // Forward
rigidbody2D.AddForce(transform.up * acceleration); rigidbody2D.AddForce(transform.up * acceleration);
} }
{// Drag {// Drag
Vector3 drag = speedVec.normalized * speed * speed * friction * -1; Vector3 drag = speedVec.normalized * speed * speed * friction * -1;
if (Input.GetKey(KeyCode.S)) if (Input.GetKey(KeyCode.S))
drag *= brake; drag *= brake;
rigidbody2D.AddForce(drag); rigidbody2D.AddForce(drag);
Debug.DrawLine(transform.position, transform.position + drag, Color.cyan, 0.01f, false); Debug.DrawLine(transform.position, transform.position + drag, Color.cyan, 0.01f, false);
} }
{ // Drift { // Drift
Vector3 forwardNorm = (transform.localRotation * Vector3.up).normalized * speedVec.magnitude; Vector3 forwardNorm = (transform.localRotation * Vector3.up).normalized * speedVec.magnitude;
@ -40,20 +40,20 @@ public class PlayerMovement : MonoBehaviour {
br *= drift; br *= drift;
rigidbody2D.AddForce(br); rigidbody2D.AddForce(br);
//Debug.Log(br); //Debug.Log(br);
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false); Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
} }
if (Input.GetKey(KeyCode.A)) if (Input.GetKey(KeyCode.A))
rigidbody2D.MoveRotation(rigidbody2D.rotation + turnSpeed); rigidbody2D.MoveRotation(rigidbody2D.rotation + turnSpeed);
//transform.Rotate(Vector3.forward * turnSpeed); //transform.Rotate(Vector3.forward * turnSpeed);
if (Input.GetKey(KeyCode.D)) if (Input.GetKey(KeyCode.D))
rigidbody2D.MoveRotation(rigidbody2D.rotation - turnSpeed); rigidbody2D.MoveRotation(rigidbody2D.rotation - turnSpeed);
//transform.Rotate(Vector3.forward * -turnSpeed); //transform.Rotate(Vector3.forward * -turnSpeed);
// Debug lines // Debug lines
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false); Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);
Debug.DrawLine(transform.position, transform.position + transform.localRotation * Vector3.up, Color.yellow, 0.01f, false); Debug.DrawLine(transform.position, transform.position + transform.localRotation * Vector3.up, Color.yellow, 0.01f, false);
//Debug.Log(transform.localRotation.eulerAngles); //Debug.Log(transform.localRotation.eulerAngles);
//Debug.Log(transform.localRotation * Vector3.up); //Debug.Log(transform.localRotation * Vector3.up);
//Debug.Log(curspeed); //Debug.Log(curspeed);
} }
} }

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