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public enum Sfx { shoot, explosion, mobattack }; + public enum Sfx { shoot, explosion, mobattack, door, faster, slower, driving, slowdriving }; - private const float lvlbgm = 6.79f; + private const float lvlbgm = 5.725f; private const float gobgm = 14.406f; - private const float loopdelay = 0.05f; + private const float loopdelay = 0.025f; private bool menu; // Use this for initialization void Start() { + maintheme.time = maintheme.clip.length - 3.0f; maintheme.loop = true; menutheme.loop = true; gameovers.loop = true; @@ -57,10 +58,17 @@ public class AudioControl : MonoBehaviour soundeffects[sound].Play(); } - public void SfxStop(int sound) + public void SfxPlay(Sfx sound) { + Debug.Log("Playing " + sound + " " + (int)sound); + SfxPlay((int)sound); + } + + public void SfxStop(int sound) { soundeffects[sound].Stop(); } + + public bool SfxPlaying(int sound) { return soundeffects[sound].isPlaying; diff --git a/Assets/Scripts/Bullet.cs b/Assets/Scripts/Bullet.cs index adbd22e..faaf453 100644 --- a/Assets/Scripts/Bullet.cs +++ b/Assets/Scripts/Bullet.cs @@ -9,10 +9,16 @@ public class Bullet : MonoBehaviour { int damage = 0; GameObject owner; + Rigidbody2D body; // Use this for initialization void Start () { - - } + body = GetComponent(); + + } + + public void SetSpeed(float spd) { + speed = spd; + } public void SetDamage(int dmg) { damage = dmg; @@ -22,19 +28,18 @@ public class Bullet : MonoBehaviour { owner = ow; } - // Update is called once per frame - void Update () { + private void FixedUpdate() { if ( owner == null ) return; - transform.position = transform.position + transform.localRotation * Vector3.up * speed * Time.deltaTime; // TODO do with physics (rigidbody) - } + body.MovePosition(transform.position + transform.localRotation * Vector3.up * speed * Time.fixedDeltaTime); + } - void OnCollisionEnter2D(Collision2D collision) { + void OnTriggerEnter2D(Collider2D collider) { if ( owner == null ) return; - if ( collision.collider.gameObject.tag != owner.tag ) { - Mob m = collision.collider.gameObject.GetComponent(typeof(Mob)) as Mob; + if ( collider.gameObject.tag != owner.tag ) { + Mob m = collider.gameObject.GetComponent(typeof(Mob)) as Mob; if (m != null) { m.InflictDamage(damage); } diff --git a/Assets/Scripts/Entities/Attack/GatlingGun.cs b/Assets/Scripts/Entities/Attack/GatlingGun.cs new file mode 100644 index 0000000..d018362 --- /dev/null +++ b/Assets/Scripts/Entities/Attack/GatlingGun.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +namespace Assets.Scripts.Entities.Attack { + class GatlingGun : SingleShot { + public GatlingGun(GameObject owner) : base(owner) { + damage = 5; + cooldown = 0.1f; + speed = 20; + } + + } +} diff --git a/Assets/Scripts/Entities/Attack/GatlingGun.cs.meta b/Assets/Scripts/Entities/Attack/GatlingGun.cs.meta new file mode 100644 index 0000000..b795fec --- /dev/null +++ b/Assets/Scripts/Entities/Attack/GatlingGun.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 947693703e16a8e4d9542d72d014e351 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Entities/Attack/MeleeAttack.cs b/Assets/Scripts/Entities/Attack/MeleeAttack.cs index 2b137d2..bb89f8a 100644 --- a/Assets/Scripts/Entities/Attack/MeleeAttack.cs +++ b/Assets/Scripts/Entities/Attack/MeleeAttack.cs @@ -8,7 +8,7 @@ namespace Assets.Scripts.Entities.Attack { int damage = 10; float cooldown = 1; - float range = 2f; + float range = 1f; GameObject owner; public MeleeAttack(GameObject owner) { diff --git a/Assets/Scripts/Entities/Attack/SingleShot.cs b/Assets/Scripts/Entities/Attack/SingleShot.cs index 88e3a50..d54ae87 100644 --- a/Assets/Scripts/Entities/Attack/SingleShot.cs +++ b/Assets/Scripts/Entities/Attack/SingleShot.cs @@ -5,9 +5,10 @@ using UnityEngine; namespace Assets.Scripts.Entities.Attack { class SingleShot : IAttack { - int damage = 12; - float cooldown = 1; - int range = 4; + protected int damage = 12; + protected float cooldown = 1; + protected int range = 4; + protected float speed = 10; GameObject owner; GameObject bulletPrefab; Transform spawn; @@ -25,15 +26,18 @@ namespace Assets.Scripts.Entities.Attack { } public void Attack() { - if ( bulletPrefab == null ) + if ( bulletPrefab == null ) { + Debug.Log("SingleShot: No Prefab defined for Bullet!"); return; - GameObject b = GameObject.Instantiate(bulletPrefab); + } + GameObject b = UnityEngine.Object.Instantiate(bulletPrefab); b.transform.rotation = spawn.rotation; b.transform.position = spawn.position; Bullet bu = b.GetComponent(); bu.SetDamage(damage); + bu.SetSpeed(speed); bu.SetOwner(owner); - GameController.instance.GetAudioControl().SfxPlay(0); + GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.shoot); } public float GetCooldownTime() { diff --git a/Assets/Scripts/Entities/Bug.cs b/Assets/Scripts/Entities/Bug.cs index 34e2062..35dcc61 100644 --- a/Assets/Scripts/Entities/Bug.cs +++ b/Assets/Scripts/Entities/Bug.cs @@ -6,13 +6,20 @@ using Assets.Scripts.Entities.Attack; namespace Assets.Scripts.Entities { public class Bug : Enemy { + [SerializeField] + private Transform bulletSpawn; + [SerializeField] + private GameObject bullet; public Bug() : base(15) { } private void Start() { - SetAttack(new MeleeAttack(this.gameObject)); + SingleShot s = new SingleShot(this.gameObject); + s.SetPrefab(bullet); + s.SetSpawn(bulletSpawn); + SetAttack(s); } } } diff --git a/Assets/Scripts/Entities/Mob.cs b/Assets/Scripts/Entities/Mob.cs index 9fab2e8..a3a8bcb 100644 --- a/Assets/Scripts/Entities/Mob.cs +++ b/Assets/Scripts/Entities/Mob.cs @@ -31,7 +31,9 @@ public abstract class Mob : Entity { if ( !isDead && currentHP <= 0 ) { isDead = true; Death(); - } + } else if (! isDead) { + GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.mobattack); + } } /// @@ -39,7 +41,8 @@ public abstract class Mob : Entity { /// protected virtual void Death() { if ( objective != null ) - objective.RemoveEntity(this); + objective.RemoveEntity(this); + GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.explosion); Destroy(gameObject); } diff --git a/Assets/Scripts/Entities/Player.cs b/Assets/Scripts/Entities/Player.cs index 57a20b0..084d93b 100644 --- a/Assets/Scripts/Entities/Player.cs +++ b/Assets/Scripts/Entities/Player.cs @@ -2,13 +2,18 @@ using UnityEngine; public class Player : Mob { + + Rigidbody2D body; [SerializeField] private GameObject bulletPrefab; [SerializeField] Transform bulletSpawn; - [SerializeField] - private int carDamage = 5; + //[SerializeField] + //private int carDamage = 5; + + private SingleShot singleShot; + private GatlingGun ggun; private float nextAttackTime; @@ -18,10 +23,26 @@ public class Player : Mob { SingleShot s = new SingleShot(this.gameObject); s.SetPrefab(bulletPrefab); s.SetSpawn(bulletSpawn); + singleShot = s; + GatlingGun g = new GatlingGun(this.gameObject); + g.SetPrefab(bulletPrefab); + g.SetSpawn(bulletSpawn); + ggun = g; + body = GetComponent(); SetAttack(s); } void Update() { + if(Input.GetKeyDown(KeyCode.G)) { + if(attack != ggun) { + attack = ggun; + Debug.Log("Switched to GatlingGun"); + } else { + attack = singleShot; + Debug.Log("Switched to SingleShot"); + } + + } if ( Time.timeSinceLevelLoad >= nextAttackTime && attack != null) { if ( Input.GetAxis("Fire") > 0 ) { Debug.Log("Attack pressed!"); @@ -29,6 +50,10 @@ public class Player : Mob { nextAttackTime = Time.timeSinceLevelLoad + attack.GetCooldownTime(); } } + // scale particle emissions by speed + float velocity = body.velocity.magnitude; + ParticleSystem.EmissionModule emission = GetComponentInChildren().emission; + emission.rateOverTime = velocity * (velocity / 2) * 20 + 20; } diff --git a/Assets/Scripts/Entities/Scorpion.cs b/Assets/Scripts/Entities/Scorpion.cs index 0a47784..aa7f48d 100644 --- a/Assets/Scripts/Entities/Scorpion.cs +++ b/Assets/Scripts/Entities/Scorpion.cs @@ -11,6 +11,7 @@ namespace Assets.Scripts.Entities { private void Start() { SetAttack(new MeleeAttack(this.gameObject)); + GetComponentInChildren().Play(); } } } diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs index ece099c..060b948 100644 --- a/Assets/Scripts/GameController.cs +++ b/Assets/Scripts/GameController.cs @@ -16,6 +16,8 @@ public class GameController : MonoBehaviour { [Header("Enemys")] [SerializeField] GameObject scorpion; + [SerializeField] + GameObject bug; [Space(10)] // Generation Settings @@ -134,7 +136,8 @@ public class GameController : MonoBehaviour { { GenerationProcessor.ExtendedTileType.Flag, Flag } }; enemyPrefabs = new Dictionary { - { Enemy.Enemys.SCORPION, scorpion } + { Enemy.Enemys.SCORPION, scorpion }, + { Enemy.Enemys.BUG, bug } }; } diff --git a/Assets/Scripts/Generation/DungeonGenerator.cs b/Assets/Scripts/Generation/DungeonGenerator.cs index 63ae5b5..d7b23fd 100644 --- a/Assets/Scripts/Generation/DungeonGenerator.cs +++ b/Assets/Scripts/Generation/DungeonGenerator.cs @@ -135,7 +135,7 @@ public class DungeonGenerator { } allDoors.UnionWith(r.AllDoors()); foreach ( Vector2Int v in r.AllDoors() ) { - Debug.Log("Door: " + v); + //Debug.Log("Door: " + v); if ( !r.bounds.Contains(v) ) throw new NotSupportedException("This is a bug where doors land in the wrong room. It should have been fixed."); else @@ -443,17 +443,35 @@ public class DungeonGenerator { public static void GenerateObjective(Room r) { Dictionary enemyPrefabs = GameController.instance.GetEnemyPrefabs(); // TODO not so cool - // TODO add more types - Objective o; - - // ENTITYOBJECTIVE ENEMYS: - List lg = new List(); - //GameObject scorp = enemyPrefabs[Enemy.Enemys.SCORPION]; - lg.Add(enemyPrefabs[Enemy.Enemys.SCORPION]); - EntityObjective eo = new EntityObjective(r, lg); - o = eo; - + + Objective o = null; + int rand = UnityEngine.Random.Range(0, 2); + switch (rand) { + case 0: { + // Scorpion Attack!!!!: + List lg = new List(); + int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count); + for ( int c = 0; c < count; c++ ) { + lg.Add(enemyPrefabs[Enemy.Enemys.SCORPION]); + } + EntityObjective eo = new EntityObjective(r, lg); + o = eo; + } + break; + case 1: { + // Bug Attack!!!!: + List lg = new List(); + int count = UnityEngine.Random.Range(1, r.GetSpawnpoints().Count); + for ( int c = 0; c < count; c++ ) { + lg.Add(enemyPrefabs[Enemy.Enemys.BUG]); + } + EntityObjective eo = new EntityObjective(r, lg); + o = eo; + } + break; + } + r.SetObjective(o); } } \ No newline at end of file diff --git a/Assets/Scripts/NotificationManager.cs b/Assets/Scripts/NotificationManager.cs index 3b340c7..fa59bde 100644 --- a/Assets/Scripts/NotificationManager.cs +++ b/Assets/Scripts/NotificationManager.cs @@ -20,11 +20,11 @@ public class NotificationManager : MonoBehaviour { this.duration = duration; } - public string getText() { + public string GetText() { return text; } - public float getDuration() { + public float GetDuration() { return duration; } } @@ -34,43 +34,44 @@ public class NotificationManager : MonoBehaviour { delay = 0; messages = new List(); text = GetComponent(); - hide(); + Hide(); } void Update() { if ( showingMessage ) { if ( Time.time > delay ) { - if (messages.Count <= 1) { + Debug.Log(delay - Time.time); + Debug.Log(messages.Count); + if (messages.Count == 1) { messages.Remove(messages[0]); - hide(); - } else { + Hide(); + } else if (messages.Count > 1) { messages.Remove(messages[0]); - text.text = messages[0].getText(); - delay = Time.time + messages[0].getDuration(); + text.text = messages[0].GetText(); + delay = Time.time + messages[0].GetDuration(); } } } } - public void showMessage(string text, float duration) { - if ( showingMessage ) { - messages.Add(new Notification(text, duration)); - } else { - showingMessage = true; + public void ShowMessage(string text, float duration) { + messages.Add(new Notification(text, duration)); + if (!showingMessage) { + showingMessage = true; GetComponent().text = text; delay = Time.time + duration; - show(); + Show(); } } - void show() { + void Show() { GetComponentInParent().enabled = true; text.enabled = true; showingMessage = true; } - void hide() { + void Hide() { GetComponentInParent().enabled = false; text.enabled = false; showingMessage = false; diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index 605ebb5..bfd35f0 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -1,7 +1,8 @@ using UnityEngine; public class PlayerMovement : MonoBehaviour { - private bool firstKeyPressed; + bool firstKeyPressed; + bool messagePosted; [SerializeField] public float acceleration = 3; @@ -14,16 +15,36 @@ public class PlayerMovement : MonoBehaviour { [SerializeField] public float brake = 2f; + // The time of the acceleration/deceleration sounds in seconds + public double accelerationTime; + public double decelerationTime; + + public enum SpeedState + { + SLOW, FASTER, FAST, SLOWER + } + + public SpeedState state; + public double changeTime; + Rigidbody2D rb; // Use this for initialization void Start() { rb = GetComponent(); + messagePosted = false; + state = SpeedState.SLOW; } void Update() { + if (!firstKeyPressed && !messagePosted) { + messagePosted = true; + GameController.instance.GetUI().GetNotificationManager().ShowMessage("Press any key to start!", 2); + } if ( !firstKeyPressed && Input.anyKey ) { firstKeyPressed = true; + state = SpeedState.FASTER; + changeTime = Time.time; } } @@ -34,15 +55,53 @@ public class PlayerMovement : MonoBehaviour { Vector3 speedVec = new Vector3(rb.velocity.x, rb.velocity.y, 0); float speed = speedVec.magnitude; + bool braking = Input.GetAxis("Vertical") < 0; + if (braking) { + switch (state) { + case SpeedState.FASTER: + if (Time.time - changeTime > accelerationTime) + state = SpeedState.SLOWER; + break; + case SpeedState.FAST: + changeTime = Time.time; + state = SpeedState.SLOWER; + break; + case SpeedState.SLOWER: + if (Time.time - changeTime > decelerationTime) + state = SpeedState.SLOW; + break; + case SpeedState.SLOW: + break; + } + } else { + switch (state) + { + case SpeedState.FASTER: + if (Time.time - changeTime > accelerationTime) + state = SpeedState.FAST; + break; + case SpeedState.FAST: + break; + case SpeedState.SLOWER: + if (Time.time - changeTime > decelerationTime) + state = SpeedState.FASTER; + break; + case SpeedState.SLOW: + changeTime = Time.time; + state = SpeedState.FASTER; + break; + } + } + { // Forward Vector3 acc = transform.up * acceleration; - if (Input.GetAxis("Vertical") < 0) + if (braking) acc *= 0; rb.AddForce(acc); } {// Drag Vector3 drag = speedVec.normalized * speed * speed * friction * -1; - if (Input.GetAxis("Vertical") < 0) { + if (braking) { drag *= brake; drag *= speed; } diff --git a/Assets/Scripts/Room.cs b/Assets/Scripts/Room.cs index ca118f1..d3382ac 100644 --- a/Assets/Scripts/Room.cs +++ b/Assets/Scripts/Room.cs @@ -106,7 +106,8 @@ public class Room : MonoBehaviour { public void Lock() { foreach ( Door d in doors ) { d.Lock(); - } + } + GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.door); Debug.Log("[ROOMS] Locked all doors..."); } @@ -116,7 +117,8 @@ public class Room : MonoBehaviour { public void Unlock() { foreach ( Door d in doors ) { d.Unlock(); - } + } + GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.door); Debug.Log("[ROOMS] Unlocked all doors..."); } diff --git a/Assets/graphics/textures/Entities/Enemies/Spider.png.meta b/Assets/graphics/textures/Entities/Enemies/Spider.png.meta index b81ddaa..be7cafb 100644 --- a/Assets/graphics/textures/Entities/Enemies/Spider.png.meta +++ b/Assets/graphics/textures/Entities/Enemies/Spider.png.meta @@ -43,7 +43,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 100 + spritePixelsToUnits: 1000 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 @@ -67,6 +67,39 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/Assets/graphics/textures/Entities/Enemies/maikäfer.png.meta b/Assets/graphics/textures/Entities/Enemies/maikäfer.png.meta index be53a2e..d5e5b32 100644 --- a/Assets/graphics/textures/Entities/Enemies/maikäfer.png.meta +++ b/Assets/graphics/textures/Entities/Enemies/maikäfer.png.meta @@ -43,7 +43,7 @@ TextureImporter: spriteMeshType: 1 alignment: 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maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 32f94a069764d11459de937557c1bd3c + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/sound/AudioMixer.mixer b/Assets/sound/AudioMixer.mixer index de0a079..f2558a3 100644 --- a/Assets/sound/AudioMixer.mixer +++ b/Assets/sound/AudioMixer.mixer @@ -26,6 +26,11 @@ AudioMixerController: - 6920686bb02689e42bf680768b265fb1 - 68d08617d427e0641af910bc3d7e6505 - 2bcbfee906c85ac4da5d166addd320ea + - 1e743b6d32a3c964abafc6b2d1cfc198 + - 88c3759403be8514c97c0a0b2f565e60 + - 8783d2948d71b9d469384aea903ce55c + - 3fcf75061f55ae640990a5d2e32b20fe + - 6640809a565deef43b1954590fb1bcfe name: View m_CurrentViewIndex: 0 m_TargetSnapshot: {fileID: 24500006} @@ -73,6 +78,23 @@ AudioMixerSnapshotController: 25123d234de4ec84aafee1d0c380f3ad: 0.025578512 7e224658afaf14242ba3996793ac12a1: -7.436929 m_TransitionOverrides: {} +--- !u!243 &243021022379401452 +AudioMixerGroupController: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: driving + m_AudioMixer: {fileID: 24100000} + m_GroupID: 8783d2948d71b9d469384aea903ce55c + m_Children: [] + m_Volume: ce741f86488e78548ad32eec9ad31803 + m_Pitch: 031cb33f51b1e794b840d79062676612 + m_Effects: + - {fileID: 244960420640916880} + m_UserColorIndex: 0 + m_Mute: 0 + m_Solo: 0 + m_BypassEffects: 0 --- !u!243 &243067197919102372 AudioMixerGroupController: m_ObjectHideFlags: 0 @@ -107,6 +129,57 @@ AudioMixerGroupController: m_Mute: 0 m_Solo: 0 m_BypassEffects: 0 +--- !u!243 &243163957001275252 +AudioMixerGroupController: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: slower + m_AudioMixer: {fileID: 24100000} + m_GroupID: 88c3759403be8514c97c0a0b2f565e60 + m_Children: [] + m_Volume: bf89843b5f1f52248935471e56d764be + m_Pitch: 4f716e1d94443ba488bdd5cde4c4cfe2 + m_Effects: + - {fileID: 244617393975961614} + m_UserColorIndex: 0 + m_Mute: 0 + m_Solo: 0 + m_BypassEffects: 0 +--- !u!243 &243229718110042718 +AudioMixerGroupController: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: slowdriving + m_AudioMixer: {fileID: 24100000} + m_GroupID: 3fcf75061f55ae640990a5d2e32b20fe + m_Children: [] + m_Volume: 3085c47799436ad43a18d4ae4adb712d + m_Pitch: 6c8fa98a5856271459483f22f2053e9f + m_Effects: + - {fileID: 