Java part is done
This commit is contained in:
parent
cc36c1f48c
commit
b4010cc811
1 changed files with 183 additions and 53 deletions
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@ -7,6 +7,7 @@ import java.awt.Rectangle;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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import java.awt.event.KeyListener;
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import java.util.Comparator;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Map;
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import java.util.Set;
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import java.util.Set;
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@ -17,18 +18,16 @@ import javafx.util.Pair;
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public class LD41Map {
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public class LD41Map {
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static final int TUNNEL_THICKNESS = 3;
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static final int TUNNEL_THICKNESS = 4;
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public static class Vertex {
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public static class Vertex {
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public final Room r;
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public final Room r;
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public float value;
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public float value;
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public Vertex parent;
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public Vertex(Room r) {
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public Vertex(Room r) {
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this.r = r;
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this.r = r;
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value = Float.POSITIVE_INFINITY;
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value = Float.POSITIVE_INFINITY;
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parent = null;
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}
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}
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}
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}
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@ -47,10 +46,11 @@ public class LD41Map {
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public static class Room {
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public static class Room {
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Rectangle bounds = new Rectangle();
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Rectangle bounds = new Rectangle();
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// int width = 0, height = 0;
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Map<Vector2i, TileType> tiles = new HashMap<>();
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Map<Vector2i, TileType> tiles;
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Set<Vector2i> doorsUp = new HashSet<>();
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// Vector2i pos = new Vector2i();
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Set<Vector2i> doorsDown = new HashSet<>();
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Set<Vector2i> doors;
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Set<Vector2i> doorsLeft = new HashSet<>();
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Set<Vector2i> doorsRight = new HashSet<>();
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public float distance(Room r) {
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public float distance(Room r) {
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return Math.abs(getCenter().x - r.getCenter().x) + Math.abs(getCenter().y - r.getCenter().y);
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return Math.abs(getCenter().x - r.getCenter().x) + Math.abs(getCenter().y - r.getCenter().y);
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@ -59,11 +59,19 @@ public class LD41Map {
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public Point getCenter() {
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public Point getCenter() {
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return new Point((int) bounds.getCenterX(), (int) bounds.getCenterY());
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return new Point((int) bounds.getCenterX(), (int) bounds.getCenterY());
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}
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}
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public Set<Vector2i> allDoors() {
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Set<Vector2i> ret = new HashSet<>();
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ret.addAll(doorsUp);
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ret.addAll(doorsDown);
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ret.addAll(doorsLeft);
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ret.addAll(doorsRight);
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return ret;
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}
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}
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}
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public static enum TileType {
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public static enum TileType {
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GROUND, WALL, DOOR;
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GROUND, WALL, DOOR;
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}
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}
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public static void main(String[] args) {
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public static void main(String[] args) {
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@ -84,9 +92,26 @@ public class LD41Map {
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Graphics2D g = (Graphics2D) h;
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Graphics2D g = (Graphics2D) h;
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g.translate(getWidth() / 2, getHeight() / 2);
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g.translate(getWidth() / 2, getHeight() / 2);
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g.scale(4, 4);
