Scorpion Prefab
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8 changed files with 279 additions and 11 deletions
179
Assets/Prefabs/Scorpion.prefab
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179
Assets/Prefabs/Scorpion.prefab
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8
Assets/Prefabs/Scorpion.prefab.meta
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8
Assets/Prefabs/Scorpion.prefab.meta
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@ -5,9 +5,9 @@ namespace Assets.Scripts.Entities.Attack {
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[Serializable]
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class MeleeAttack : IAttack {
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int damage = 12;
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int damage = 10;
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float cooldown = 1;
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float range = 1.5f;
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float range = 2f;
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GameObject owner;
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public MeleeAttack(GameObject owner) {
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@ -10,20 +10,16 @@ namespace Assets.Scripts.Entities {
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private float speed = 1;
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[SerializeField]
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private float rotationSpeed = 1;
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[SerializeField]
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protected GameObject victim;
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[SerializeField]
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private Rigidbody2D body;
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private float nextAttackTime;
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public Enemy(int mHP) : base(mHP) {
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}
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private void Start() {
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body = gameObject.GetComponent<Rigidbody2D>();
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}
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private float nextAttackTime;
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void Update() {
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if ( victim == null || attack == null ) {
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return;
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@ -6,6 +6,10 @@ using Assets.Scripts.Entities.Attack;
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namespace Assets.Scripts.Entities {
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class Scorpion : Enemy {
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public Scorpion() : base(30) {
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}
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private void Start() {
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SetAttack(new MeleeAttack(this.gameObject));
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}
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}
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@ -8,6 +8,7 @@ TagManager:
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- door
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- DoorRoot
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- SpawnlistRoot
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- Default
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