diff --git a/Assets/Scripts/Entities/Entity.cs b/Assets/Scripts/Entities/Entity.cs index 7230300..6e2a9e7 100644 --- a/Assets/Scripts/Entities/Entity.cs +++ b/Assets/Scripts/Entities/Entity.cs @@ -17,8 +17,8 @@ public class Entity { // spawns the entity public void Spawn(Transform spawnPoint) { - instance = GameObject.Instantiate (entityPrefab); - instance.transform = spawnPoint; + // instance = GameObject.Instantiate (entityPrefab); + // instance.transform = spawnPoint; } // kills the entity