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g.scale(4, 4);
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g.setColor(new Color(1f - (float) Math.random() * 0.3f, 0f, 0f, 0.8f));
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for (Room room : graph.getKey()) {
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for (Room room : graph.getKey()) {
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g.setColor(new Color(1f, 0f, 0f, 0.5f));
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room.tiles.forEach((v, type) -> {
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g.fill(room.bounds);
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if (type == TileType.GROUND)
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g.fillRect(v.x, v.y, 1, 1);
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});
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}
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g.setColor(new Color(0f, 0f, 1f, 0.8f));
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for (Room room : graph.getKey()) {
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room.tiles.forEach((v, type) -> {
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if (type == TileType.WALL)
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g.fillRect(v.x, v.y, 1, 1);
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});
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}
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g.setColor(new Color(0f, 1f, 0f, 0.8f));
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for (Room room : graph.getKey()) {
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room.tiles.forEach((v, type) -> {
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if (type == TileType.DOOR)
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g.fillRect(v.x, v.y, 1, 1);
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});
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}
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}
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}
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}
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};
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};
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@ -123,8 +148,8 @@ public class LD41Map {
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Set<Room> rooms = new HashSet<>();
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Set<Room> rooms = new HashSet<>();
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for (int i = 0; i < 7 + (int) (Math.random() * 4); i++) {
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for (int i = 0; i < 7 + (int) (Math.random() * 4); i++) {
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Room room = new Room();
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Room room = new Room();
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room.bounds.width = 15 + (int) (Math.random() * 20);
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room.bounds.width = ((15 + (int) (Math.random() * 20)) / 2) * 2;
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room.bounds.height = 15 + (int) (Math.random() * 20);
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room.bounds.height = ((15 + (int) (Math.random() * 20)) / 2) * 2;
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rooms.add(room);
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rooms.add(room);
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}
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}
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@ -187,6 +212,8 @@ public class LD41Map {
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// G list of edges
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// G list of edges
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// rooms list of rooms
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// rooms list of rooms
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Set<Room> rooms2 = new HashSet<>();
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for (Edge ed : G) {
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for (Edge ed : G) {
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// horizontal
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// horizontal
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float diff1 = ed.r1.r.bounds.y - ed.r2.r.bounds.y - ed.r2.r.bounds.height + TUNNEL_THICKNESS;
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float diff1 = ed.r1.r.bounds.y - ed.r2.r.bounds.y - ed.r2.r.bounds.height + TUNNEL_THICKNESS;
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@ -197,18 +224,45 @@ public class LD41Map {
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float diff4 = ed.r2.r.bounds.x - ed.r1.r.bounds.x - ed.r1.r.bounds.width + TUNNEL_THICKNESS;
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float diff4 = ed.r2.r.bounds.x - ed.r1.r.bounds.x - ed.r1.r.bounds.width + TUNNEL_THICKNESS;
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if (diff1 < 0 && diff2 < 0) {
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if (diff1 < 0 && diff2 < 0) {
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addStraightHorizontal(rooms, ed);
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addStraightHorizontal(rooms2, ed);
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} else if (diff3 < 0 && diff4 < 0) {
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} else if (diff3 < 0 && diff4 < 0) {
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addStraightVertical(rooms, ed);
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addStraightVertical(rooms2, ed);
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} else
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} else
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addCurve(rooms, ed);
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addCurve(rooms2, ed);
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}
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}
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Room path = new Room();
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for (Room r : rooms2) {
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for (int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++)
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for (int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++) {
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path.tiles.put(new Vector2i(x1, y1), TileType.GROUND);