244224338847598864} + m_UserColorIndex: 0 + m_Mute: 0 + m_Solo: 0 + m_BypassEffects: 0 +--- !u!243 &243257092868039642 +AudioMixerGroupController: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: door + m_AudioMixer: {fileID: 24100000} + m_GroupID: 6640809a565deef43b1954590fb1bcfe + m_Children: [] + m_Volume: 644f6589fc60a074a98ad67d609f2bfb + m_Pitch: 4ab50086cf705494aacc1dbb1df4a887 + m_Effects: + - {fileID: 244643032102958874} + m_UserColorIndex: 0 + m_Mute: 0 + m_Solo: 0 + m_BypassEffects: 0 --- !u!243 &243356048287013750 AudioMixerGroupController: m_ObjectHideFlags: 0 @@ -172,6 +245,11 @@ AudioMixerGroupController: - {fileID: 243084191136228812} - {fileID: 243067197919102372} - {fileID: 243790715818661666} + - {fileID: 243698554328825764} + - {fileID: 243163957001275252} + - {fileID: 243021022379401452} + - {fileID: 243229718110042718} + - {fileID: 243257092868039642} m_Volume: bb7239234bfe40f409abe7c8da078444 m_Pitch: 3add7831cf75dd0468538de15eeb2617 m_Effects: @@ -180,6 +258,23 @@ AudioMixerGroupController: m_Mute: 0 m_Solo: 0 m_BypassEffects: 0 +--- !u!243 &243698554328825764 +AudioMixerGroupController: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: faster + m_AudioMixer: {fileID: 24100000} + m_GroupID: 1e743b6d32a3c964abafc6b2d1cfc198 + m_Children: [] + m_Volume: aa6b64c186541834a990dc7d71ef0490 + m_Pitch: 8e7dc5ea518170a4eaed9dbe9d9ed2d3 + m_Effects: + - {fileID: 244253152970929872} + m_UserColorIndex: 0 + m_Mute: 0 + m_Solo: 0 + m_BypassEffects: 0 --- !u!243 &243790715818661666 AudioMixerGroupController: m_ObjectHideFlags: 0 @@ -210,6 +305,32 @@ AudioMixerEffectController: m_SendTarget: {fileID: 0} m_EnableWetMix: 0 m_Bypass: 0 +--- !u!244 &244224338847598864 +AudioMixerEffectController: + m_ObjectHideFlags: 3 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: + m_EffectID: 9191262783794b741905e430c9d72dce + m_EffectName: Attenuation + m_MixLevel: 89be0e72369277846bbd1c8900f82580 + m_Parameters: [] + m_SendTarget: {fileID: 0} + m_EnableWetMix: 0 + m_Bypass: 0 +--- !u!244 &244253152970929872 +AudioMixerEffectController: + m_ObjectHideFlags: 3 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: + m_EffectID: 582a809a39546df40adf9a8ea164336f + m_EffectName: Attenuation + m_MixLevel: 3331a97e5f9006043a70614839a18a80 + m_Parameters: [] + m_SendTarget: {fileID: 0} + m_EnableWetMix: 0 + m_Bypass: 0 --- !u!244 &244262709141958160 AudioMixerEffectController: m_ObjectHideFlags: 3 @@ -249,6 +370,32 @@ AudioMixerEffectController: m_SendTarget: {fileID: 0} m_EnableWetMix: 0 m_Bypass: 0 +--- !u!244 &244617393975961614 +AudioMixerEffectController: + m_ObjectHideFlags: 3 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: + m_EffectID: c150c5a77d1c481428262632eb650b13 + m_EffectName: Attenuation + m_MixLevel: b52028740754e8d4b8f4c9fed4471c05 + m_Parameters: [] + m_SendTarget: {fileID: 0} + m_EnableWetMix: 0 + m_Bypass: 0 +--- !u!244 &244643032102958874 +AudioMixerEffectController: + m_ObjectHideFlags: 3 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: + m_EffectID: 6ed7c9718923dc94986ca9fcdc66a018 + m_EffectName: Attenuation + m_MixLevel: a776022aa77751941bd1de62a4d08f6d + m_Parameters: [] + m_SendTarget: {fileID: 0} + m_EnableWetMix: 0 + m_Bypass: 0 --- !u!244 &244932309018270998 AudioMixerEffectController: m_ObjectHideFlags: 3 @@ -262,6 +409,19 @@ AudioMixerEffectController: m_SendTarget: {fileID: 0} m_EnableWetMix: 0 m_Bypass: 0 +--- !u!244 &244960420640916880 +AudioMixerEffectController: + m_ObjectHideFlags: 3 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: + m_EffectID: 0e89d8977b3a74b4697b6038a82c9185 + m_EffectName: Attenuation + m_MixLevel: 7020901bcf3568447ae0e9f501207499 + m_Parameters: [] + m_SendTarget: {fileID: 0} + m_EnableWetMix: 0 + m_Bypass: 0 --- !u!244 &244961470891167762 AudioMixerEffectController: m_ObjectHideFlags: 3 diff --git a/Assets/sound/Welcome in the DungeonV1.2.wav b/Assets/sound/Welcome in the DungeonV1.2.wav new file mode 100644 index 0000000..9e9a3c9 Binary files /dev/null and b/Assets/sound/Welcome in the DungeonV1.2.wav differ diff --git a/Assets/sound/Welcome in the DungeonV1.2.wav.meta b/Assets/sound/Welcome in the DungeonV1.2.wav.meta new file mode 100644 index 0000000..0f716e1 --- /dev/null +++ b/Assets/sound/Welcome in the DungeonV1.2.wav.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 88c03fd1f6e7872419e7013745d876d2 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/sound/door.wav b/Assets/sound/door.wav new file mode 100644 index 0000000..dea5bd6 Binary files /dev/null and b/Assets/sound/door.wav differ diff --git a/Assets/sound/door.wav.meta b/Assets/sound/door.wav.meta new file mode 100644 index 0000000..eebfad0 --- /dev/null +++ b/Assets/sound/door.wav.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 60847d53050c22347acc899c3deb8843 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/sound/faster.wav b/Assets/sound/faster.wav new file mode 100644 index 0000000..71d1db5 Binary files /dev/null and b/Assets/sound/faster.wav differ diff --git a/Assets/sound/faster.wav.meta b/Assets/sound/faster.wav.meta new file mode 100644 index 0000000..ededc84 --- /dev/null +++ b/Assets/sound/faster.wav.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 31cb09cae670c7240976c750548e19a5 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/sound/fastidle.wav b/Assets/sound/fastidle.wav new file mode 100644 index 0000000..797b5a0 Binary files /dev/null and b/Assets/sound/fastidle.wav differ diff --git a/Assets/sound/fastidle.wav.meta b/Assets/sound/fastidle.wav.meta new file mode 100644 index 0000000..0d557d0 --- /dev/null +++ b/Assets/sound/fastidle.wav.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 8152094b5ccaea8408f7ec56e0d8e154 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/sound/idle.wav b/Assets/sound/idle.wav new file mode 100644 index 0000000..04b7330 Binary files /dev/null and b/Assets/sound/idle.wav differ diff --git a/Assets/sound/idle.wav.meta b/Assets/sound/idle.wav.meta new file mode 100644 index 0000000..a9d410a --- /dev/null +++ b/Assets/sound/idle.wav.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 43bcd5454d78d1d479d0cbb9d10c080b +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/sound/slower.wav b/Assets/sound/slower.wav new file mode 100644 index 0000000..482591b Binary files /dev/null and b/Assets/sound/slower.wav differ diff --git a/Assets/sound/slower.wav.meta b/Assets/sound/slower.wav.meta new file mode 100644 index 0000000..8c54102 --- /dev/null +++ b/Assets/sound/slower.wav.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: c0e88d25882c7ac43847dd70202251cd +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset index 22ec811..e5880a7 100644 --- a/ProjectSettings/Physics2DSettings.asset +++ b/ProjectSettings/Physics2DSettings.asset @@ -52,4 +52,4 @@ Physics2DSettings: m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} - m_LayerCollisionMatrix: c9ffffffc8ffffffc8fcffffffffffffc8ffffffc8fffffffffffffffffffffffbfffffffbffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_LayerCollisionMatrix: c9ffffffc8f8ffffc8f8ffffffffffffc8f8ffffc8f8ffffffffffffffffffffc9ffffffc9ffffffc9fbffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 613de67..bafd5bc 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -20,7 +20,7 @@ TagManager: - - Player - Mobs - - + - Bullet - - -