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for (int x2 = x1 - 1; x2 <= x1 + 1; x2++)
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for (int y2 = y1 - 1; y2 <= y1 + 1; y2++) {
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path.tiles.putIfAbsent(new Vector2i(x2, y2), TileType.WALL);
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}
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}
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for (Vector2i v : r.allDoors())
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r.tiles.put(v, TileType.DOOR);
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}
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for (Room r : rooms) {
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for (int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++)
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for (int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++) {
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r.tiles.put(new Vector2i(x1, y1), TileType.WALL);
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}
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for (int x1 = r.bounds.x + 1; x1 < r.bounds.x + r.bounds.width - 1; x1++)
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for (int y1 = r.bounds.y + 1; y1 < r.bounds.y + r.bounds.height - 1; y1++) {
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r.tiles.put(new Vector2i(x1, y1), TileType.GROUND);
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}
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for (Vector2i v : r.allDoors())
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r.tiles.put(v, TileType.DOOR);
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}
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rooms.add(path);
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return new Pair<>(rooms, new Pair<>(root, G));
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return new Pair<>(rooms, new Pair<>(root, G));
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}
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}
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public static void addStraightHorizontal(Set<Room> rooms, Edge ed) {
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public static void addStraightHorizontal(Set<Room> rooms, Edge ed) {
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Room righter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r1.r : ed.r2.r;
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Room lefter = ed.r1.r.getCenter().x > ed.r2.r.getCenter().x ? ed.r2.r : ed.r1.r;
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Room tunnel = new Room();
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Room tunnel = new Room();
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int minX = Math.min(ed.r1.r.bounds.x + ed.r1.r.bounds.width, ed.r2.r.bounds.x + ed.r2.r.bounds.width);
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int minX = Math.min(ed.r1.r.bounds.x + ed.r1.r.bounds.width, ed.r2.r.bounds.x + ed.r2.r.bounds.width);
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int minY = Math.max(ed.r1.r.bounds.y, ed.r2.r.bounds.y);
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int minY = Math.max(ed.r1.r.bounds.y, ed.r2.r.bounds.y);
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@ -220,9 +274,16 @@ public class LD41Map {
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tunnel.bounds.height = TUNNEL_THICKNESS;
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tunnel.bounds.height = TUNNEL_THICKNESS;
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rooms.add(tunnel);
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rooms.add(tunnel);
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for (int i = 0; i < TUNNEL_THICKNESS; i++) {
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lefter.doorsRight.add(new Vector2i(tunnel.bounds.x - 1, tunnel.bounds.y + i));
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righter.doorsLeft.add(new Vector2i(tunnel.bounds.x + tunnel.bounds.width, tunnel.bounds.y + i));
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}
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}
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}
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public static void addStraightVertical(Set<Room> rooms, Edge ed) {
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public static void addStraightVertical(Set<Room> rooms, Edge ed) {
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Room higher = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r1.r : ed.r2.r;
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Room lower = ed.r1.r.getCenter().y > ed.r2.r.getCenter().y ? ed.r2.r : ed.r1.r;
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Room tunnel = new Room();
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Room tunnel = new Room();
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int minX = Math.max(ed.r1.r.bounds.x, ed.r2.r.bounds.x);
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int minX = Math.max(ed.r1.r.bounds.x, ed.r2.r.bounds.x);
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int minY = Math.min(ed.r1.r.bounds.y + ed.r1.r.bounds.height, ed.r2.r.bounds.y + ed.r2.r.bounds.height);
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int minY = Math.min(ed.r1.r.bounds.y + ed.r1.r.bounds.height, ed.r2.r.bounds.y + ed.r2.r.bounds.height);
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@ -234,6 +295,11 @@ public class LD41Map {
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tunnel.bounds.height = (maxY - minY);
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tunnel.bounds.height = (maxY - minY);
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rooms.add(tunnel);
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rooms.add(tunnel);
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for (int i = 0; i < TUNNEL_THICKNESS; i++) {
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lower.doorsUp.add(new Vector2i(tunnel.bounds.x + i, tunnel.bounds.y + tunnel.bounds.height));
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higher.doorsDown.add(new Vector2i(tunnel.bounds.x + i, tunnel.bounds.y - 1));
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}
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}
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}
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public static void addCurve(Set<Room> rooms, Edge ed) {
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public static void addCurve(Set<Room> rooms, Edge ed) {
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@ -244,64 +310,128 @@ public class LD41Map {
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Rectangle r = new Rectangle(lefter.getCenter().x, lower.getCenter().y, righter.getCenter().x - lefter.getCenter().x, higher.getCenter().y - lower.getCenter().y);
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Rectangle r = new Rectangle(lefter.getCenter().x, lower.getCenter().y, righter.getCenter().x - lefter.getCenter().x, higher.getCenter().y - lower.getCenter().y);
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Room vertical1 = new Room();
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Room verticalLefter = new Room();
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vertical1.bounds.x = r.x - TUNNEL_THICKNESS / 2;
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verticalLefter.bounds.x = r.x - TUNNEL_THICKNESS / 2;
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vertical1.bounds.y = r.y - TUNNEL_THICKNESS / 2;
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verticalLefter.bounds.y = r.y - TUNNEL_THICKNESS / 2;
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vertical1.bounds.width = TUNNEL_THICKNESS;
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verticalLefter.bounds.width = TUNNEL_THICKNESS;
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vertical1.bounds.height = r.height + TUNNEL_THICKNESS;
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verticalLefter.bounds.height = r.height + TUNNEL_THICKNESS;
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Room horizontal1 = new Room();
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Room horizontalLower = new Room();
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horizontal1.bounds.x = r.x - TUNNEL_THICKNESS / 2;
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horizontalLower.bounds.x = r.x - TUNNEL_THICKNESS / 2;
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horizontal1.bounds.y = r.y - TUNNEL_THICKNESS / 2;
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horizontalLower.bounds.y = r.y - TUNNEL_THICKNESS / 2;
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horizontal1.bounds.width = r.width + TUNNEL_THICKNESS;
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horizontalLower.bounds.width = r.width + TUNNEL_THICKNESS;
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horizontal1.bounds.height = TUNNEL_THICKNESS;
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horizontalLower.bounds.height = TUNNEL_THICKNESS;
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Room vertical2 = new Room();
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Room verticalRighter = new Room();
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vertical2.bounds.x = r.x + r.width - TUNNEL_THICKNESS / 2;
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verticalRighter.bounds.x = r.x + r.width - TUNNEL_THICKNESS / 2;
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vertical2.bounds.y = r.y - TUNNEL_THICKNESS / 2;
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verticalRighter.bounds.y = r.y - TUNNEL_THICKNESS / 2;
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vertical2.bounds.width = TUNNEL_THICKNESS;
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verticalRighter.bounds.width = TUNNEL_THICKNESS;
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vertical2.bounds.height = r.height + TUNNEL_THICKNESS;
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verticalRighter.bounds.height = r.height + TUNNEL_THICKNESS;
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Room horizontal2 = new Room();
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Room horizontalHigher = new Room();
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horizontal2.bounds.x = r.x - TUNNEL_THICKNESS / 2;
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horizontalHigher.bounds.x = r.x - TUNNEL_THICKNESS / 2;
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horizontal2.bounds.y = r.y + r.height - TUNNEL_THICKNESS / 2;
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horizontalHigher.bounds.y = r.y + r.height - TUNNEL_THICKNESS / 2;
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horizontal2.bounds.width = r.width + TUNNEL_THICKNESS;
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horizontalHigher.bounds.width = r.width + TUNNEL_THICKNESS;
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horizontal2.bounds.height = TUNNEL_THICKNESS;
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horizontalHigher.bounds.height = TUNNEL_THICKNESS;
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if (lower == lefter) {
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horizontalLower.bounds.x = r.x + lower.bounds.width / 2;
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horizontalLower.bounds.width = r.width - lower.bounds.width / 2 + TUNNEL_THICKNESS / 2;
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horizontalHigher.bounds.width = r.width - higher.bounds.width / 2 + TUNNEL_THICKNESS / 2;
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verticalLefter.bounds.y = r.y + lower.bounds.height / 2;
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verticalLefter.bounds.height = r.height - lower.bounds.height / 2 + TUNNEL_THICKNESS / 2;
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verticalRighter.bounds.height = r.height - higher.bounds.height / 2 + TUNNEL_THICKNESS / 2;
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}
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if (lower == righter) {
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horizontalHigher.bounds.x = r.x + higher.bounds.width / 2;
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horizontalHigher.bounds.width = r.width - higher.bounds.width / 2 + TUNNEL_THICKNESS / 2;
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horizontalLower.bounds.width = r.width - lower.bounds.width / 2 + TUNNEL_THICKNESS / 2;
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verticalRighter.bounds.y = r.y + lower.bounds.height / 2;
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verticalRighter.bounds.height = r.height - lower.bounds.height / 2 + TUNNEL_THICKNESS / 2;
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verticalLefter.bounds.height = r.height - higher.bounds.height / 2 + TUNNEL_THICKNESS / 2;
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}
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boolean flip = Math.random() > 0.5;
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boolean flip = Math.random() > 0.5;
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boolean diffX = ed.r2.r.getCenter().x - ed.r1.r.getCenter().x > 0;
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boolean diffX = ed.r2.r.getCenter().x - ed.r1.r.getCenter().x > 0;
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boolean diffY = ed.r2.r.getCenter().y - ed.r1.r.getCenter().y > 0;
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boolean diffY = ed.r2.r.getCenter().y - ed.r1.r.getCenter().y > 0;
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boolean addHorizontal1 = false, addHorizontal2 = false, addVertical1 = false, addVertical2 = false;
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if (diffX && diffY) {
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if (diffX && diffY) {
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if (flip) {
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if (flip) {
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rooms.add(vertical1);
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addVertical1 = true;
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rooms.add(horizontal2);
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addHorizontal2 = true;
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} else {
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} else {
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rooms.add(vertical2);
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addVertical2 = true;
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rooms.add(horizontal1);
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addHorizontal1 = true;
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}
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}
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} else if (diffX && !diffY) {
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} else if (diffX && !diffY) {
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if (flip) {
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if (flip) {
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rooms.add(vertical2);
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addVertical2 = true;
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rooms.add(horizontal2);
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addHorizontal2 = true;
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} else {
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} else {
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rooms.add(vertical1);
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addVertical1 = true;
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rooms.add(horizontal1);
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addHorizontal1 = true;
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}
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}
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} else if (!diffX && diffY) {
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} else if (!diffX && diffY) {
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if (flip) {
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if (flip) {
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rooms.add(vertical1);
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addVertical1 = true;
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rooms.add(horizontal1);
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addHorizontal1 = true;
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} else {
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} else {
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rooms.add(vertical2);
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addVertical2 = true;
|
||||||
rooms.add(horizontal2);
|
addHorizontal2 = true;
|
||||||
}
|
}
|
||||||
} else if (!diffX && !diffY) {
|
} else if (!diffX && !diffY) {
|
||||||
if (flip) {
|
if (flip) {
|
||||||
rooms.add(vertical2);
|
addVertical2 = true;
|
||||||
rooms.add(horizontal1);
|
addHorizontal1 = true;
|
||||||
} else {
|
} else {
|
||||||
rooms.add(vertical1);
|
addVertical1 = true;
|
||||||
rooms.add(horizontal2);
|
addHorizontal2 = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (addHorizontal1) {
|
||||||
|
rooms.add(horizontalLower);
|
||||||
|
if (lower == lefter)
|
||||||
|
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
|
||||||
|
lower.doorsRight.add(new Vector2i(horizontalLower.bounds.x - 1, horizontalLower.bounds.y + i));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
|
||||||
|
lower.doorsLeft.add(new Vector2i(horizontalLower.bounds.x + horizontalLower.bounds.width, horizontalLower.bounds.y + i));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (addHorizontal2) {
|
||||||
|
rooms.add(horizontalHigher);
|
||||||
|
if (lower == righter)
|
||||||
|
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
|
||||||
|
higher.doorsRight.add(new Vector2i(horizontalHigher.bounds.x - 1, horizontalHigher.bounds.y + i));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
|
||||||
|
higher.doorsLeft.add(new Vector2i(horizontalHigher.bounds.x + horizontalHigher.bounds.width, horizontalHigher.bounds.y + i));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (addVertical1) {
|
||||||
|
rooms.add(verticalLefter);
|
||||||
|
if (lower == lefter)
|
||||||
|
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
|
||||||
|
lower.doorsDown.add(new Vector2i(verticalLefter.bounds.x + i, verticalLefter.bounds.y - 1));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
|
||||||
|
lower.doorsUp.add(new Vector2i(verticalLefter.bounds.x + i, verticalLefter.bounds.y + verticalLefter.bounds.height));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (addVertical2) {
|
||||||
|
rooms.add(verticalRighter);
|
||||||
|
if (lower == righter)
|
||||||
|
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
|
||||||
|
higher.doorsDown.add(new Vector2i(verticalRighter.bounds.x + i, verticalRighter.bounds.y - 1));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
for (int i = 0; i < TUNNEL_THICKNESS; i++) {
|
||||||
|
higher.doorsUp.add(new Vector2i(verticalRighter.bounds.x + i, verticalRighter.bounds.y + verticalRighter.bounds.height));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue